• 一个打砖块的小游戏1.0 KILL THE BLOCKS !


      1 /********************************************
      2  * 程序名称:MR.DUAN 的打砖块(KILL THE BLOCKS !)
      3  * 作  者:WindAutumn <duanxu@outlook.com>
      4  * 最后修改:2012-8-11-PM
      5  * 版 本 号:1.0
      6  *
      7  *// 好像有个BUG。。。间歇性发作,可能是编译器问题吧,不管了。。。
      8  *
      9  * *****************************************/
     10 
     11 #include<stdio.h>
     12 #include<Windows.h>
     13 #include<conio.h>
     14 
     15 #define PI 3.1415926
     16 #define LEFT 0
     17 #define RIGHT34
     18 #define UP 0
     19 #define DOWN24
     20 #define X_OFFSET 2
     21 #define Y_OFFSET 1
     22 #define BLOCK_MAP 0xffff// 砖块地图
     23 
     24 unsigned short block[10]= {0};
     25 char blocks[10][16]= {0};
     26 int arm_head=10+X_OFFSET, arm_tail=18+X_OFFSET;
     27 
     28 void HideCursor(HANDLE hBlock);
     29 void GotoXY(HANDLE hBlock, int x, int y);
     30 void InitScreen(HANDLE hBlock);
     31 void GameStart();
     32 void GameOver(HANDLE hBlock, int mode);
     33 void PrintBlock(HANDLE hBlock);
     34 void ChangeArm(HANDLE hBlock);
     35 void PrintBall(HANDLE hBlock);
     36 void KillBlock(HANDLE hBlock, int x, int y);
     37 
     38 void main()
     39 {
     40     system("color 7b");// 默认颜色,白色底色
     41     SetConsoleTitle("KILL THE BLOCKS !");// 设置控制台标题
     42     GameStart();// 开始游戏
     43 }
     44 
     45 void GameStart()
     46 {
     47     int i;
     48 
     49     HANDLE hBlock = GetStdHandle(STD_OUTPUT_HANDLE);
     50     HideCursor(hBlock);// 隐藏光标
     51     InitScreen(hBlock);// 初始化屏幕
     52     for(i=0; i<10; i++)
     53         block[i]=BLOCK_MAP;
     54     PrintBlock(hBlock);// 绘制砖块地图
     55 
     56     GotoXY(hBlock, arm_head, DOWN - 1);// 以下3行打印托盘
     57     for(i=0; i<(arm_tail-arm_head)/2+1; i++)
     58         printf("");
     59 
     60     PrintBall(hBlock);// 对小球的控制
     61 }
     62 
     63 void InitScreen(HANDLE hBlock)// 初始化屏幕
     64 {
     65     int i;
     66     SetConsoleTextAttribute(hBlock, FOREGROUND_INTENSITY | FOREGROUND_BLUE | BACKGROUND_BLUE |BACKGROUND_GREEN | BACKGROUND_RED);
     67     // 白的背景色,亮蓝色前景色
     68     GotoXY(hBlock, 0, 0);
     69     printf("");
     70     for(i=1; i<RIGHT/2; i++)
     71         printf("");
     72 //printf("%2d",i);
     73     printf("");
     74 
     75     for(i=1; i< DOWN; i++)
     76     {
     77         GotoXY(hBlock, 0, i);
     78 //printf("%d",i);
     79         printf("");
     80         GotoXY(hBlock, RIGHT, i);
     81         printf("");
     82     }
     83 
     84     GotoXY(hBlock, 0, DOWN);
     85     printf("");
     86     for(i=1; i<RIGHT/2; i++)
     87         printf("");
     88     printf("");
     89 
     90     GotoXY(hBlock, 0, 0);
     91 
     92 }
     93 
     94 void HideCursor(HANDLE hBlock)// 隐藏光标
     95 {
     96     CONSOLE_CURSOR_INFO cursor_info = {1, 0};
     97     SetConsoleCursorInfo(hBlock, &cursor_info);
     98 }
     99 
    100 void GotoXY(HANDLE hBlock, int x, int y)
    101 {
    102     COORD coord;
    103     coord.X = x;
    104     coord.Y = y;
    105     SetConsoleCursorPosition(hBlock, coord);
    106 }
    107 
    108 void PrintBlock(HANDLE hBlock)
    109 {
    110     int i,j;
    111     for(i=0; i<10; i++)// 打印右侧数字视图
    112     {
    113         for(j=0; j<16; j++)
    114         {
    115             if(((block[i]<<j)&0x8000) == (unsigned short)0x8000)
    116                 blocks[i][j]=1;
    117             else blocks[i][j]=0;
    118             GotoXY(hBlock,50+j,i);
    119             printf("%d",blocks[i][j]);
    120         }
    121     }
    122     for(i=0; i<10; i++)// 打印砖块
    123     {
    124         for(j=0; j<16; j++)
    125         {
    126             if(blocks[i][j]==1)
    127             {
    128                 GotoXY(hBlock,2+2*j,1+i);
    129                 printf("");
    130             }
    131         }
    132     }
    133 }
    134 
    135 void ChangeArm(HANDLE hBlock)
    136 {
    137     int key_direct=0;
    138     if(_kbhit())
    139     {
    140         key_direct = getch();
    141         if(key_direct == 'a'&&arm_head > LEFT+2)// 托盘往左走
    142         {
    143             arm_head -= 2;
    144             GotoXY(hBlock, arm_head, DOWN-1);
    145             printf("");
    146             GotoXY(hBlock, arm_tail, DOWN-1);
    147             printf("  ");
    148             arm_tail -= 2;
    149         }
