#include<stdio.h>
#include<conio.h>
#include<Windows.h>
#include<Fmod\fmod.h>
#include<Fmod\fmod.hpp>
#pragma comment(lib,"fmodex_vc.lib")
#pragma comment(lib,"fmodexL_vc.lib")
FMOD_RESULT result;
char key;
int main ()
{
FMOD::System *system;
FMOD::Sound *sound;
FMOD::Channel *channel = 0;
FMOD::System_Create( &system );
system->init( 10, FMOD_INIT_NORMAL, 0 );
system->createStream("e:/music/11.mp3", FMOD_3D, 0, &sound );
sound->setMode( FMOD_LOOP_NORMAL );
system->playSound( FMOD_CHANNEL_FREE, sound, false, &channel );
channel->setVolume( 0.8 );
while(1)
{
system->update();
//程序中自规定50ms更新一次,所以要sleep50ms;又因为是从0开始计时的,所以要减去1
Sleep(50);
}
result = sound->release();//释放声音资源
result = system->close();//先将系统关闭
result = system->release();//然后释放自己
}