• 【Android 界面效果41】Matrix 与 ColorMatrix


    Matrix:
    简单用法就是直接使用它的setXX()方法
    而高级一点来理解他就是去理解一个线性矩形
    首先我们来认识线性矩形:(用画图粗略地画不要见怪)

    分析:

    那还有一组 MRERSP_0 MRERSP_1是干什么的呢?

    等下告诉你

    如:选择90度  那九十度就放进去a角里

    Float [] x={1.0f,0.0f,0.0f,0.0f,-1.0f,0.0f,0.0f,0.0f,0.0f};

    Matrix matrix=new Matrix();

    matrix.setValues(f);

    也有简单一点的:

    matrix.setRotate(90);

     

    如果想围绕哪个点:

    matrix.setRotate(90,x,y);

    matrix.setRotate(90,0,0);

    或者:Float [] x={1.0f,0.0f,0.0f,0.0f,-1.0f,0.0f,0.0f,0.0f,0.0f};

    而围绕100,100可以这样:如下:

    Float [] x={

    1.0f,0.0f,100.0f,

    0.0f,-1.0f,100.0f,

    0.0f,0.0f,0.0f};

    现在清楚MRERSP_0 MRERSP_1是干什么的吧?

     

    归根结底是这个图,重点在 a b d e 记好他们的位置  然后套用公式:

    X=aX1+bY1;

    Y=dX1+eY1;

    如:y=-x;

    那需要什么条件? 问自己a b d e 怎么设置吧  其他同理

    对称效果图:

    实例:

    //锐化效果
      public static Bitmap toSharp(Bitmap bit)
         { 
             long start =System.currentTimeMillis(); 
             // 拉普拉斯矩阵  
             int[] laplacian = new int[] { -1, -1, -1, -1, 9, -1, -1, -1, -1 }; 
              
             int width = bit.getWidth(); 
             int height = bit.getHeight(); 
             Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565); 
              
             int pixR = 0; 
             int pixG = 0; 
             int pixB = 0; 
              
             int pixColor = 0; 
              
             int newR = 0; 
             int newG = 0; 
             int newB = 0; 
              
             int idx = 0; 
             float alpha = 0.3F; 
             int[] pixels = new int[width * height]; 
             bit.getPixels(pixels, 0, width, 0, 0, width, height); 
             for (int i = 1, length = height - 1; i < length; i++) 
             { 
                 for (int k = 1, len = width - 1; k < len; k++) 
                 { 
                     idx = 0; 
                     for (int m = -1; m <= 1; m++) 
                     { 
                         for (int n = -1; n <= 1; n++) 
                         { 
                             pixColor = pixels[(i + n) * width + k + m]; 
                             pixR = Color.red(pixColor); 
                             pixG = Color.green(pixColor); 
                             pixB = Color.blue(pixColor); 
                              
                             newR = newR + (int) (pixR * laplacian[idx] * alpha); 
                             newG = newG + (int) (pixG * laplacian[idx] * alpha); 
                             newB = newB + (int) (pixB * laplacian[idx] * alpha); 
                             idx++; 
                         } 
                     } 
                      
                     newR = Math.min(255, Math.max(0, newR)); 
                     newG = Math.min(255, Math.max(0, newG)); 
                     newB = Math.min(255, Math.max(0, newB)); 
                      
                     pixels[i * width + k] = Color.argb(255, newR, newG, newB); 
                     newR = 0; 
                     newG = 0; 
                     newB = 0; 
                 } 
             } 
              
             bitmap.setPixels(pixels, 0, width, 0, 0, width, height); 
             long end = System.currentTimeMillis(); 
             //Log.d("may", "used time="+(end - start)); 
             return bitmap; 
         }
     
      //旋轉90度
      public static Bitmap ToNinety(Bitmap bitmap){
       int w=bitmap.getWidth();
       int h=bitmap.getHeight();
       float fw=((float)100/w);
       float fh=((float)100/h);
       Canvas canvas=new Canvas(bitmap);
       Matrix matrix=new Matrix();
       Paint paint=new Paint();
       paint.setColor(Color.RED);
      