    150         if(key_direct == 'd'&&arm_tail < RIGHT-2)// 托盘向右走
    151         {
    152             arm_tail += 2;
    153             GotoXY(hBlock, arm_tail, DOWN-1);
    154             printf("");
    155             GotoXY(hBlock, arm_head, DOWN-1);
    156             printf("  ");
    157             arm_head += 2;
    158         }
    159     }
    160 }
    161 
    162 void PrintBall(HANDLE hBlock)
    163 {
    164     int k,flag=0;
    165     int x = (arm_head+arm_tail)/2, y =DOWN - 2;// 球的坐标
    166     int tempx = x,tempy = y;
    167     int degree =90;// 初始角度
    168 
    169     GotoXY(hBlock, x, y);// 初始球坐标
    170     printf("");
    171     while(1)
    172     {
    173         if(x == LEFT+2 || x == RIGHT-2)
    174             degree = (degree<=180)?(180-degree):(540-degree);// 碰左右边的角度计算
    175         if(y == UP+1)
    176             degree = 360 - degree;// 碰上边的角度计算
    177         if(y == DOWN-2)
    178         {
    179             if(!(x>=arm_head&&x<=arm_tail))// 没有碰上托盘的情况
    180                 GameOver(hBlock,0);// 失败
    181             else if(degree > 180)
    182             {
    183                 if(x == (arm_head+arm_tail)/2)
    184                     degree = 360 - degree;// 计算碰托盘之后角度
    185                 else
    186                     degree = 360 - degree + 15 * ((arm_head+arm_tail)/2 - x);
    187             }
    188 
    189         }
    190         switch(degree)// 根据角度确定方块移动方向
    191         {
    192         case 360:
    193         case 0:
    194         case 30  :
    195             tempx = x+2;
    196             tempy = y-1;
    197             break;
    198         case 60  :
    199             tempx = x+2;
    200             tempy = y-1;
    201             break;
    202         case 90  :
    203             tempx = x  ;
    204             tempy = y-1;
    205             break;
    206         case 120 :
    207             tempx = x-2;
    208             tempy = y-1;
    209             break;
    210         case 150 :
    211             tempx = x-2;
    212             tempy = y-1;
    213             break;
    214         case 180:
    215         case 210 :
    216             tempx = x-2;
    217             tempy = y+1;
    218             break;
    219         case 240 :
    220             tempx = x-2;
    221             tempy = y+1;
    222             break;
    223         case 270 :
    224             tempx = x  ;
    225             tempy = y+1;
    226             break;
    227         case 300 :
    228             tempx = x+2;
    229             tempy = y+1;
    230             break;
    231         case 330 :
    232             tempx = x+2;
    233             tempy = y+1;
    234             break;
    235         }
    236 
    237         GotoXY(hBlock, tempx, tempy);// 下一个点在哪?
    238         printf("");
    239         GotoXY(hBlock, x, y);// 消除上一个点
    240         printf("  ");
    241         x = tempx;
    242         y = tempy;
    243 
    244         ChangeArm(hBlock);
    245         KillBlock(hBlock,x,y);
    246         for(k=0; k<10; k++)// 如果每行非0就置flag为1
    247             if(block[k]!=(unsigned short)0x0000)
    248                 flag=1;
    249         if(flag==0)// 如果flag为0则游戏胜利
    250             GameOver(hBlock,1);
    251         flag=0;
    252         GotoXY(hBlock,50,20);// 打印坐标,角度信息
    253         printf("%3d,%2d,%2d",degree,x,y);
    254         Sleep(100);// 暂停0.1s *********************important
    255     }
    256 }
    257 
    258 void KillBlock(HANDLE hBlock, int x, int y)
    259 {
    260     int i,j;
    261     unsigned short temp;
    262     i=y-1;
    263     j=(x-2)/2;
    264     if(blocks[i][j] == 1)
    265     {
    266         blocks[i][j] = 0;
    267         temp = ~(0x0001<<j);// 掩码
    268         block[i]=block[i] & temp;// 将block信息与( 1111 1110 1111 1111 )进行与运算,消除bit位
    269         GotoXY(hBlock,50+j,i);// 刷新右侧数字区
    270         printf("0");
    271 //GotoXY(hBlock,50,12+i);// 打印实时每行信息
    272 //printf("%#x",block[j]);
    273     }
    274 }
    275 
    276 void GameOver(HANDLE hBlock, int mode)
    277 {
    278     GotoXY(hBlock,50,15);
    279     if(mode)
    280         printf("you win");
    281     else
    282         printf("you loss");
    283 
    284     getch();
    285     exit(0);
    286 }
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  • 原文地址:https://www.cnblogs.com/doodle777/p/3160011.html
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