• 三子棋


    三子棋代码

      1 #define _CRT_SECURE_NO_WARNINGS
      2 #include <stdio.h>
      3 #include <stdlib.h>
      4 #include <time.h>
      5 #define ROW 3
      6 #define COL 3
      7 char ch[ROW][COL];
      8 /*
      9     1..初始化   全部为' '空格
     10     2..人棋子标记为 'p'
     11     3..机器棋子标记为 'a'
     12     4..人成功返回  'p'
     13     5..机器成功返回 'a'
     14     6..平局返回 'e'
     15     7..other返回 ' '空格
     16 
     17 */
     18 //检验是否棋盘满
     19 int isFull(){
     20     for (int row = 0; row < ROW; row++){
     21         for (int col = 0; col < COL; col++){
     22             if (ch[row][col] == ' '){
     23                 return 0;
     24             }
     25         }
     26     }
     27     return 1;
     28 }
     29 //初始化
     30 void init(){
     31     for (int row = 0; row < ROW; row++){
     32         for (int col = 0; col < COL; col++){
     33             ch[row][col] = ' ';
     34         }
     35     }
     36 }
     37 //打印棋盘
     38 void print(){
     39     for (int row = 0; row < ROW; row++){
     40         printf("| %c | %c | %c |
    ", ch[row][0], ch[row][1],ch[row][2]);
     41         if (row < 2){
     42             printf(" --- --- ---
    ");
     43         }
     44     }
     45 }
     46 //人落棋
     47 void PresonMoveChess(){
     48     //1.提示
     49     printf("请输入坐标:> 
    ");
     50     int row = 0;
     51     int col = 0;
     52     while (1){
     53         scanf("%d %d", &row, &col);
     54         if (row < 0 || row >= ROW || col < 0 || col >= COL){
     55             printf("输入有误,请重新输入:> 
    ");
     56             continue;
     57         }
     58         ch[row][col] = 'p';
     59         break;
     60     }
     61 }
     62 //机器落棋
     63 void AlMoveChess(){
     64     int row = 0;
     65     int col = 0;
     66     while (1){
     67         row = rand() % ROW;
     68         col = rand() % COL;
     69         if (row < 0 || row >= ROW || col < 0 || col >= COL){
     70             continue;
     71         }
     72         if (ch[row][col] != ' '){
     73             continue;
     74         }
     75         ch[row][col] = 'a';
     76         break;
     77     }
     78 }
     79 //检验是否成功
     80 char checkIsSuccess(){
     81     //1.检查列
     82     for (int row = 0; row < ROW; row++){
     83         if (ch[row][0] == ch[row][1] && ch[row][0] == ch[row][2] && ch[row][0] != ' '){
     84             return ch[row][0];
     85         }
     86     }
     87     //2.检查列
     88     for (int col = 0; col < COL; col++){
     89         if (ch[0][col] == ch[1][col] && ch[0][col] == ch[2][col] && ch[0][col] != ' '){
     90             return ch[col][0];
     91         }
     92     }
     93     //3.检查对角线
     94     if (ch[0][0] == ch[1][1] && ch[0][0] == ch[2][2] && ch[0][0] != ' '){
     95         return ch[0][0];
     96     }
     97     if (ch[0][2] == ch[1][1] && ch[0][2] == ch[2][0] && ch[2][0] != ' '){
     98         return ch[0][2];
     99     }
    100     //4.检查是否为平局
    101     if (isFull()){
    102         return 'e';
    103     }
    104     return ' ';
    105 }
    106 
    107 int main(){
    108     srand((unsigned int)time(0));
    109     //1.初始化棋盘
    110     init();
    111     print();
    112     char winner = 'k';
    113     while (1){
    114         //2.人落棋
    115         PresonMoveChess();
    116         //3.检查人是否成功
    117         winner = checkIsSuccess();
    118         if (winner != ' '){
    119             break;
    120         }
    121         //4.机器落棋
    122         AlMoveChess();
    123         //5.检验机器是否成功
    124         winner = checkIsSuccess();
    125         if (winner != ' '){
    126             break;
    127         }
    128         system("cls");
    129         print();
    130     }
    131     if (winner == 'p'){
    132         printf("nice
    ");
    133     }
    134     else if (winner == 'a'){
    135         printf("lowbbbbbbb
    ");
    136     }
    137     else {
    138         printf("lowb
    ");
    139     }
    140 
    141     system("pause");
    142     return 0;
    143 }
  • 相关阅读:
    ASP.NET Core 发布
    cmd命令使用笔记
    彻底卸载Visual Studio 2013、Visual Studio 2015
    C#委托,事件理解入门 (译稿)
    理解ASP.NET MVC中的HTML Helpers
    Entity Framework 数据库初始化四种策略
    DbContext 那些事 —— 数据库初始化
    TryUpdateModel
    Fluent API 配置
    EF CodeFirst 关系配置
  • 原文地址:https://www.cnblogs.com/du001011/p/10164433.html
Copyright © 2020-2023  润新知