• supersocket client 的简单使用方法


    由于需要在服务端和客户端持续通信,于是在网上找了好久的socket通信工具。刚开始想直接用.net自带的socket通信,后来担心不够稳定健壮,毕竟自己不专业。找来找去觉得supersocket还可以,但是说实话,他们的帮助文档写的真是太烂了,使用也不够简单易懂,折腾了一阵大致明白如何使用。

    1,在nuget上引用supersocket.clientengine和supersocket.protobase

    2,定义一个filter的类,protobase提供了5种预定义的方式,这里采用第二种,即定义数据头和尾的方式:

    • TerminatorReceiveFilter
    • BeginEndMarkReceiveFilter
    • FixedHeaderReceiveFilter
    • FixedSizeReceiveFilter
    • CountSpliterReceiveFilter
            class MyBeginEndMarkReceiveFilter : BeginEndMarkReceiveFilter<StringPackageInfo>
            {
                public MyBeginEndMarkReceiveFilter(string begin,string end)
                : base(Encoding.UTF8.GetBytes(begin), Encoding.UTF8.GetBytes(end))
                {
                    this.begin = begin;
                    this.end = end;
                }
                string begin;
                string end;
                public override StringPackageInfo ResolvePackage(IBufferStream bufferStream)
                {
                    //获取接收到的完整数据,包括头和尾
                    var body = bufferStream.ReadString((int)bufferStream.Length, Encoding.ASCII);
                    //掐头去尾,只返回中间的数据
                    body = body.Remove(body.Length - end.Length, end.Length);
                    body = body.Remove(0, begin.Length);
                    return new StringPackageInfo("", body, new string[] { });
                }
            }
    

    3,封装一个简单的类。初始化类的时候设置好ip,端口,数据头和尾,然后设置要发送的数据属性data,然后调用startcomm方法开始每秒发送一次请求数据到服务器,订阅接收数据的事件newReceived。如果有需要可以随时更换data的内容,或者调用stopcomm停止发送数据  

        class socketClient
        {
            SuperSocket.ClientEngine.EasyClient client;
            /// <summary>
            /// 定义服务端的ip地址和端口,以及接收数据的头和尾,只有在头和尾之间的数据才算有效数据
            /// </summary>
            /// <param name="ip">ip地址</param>
            /// <param name="port">服务端口</param>
            /// <param name="startFilter">数据头</param>
            /// <param name="endFilter">数据尾</param>
            public socketClient(string ip, int port, string startFilter, string endFilter)
            {
                this.ip = ip;
                this.port = port;
                if (!string.IsNullOrEmpty(startFilter)) this.startFilter = startFilter;
                if (!string.IsNullOrEmpty(endFilter)) this.endFilter = endFilter;
                client = new SuperSocket.ClientEngine.EasyClient();
                client.Initialize(new MyBeginEndMarkReceiveFilter(this.startFilter,this.endFilter), onReceived);
            }
            string ip;
            int port;
            string startFilter = "!!!";
            string endFilter = "###";
            bool cycleSend = false;
            /// <summary>
            /// 要发送到服务端的数据
            /// </summary>
            public string data { get; set; } = "hello,this is super client
    ";
            public void startComm()
            {//开始循环发送数据
                cycleSend = true;
                System.Threading.Thread _thread = new System.Threading.Thread(sendData);
                _thread.IsBackground = true;
                _thread.Start();            
            }
            public void sendData()
            {//采用线程间隔一秒发送数据,防止界面卡死
                while (cycleSend)
                {
                    if (!client.IsConnected)
                    {
                        connectToServer(ip, port);
                    }
                    if (client.IsConnected)
                    {
                        client.Send(Encoding.ASCII.GetBytes("hello,this is super client
    "));
                    }
                    System.Threading.Thread.Sleep(1000);
                }
            }
            public void stopComm()
            {//停止循环发送数据
                cycleSend = false;
            }
            public async void connectToServer(string ip, int port)
            {//连接到服务端
                var connected = await client.ConnectAsync(new IPEndPoint(IPAddress.Parse(ip), port));
                if (connected)
                {
                    //发送连接信息
                    client.Send(Encoding.ASCII.GetBytes("build connection"));
                }
            }
            public System.EventHandler newReceived;
            private void onReceived(StringPackageInfo stringPackageInfo)
            {//当读取到数据,触发一个事件,方便外部接收数据
                if (newReceived != null)
                {
                    newReceived(stringPackageInfo.Body, new EventArgs());
                }
            }
        }
    

      

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  • 原文地址:https://www.cnblogs.com/franklin2018/p/11494747.html
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