    方便大家看 我把 数组这样写:


       final float jingxiang[]={
         0.0f,1.0f,0.0f,
         -1.0f,0.0f,0.0f,
         0.0f,0.0f,1.0f};
      
      matrix.setValues(jingxiang);
      //matrix.setRotate(90);
      matrix.postScale(fw, fh);
      
      canvas.drawBitmap(bitmap, matrix, paint);
      Bitmap newbitmap = Bitmap.createBitmap(bitmap, 0, 0, w,h, matrix, true);
      return newbitmap;
      }

    这里有个要点:并不是每个createBitmap()方法都可以达到你想要的,不同参数效果不一样,我觉得归根结底是哪个true 影响了一切

    但有些效果又不用带true参数的createBitmap()方法

    如黑白照片效果:

    //把图片变成黑白
     public static Bitmap toGrayscale(Bitmap bmpOriginal) {
      int width, height;
      height = bmpOriginal.getHeight();
      width = bmpOriginal.getWidth();
      Bitmap bmpGrayscale = Bitmap.createBitmap(width, height,
        Bitmap.Config.RGB_565);
      Canvas c = new Canvas(bmpGrayscale);
      Paint paint = new Paint();
      ColorMatrix cm = new ColorMatrix();
      cm.setSaturation(0);
      ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
      paint.setColorFilter(f);
      c.drawBitmap(bmpOriginal, 0, 0, paint);
      return bmpGrayscale;
     }

    还有图片的变化等效果  想怎样就怎么去计算吧 哈

    接下来介绍

    ColorMatrix

    大家可以把那个有颜色坐标看成一个六面体 每个面都是混合颜色的渐变效果

    这个ColorMatrix我犯错就搞了一日了。。虽然很浪费时间 但是却是知道了更多

    原理与Matrix 差不多

    只是数组变成RGBA

    所谓的Red Green Blue Alpha

    通常:

    1 ,0 ,0, 0, 0,

    0 ,1 ,0 ,0 ,0,

    0 ,0, 1, 0, 0,

    0 ,0 ,0 ,1 ,0 

    这样就是普通效果

    现在可以根据参数来设置自己的效果了

    简单例子:

    public static Bitmap What(Bitmap bitmap) {
        int w=bitmap.getWidth();
        int h=bitmap.getHeight();
        Bitmap result = Bitmap.createBitmap(w, h,
          Bitmap.Config.RGB_565);
        Canvas c = new Canvas(bmpGrayscale);
        Paint paint = new Paint();
        ColorMatrix cm = new ColorMatrix();
        cm.set(new float[]{
          1 ,0 ,0, 0, 0,

          0 ,1 ,0 ,0 ,0,

          0 ,0, 1, 0, 0,

          0 ,0 ,0 ,1 ,0


        });
        ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
        paint.setColorFilter(f);
        c.drawBitmap(bitmap, 0, 0, paint);
        return result;   
      }

    有一个也挺好玩的就是黑白效果介绍那里

     public static Bitmap toGrayscale(Bitmap bmpOriginal) {
      int width, height;
      height = bmpOriginal.getHeight();
      width = bmpOriginal.getWidth();
      Bitmap bmpGrayscale = Bitmap.createBitmap(width, height,
        Bitmap.Config.RGB_565);
      Canvas c = new Canvas(bmpGrayscale);
      Paint paint = new Paint();
      ColorMatrix cm = new ColorMatrix();
      cm.setSaturation(0);
      ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
      paint.setColorFilter(f);
      c.drawBitmap(bmpOriginal, 0, 0, paint);
      return bmpGrayscale;
     }
     
    原理:把某东西画到某东西上
     
    cm.setSaturation(0); 根据不同参数也有不同效果
    更多学习请看androidAPI
    其实学习了这个android ==学习了Java==学习了C#

    都有这样的东西吧 哈

    Le王冬冬 博客分享地址: http://www.cnblogs.com/dongdong230/ 每个人都应做一天攻城狮
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  • 原文地址:https://www.cnblogs.com/dongdong230/p/4155890.html
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