最近要实现一个从底图向上发光的功能,着实纠结了好久,起初像是使用polygon 颜色透明度来实现,但毕竟底图不亮,增加图层效果不理想呀
一、ui设计是这样
二、绘制面
为底图增加一个MultiPolygon来实现效果,
代码片段
import {styleSwitch} from '@/components/common/set_style'; mapInit(){ this.mapObj = new Map({ target: el, view: view }); // 初始geoJson var vectorSource = new VectorSource({ features: (new GeoJSON()).readFeatures(self.geojsonObject) }); var vectorLayer = new VectorLayer({ renderMode: "image", source:vectorSource, style:self.styleFunction, maxResolution: 2, zIndex:2 }); this.mapObj.addLayer(vectorLayer); }, styleFunction(feature, resolution) { return styleSwitch(feature.getGeometry().getType(), resolution, feature) },
set_style.js
import {Fill, Stroke, Style, RegularShape, Text, Icon,Circle,} from 'ol/style'; import { DEVICE_PIXEL_RATIO } from "ol/has"; /** * 主要景区 polygon ,multipolygon, line , multiline 样式设置 * 根据geojson类型设置地图样式 * @param type * @param resolution * @param feature * @return {string} */ export function styleSwitch(type, resolution, feature) { let canvas = document.createElement("canvas"); let context = canvas.getContext("2d"); // Generate a rainbow gradient let gradient = (() => { let grad = context.createLinearGradient( 220*DEVICE_PIXEL_RATIO,20*DEVICE_PIXEL_RATIO,4220*DEVICE_PIXEL_RATIO,220*DEVICE_PIXEL_RATIO ); // 设置开始结束颜色 grad.addColorStop(0, "rgba(0,192,50,0.4)"); grad.addColorStop(0.5, "rgba(0,192,50,0.2)"); grad.addColorStop(1, "rgba(1,134,82,0.5)"); return grad; })(); var text = resolution < 0.0054931640625 ? feature.get('name') : ''; //根据分辨率控制文字显示级别 let styleItem = []; switch (type) { case 'Point': case 'MultiPoint': styleItem = [ new Style({ image: new Icon({ src: 'images/left_module/police/police_topSmallIcon_second.png', size: [24, 26], color: '#ff0000' }), text: new Text({ offsetX: 14, offsetY: 10, font: '12px Calibri,sans-serif', text: text, fill: new Fill({ color: '#DC143C' }), stroke: new Stroke({ color: '#fff', 3 }) }) }) ] break; case 'MultiLineString': case 'LineString': styleItem = [ new Style({ stroke: new Stroke({ color: 'rgba(247,246,46, 0.2)', lineDash: [5], 8 }) }), new Style({ stroke: new Stroke({ color: "rgba(247,246,46, 1)", lineDash: [5], 3 }), }) ] break; case 'Polygon': case 'MultiPolygon': styleItem = [ new Style({ // fill: new Fill({ // color: gradient // }), stroke: new Stroke({ color: "rgba(255,255,255,0.1)", 2 }), zIndex: 0 }), new Style({ stroke: new Stroke({ color: 'rgba(245,255,250, 0.2)', lineCap: 'round', lineJoin:'bevel', 10 }) }), new Style({ stroke: new Stroke({ color: "rgba(0,149,32,0.1)", lineCap: 'round', lineJoin:'bevel', 2 }) }), // new Style({ // fill: new Fill({ // color: [0,149,32, 0.8] // }) // }), ] break; case 'GeometryCollection': styleItem = [ new Style({ stroke: new Stroke({ color: 'magenta', 2 }), fill: new Fill({ color: 'magenta' }), image: new Icon({ src: 'images/left_module/police/police_topSmallIcon_second.png', size: [24, 26], color: '#ff0000' }), text: new Text({ font: '12px