imageV.animationImages = imageArr; imageV.animationDuration = imageArr.count; imageV.animationRepeatCount = 0; [imageV startAnimating]; // [imageV stopAnimating]
imageV.animationImages = imageArr; imageV.animationDuration = imageArr.count; imageV.animationRepeatCount = 0; [imageV startAnimating]; // [imageV stopAnimating]