• Java--用键盘控制小球


    package secondpack;
    import java.awt.*;
    import java.awt.event.*;
    
    public class MyBall {
        public static void main(String args[]) {
            Frame w = new Frame();
            w.setSize(800, 700);
            
            MyPanel mp = new MyPanel();
            w.add(mp);
            
            w.addKeyListener(mp);
            mp.addKeyListener(mp);
            
            w.setBackground(Color.black);
            w.setVisible(true);
        }
    
    }
    
    class MyPanel extends Panel implements KeyListener {
        int x = 30;
        int y = 30;
        public void paint(Graphics g) {
            g.setColor(Color.red);
            g.fillOval(x, y, 20, 20);
        }
    
        @Override
        public void keyTyped(KeyEvent e) {
            // TODO Auto-generated method stub
            
        }
    
        @Override
        public void keyPressed(KeyEvent e) {
            System.out.println(e.getKeyCode());//通过打印内容可以得到“上、下、左、右”键的值
            if(e.getKeyCode() == 37) {
                x--;
            }
            if(e.getKeyCode() == 38) {
                y--;
            }
            if(e.getKeyCode() == 39) {
                x++;
            }
            if(e.getKeyCode() == 40) {
                y++;
            }
            repaint();//重画,这个很重要,没有这条命令,小球是不会有反应的
        }
    
        @Override
        public void keyReleased(KeyEvent e) {
            // TODO Auto-generated method stub
            
        }
    }
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  • 原文地址:https://www.cnblogs.com/fredkeke/p/7636248.html
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