Calibri,sans-serif', text: text, fill: new Fill({ color: '#DC143C' }), stroke: new Stroke({ color: '#fff', 3 }) }) }) ] break; case 'Circle': styleItem = [ new Style({ stroke: new Stroke({ color: 'red', 2 }), fill: new Fill({ color: 'rgba(255,0,0,0.2)' }), image: new Icon({ src: 'images/left_module/police/police_topSmallIcon_second.png', size: [24, 26], color: '#ff0000' }), text: new Text({ font: '12px Calibri,sans-serif', text: text, fill: new Fill({ color: '#DC143C' }), stroke: new Stroke({ color: '#fff', 3 }) }) })]; break; } return styleItem; }
效果如下
三、使用.Render3D
后来想是否少了3D效果 ? 这又引用了ol-ext.layer.Render3D
,
效果如下
四、使用.Colorize
看还是相距胜远;于是想到了为底图增加透明色,于是引入了ol-ext.filter.Colorize
,
效果如下
颜色是着上了,可是 看源码得知
ol_filter_Colorize.prototype.postcompose = function(e) { // Set back color hue var ctx = e.context; var canvas = ctx.canvas; ctx.save(); if (this.get('operation')=='enhance') { var v = this.get('value'); if (v) { var w = canvas.width; var h = canvas.height; ctx.globalCompositeOperation = 'color-burn' ctx.globalAlpha = v; ctx.drawImage (canvas, 0, 0, w, h); ctx.drawImage (canvas, 0, 0, w, h); ctx.drawImage (canvas, 0, 0, w, h); } } else { ctx.globalCompositeOperation = this.get('operation'); ctx.fillStyle = this.get('color'); ctx.fillRect(0,0,canvas.width,canvas.height); } ctx.restore(); }
五、 使用.Mask 加 .Crop
这直接是使用canvas
绘制的一个面,很明显是方的了,最后想来想去想到使用ol-ext.filter.Colorize
来为底图着色,再使用ol-ext.filter.Mask
和ol-ext.filter.Crop
来根据坐标绘制凸显的面同时为地图增加蒙层,但是又遇到了ol-ext.filter.Mask
绘制的面和layerVector
位置不合问题
预览效果是这样的
代码片段
<script type="text/ecmascript-6"> import 'ol/ol.css'; import Map from 'ol/Map'; import View from 'ol/View'; import {XYZ, Vector as VectorSource} from 'ol/source'; import {Fill} from 'ol/style'; import Point from 'ol/geom/Point'; import Feature from 'ol/Feature'; import GeoJSON from 'ol/format/GeoJSON'; import olExtColorize from 'ol-ext/filter/Colorize' import olExtCrop from 'ol-ext/filter/Crop' import olExtMask from 'ol-ext/filter/Mask' import MultiPolygon from 'ol/geom/MultiPolygon'; export default = { methods:{ mapInit(polygonCoordiantes) { let self = this; let proj = 'EPSG:4326'; let el = this.$refs.map; let padLeft = (val, num, radix) => { let str = val.toString(radix || 10); return (new Array(num).join('0') + str).slice(-num); } var view = new View({ projection: proj, center: [103.37324413479338, 29.544684360197113], minZoom: 10, zoom: 13, maxZoom: 15, extent: [102.1000671387,28.7086486816,104.7244262695,30.0448608398], }); this.mapObj = new Map({ target: el, view: view }); var leshan_tile = this.initLeshanTile(proj, padLeft); this.mapObj.addLayer(leshan_tile); // 點亮地圖 this.lingUpTheMap(leshan_tile); this.drawPolygonAndAddMask(leshan_tile,polygonCoordiantes) }, /** * * 乐山瓦片加载 */ initLeshanTile(proj, padLeft) { // 乐山 瓦片图层 let layers_leshan = new TileLayer({ source: new XYZ({ crossOrigin: "anonymous", projection: proj, url: 'http://localhost:808/image_map/_alllayers/', tileUrlFunction: function (tileCoord, pixelRatio, proj) { var x = 'C' + padLeft(tileCoord[1], 8, 16); var y = 'R' + padLeft(tileCoord[2] -1, 8, 16); var z = 'L' + padLeft(tileCoord[0], 2, 10); var Newurl = 'http://localhost:808/image_map/_alllayers/' + z + '/' + y + '/' + x + '.png'; return Newurl; } }), visible: true }); return layers_leshan; }, /** * * 點亮地圖 */ lingUpTheMap(osm,){ // Enhance filter var enhance = new olExtColorize({ operation:'enhance'}); osm.addFilter(enhance); // Custom filter var filter = new olExtColorize(); osm.addFilter(filter); enhance.setActive(false); filter.setActive(true); filter.setFilter({ operation:'color', red:Number('0'), green: Number('192'), blue: Number('50'), value: Number('1'), }); }, /** * 绘制面,同时增加蒙层 * @param osm {Object} tile 对象 * @param coordinatesOfPolygon {Array[[]]} 面的坐标数据 */ drawPolygonAndAddMask(osm,coordinatesOfPolygon){ var f = new Feature(new MultiPolygon(coordinatesOfPolygon)); var crop = new olExtCrop({ feature: f, inner: false }); osm.addFilter(crop); var mask = new olExtMask({ feature: f, inner: false, fill: new Fill({ color: [255, 255, 255, 0.8] }) }); osm.addFilter(mask); mask.set('inner',false); crop.set('inner', false); mask.fillColor_ = 'rgba(0,0,0,0.8)'; // Activate mask.set('active', true); crop.set('active', false); }, } } </script>
六、处理canvas 绘制偏移问题
如上虽然实现了底图着色但是绘制的元素偏移这么多,这显然不是我想要的结果
后来测试了不知道多少遍,查了不知道多少资料没有一个是我要的答案!
最后没办法再次查看ol-ext.filter.Mask.js
源码
一遍又一遍看其中重要 的drawFeaturePath_
属性方法
/** Draw the feature into canvas */ ol_filter_Mask.prototype.drawFeaturePath_ = function(e, out) { var ctx = e.context; var canvas = ctx.canvas; var ratio = e.frameState.pixelRatio; // Transform var m = e.frameState.coordinateToPixelTransform; var tr = function(pt) { return [ (pt[0]*m[0]+pt[1]*m[1]+m[4])*ratio, (pt[0]*m[2]+pt[1]*m[3]+m[5])*ratio ]; } // Old ol version if (!m) { m = e.frameState.coordinateToPixelMatrix; tr = function(pt) { return [ (pt[0]*m[0]+pt[1]*m[1]+m[12])*ratio, (pt[0]*m[4]+pt[1]*m[5]+m[13])*ratio ]; } } // Geometry var ll = this.feature_.getGeometry().getCoordinates(); if (this.feature_.getGeometry().getType()=="Polygon") ll = [ll]; ctx.beginPath(); if (out) { ctx.moveTo (0,0); ctx.lineTo (canvas.width, 0); ctx.lineTo (canvas.width, canvas.height); ctx.lineTo (0, canvas.height); ctx.lineTo (0, 0); } for (var l=0; l<ll.length; l++) { var c = ll[l]; for (var i=0; i<c.length; i++) { var pt = tr(c[i][0]); ctx.moveTo (pt[0], pt[1]); for (var j=1; j<c[i].length; j++) { pt = tr(c[i][j]); ctx.lineTo (pt[0], pt[1]); } } } }
如下这句代码引起了我的注意
var ratio = e.frameState.pixelRatio;
查看API
大概意思是 帧的像素比率
这个方法明细是使用canvas
根据当前feature
的坐标结合当前像素 帧 来绘制元素的, 然 帧的像素比率 会根据地图缩放而发生改变,所以绘制的面元素也随着像素变法不停发生偏移,最后想得到不根据帧的像素比率 来绘制元素他的位置不就对了吗!最后去掉 ratio
;修噶代码为
// Transform var m = e.frameState.coordinateToPixelTransform; var tr = function(pt) { return [ (pt[0]*m[0]+pt[1]*m[1]+m[4]), (pt[0]*m[2]+pt[1]*m[3]+m[5]) ]; }
再运行看效果
这次效果终于要好点了,但是还有待改进,毕竟离ui设计图还有一些距离,加油继续…
最后附上官网地址便于查阅