在 UIImage+MultiFormat这个类里面添加如下压缩方法,
+(UIImage *)compressImageWith:(UIImage *)image
{
float imageWidth = image.size.width;
float imageHeight = image.size.height;
float width = 640;
float height = image.size.height/(image.size.width/width);
float widthScale = imageWidth /width;
float heightScale = imageHeight /height;
// 创建一个bitmap的context
// 并把它设置成为当前正在使用的context
UIGraphicsBeginImageContext(CGSizeMake(width, height));
if (widthScale > heightScale) {
[image drawInRect:CGRectMake(0, 0, imageWidth /heightScale , height)];
}
else {
[image drawInRect:CGRectMake(0, 0, width , imageHeight /widthScale)];
}
// 从当前context中创建一个改变大小后的图片
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 使当前的context出堆栈
UIGraphicsEndImageContext();
return newImage;
}
再在上面箭头代码后面对图片进行压缩
-
+ (UIImage *)sd_imageWithData:(NSData *)data {
UIImage *image;
NSString *imageContentType = [NSData sd_contentTypeForImageData:data];
if ([imageContentType isEqualToString:@"image/gif"]) {
image = [UIImage sd_animatedGIFWithData:data];
}
#ifdef SD_WEBP
else if ([imageContentType isEqualToString:@"image/webp"])
{
image = [UIImage sd_imageWithWebPData:data];
}
#endif
else {
image = [[UIImage alloc] initWithData:data];
if (data.length/1024 > 128) {
image = [self compressImageWith:image];
}
UIImageOrientation orientation = [self sd_imageOrientationFromImageData:data];
if (orientation != UIImageOrientationUp) {
image = [UIImage imageWithCGImage:image.CGImage
scale:image.scale
orientation:orientation];
}
}
return image;
}
到了这里还需要进行最后一步。就是在SDWebImageDownloaderOperation的connectionDidFinishLoading方法里面的:
UIImage *image = [UIImage sd_imageWithData:self.imageData];
//将等比压缩过的image在赋在转成data赋给self.imageData
NSData *data = UIImageJPEGRepresentation(image, 1);
self.imageData = [NSMutableData dataWithData:data];
再配合 [[SDImageCache sharedImageCache] setValue:nil forKey:@"memCache"];(图片加载后使用)大功告成,亲测内存基本变化不大,自动释放也来得及。