• WPF 3D模型的一个扩展方法


    在WPF 3D中,我们常常需要改变一个ModelVisual3D对象的颜色。

    先说说ModelVisual3D,本质上3D模型都是由一个个的三角形构成的,并且经过材质进行渲染(DiffuseMaterial) 。

    这是一个ModelVisual3D的xaml代码:


                    <ModelVisual3D x:Name="d18">
                        <ModelVisual3D.Content>
                            <GeometryModel3D x:Name="DefaultMaterial" d:Bounds="-156.412704467773,-34.2943992614746,-13.5738000869751,84.2265014648438,42.2536993026733,27.1476001739502">
                                <GeometryModel3D.Geometry>
                                    <MeshGeometry3D Normals="0,-1,0 0,-1,0 0,-1,0 0,-1,0 0,1,0 0,1,0 0,1,0 0,1,0 0,0,-1 0,0,-1 0,0,-1 0,0,-1 0,0,-1
    0,0,1 0,..."/>
                                </GeometryModel3D.Geometry>
                                <GeometryModel3D.Material>
                                    <DiffuseMaterial Brush="White"/>
                                </GeometryModel3D.Material>
                            </GeometryModel3D>
                        </ModelVisual3D.Content>

               

    层级结构是ModelVisual3D->ModelVisual3D.Content->GeometryModel3D->GeometryModel3D.Material

    其中GeometryModel3D的Gemetry就定义了所有的坐标,将这些坐标连起来就是这个模型块的骨骼;Material就定义了这个骨骼的皮肤。

    更多的解释去看msdn吧,我这里写了个通用方法修改模型的颜色:

    public static class RenderExtension
    {
            public static void SetColor(this ModelVisual3D visual3D, Brush color)
            {
                GeometryModel3D geometrymodel = visual3D.Content as GeometryModel3D;

                if (geometrymodel.Material is MaterialGroup)
                {
                    var materialGroup = geometrymodel.Material as MaterialGroup;
                    foreach (var groupItem in materialGroup.Children)
                    {
                        if (groupItem is DiffuseMaterial)
                        {
                            DiffuseMaterial tmpItem = groupItem as DiffuseMaterial;
                            tmpItem.Brush = color;
                        }
                    }
                }
                else
                {
                    DiffuseMaterial material = geometrymodel.Material as DiffuseMaterial;
                    if (material != null)
                    {
                        material.Brush = color;
                    }
                }
            }

    调用的时候只要写:visual3D.SetColor(Brushes.Red);就可以了

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  • 原文地址:https://www.cnblogs.com/enjoyeclipse/p/2365358.html
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