BorderLabel ,对普通的winform拓展。
1,可以调整字体位置
2,可以调整的前景色,后景色
3,可以调整字体位置
关键代码如下。
代码
绘制string对象在画板上:
//First, we begin by setting the smoothing mode to
//AntiAlias, to reduce image sharpening and improve our drawnings
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
//使用消除锯齿模型,增加图片的显示质量。
base.OnPaint(e);
this.drawningPath.Reset();
//Second, lets use a GraphicsPath object and write our string into it.
//Our objective, however, is to measure the how much screen space our
//drawning will occupy.
在路径中加入字符串
drawningPath.AddString(this.text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size,
new Point(0, 0), StringFormat.GenericTypographic);
//Then, lets calculate the area occuped by our drawning...
this.drawningSize = GetPathSize(drawningPath);
//..and remember to sum also the future border size
this.drawningSize.Height += this.borderSize + 5;
this.drawningSize.Width += this.borderSize + 5;
//Lets determine then how we should align our text in
//the control's area, both horizontally and vertically
//If text is Left-Aligned
if (this.textAlign == ContentAlignment.TopLeft ||
this.textAlign == ContentAlignment.MiddleLeft ||
this.textAlign == ContentAlignment.BottomLeft)
this.drawningPoint.X = this.Padding.Left;
//If text is Center-Aligned
else if (this.textAlign == ContentAlignment.TopCenter ||
this.textAlign == ContentAlignment.MiddleCenter ||
this.textAlign == ContentAlignment.BottomCenter)
drawningPoint.X = (this.Width - this.drawningSize.ToSize().Width) / 2;
//If text is Right-Aligned
else drawningPoint.X = this.Width - (this.Padding.Right + drawningSize.ToSize().Width);
//If text is Top-Aligned
if (this.textAlign == ContentAlignment.TopLeft ||
this.textAlign == ContentAlignment.TopCenter ||
this.textAlign == ContentAlignment.TopRight)
drawningPoint.Y = this.Padding.Top;
//If text is Middle-Aligned
else if (this.textAlign == ContentAlignment.MiddleLeft ||
this.textAlign == ContentAlignment.MiddleCenter ||
this.textAlign == ContentAlignment.MiddleRight)
drawningPoint.Y = (this.Height - drawningSize.ToSize().Height) / 2;
//If text is Bottom-Aligned
else drawningPoint.Y = this.Height - (this.Padding.Bottom + drawningSize.ToSize().Height);
//After that we can reset our path so we can draw the text in the proper place now
drawningPath.Reset();
//Next, we start add our text into its place, ...
drawningPath.AddString(this.text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size,
this.drawningPoint, StringFormat.GenericTypographic);
//调整字符串对齐方式。
//... and then lets use our pen and draw our text to screen
e.Graphics.DrawPath(drawningPen, drawningPath);
//So lets reset our path and do it again, but now for the foreground
drawningPath.Reset();
//Again, we add our text into our path ...
drawningPath.AddString(this.text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size,
this.drawningPoint, StringFormat.GenericTypographic);
//... but now, we draw also the foreground
e.Graphics.FillPath(this.drawningForecolorBrush, drawningPath);
e.Graphics.DrawPath(drawningPen, drawningPath);
//First, we begin by setting the smoothing mode to
//AntiAlias, to reduce image sharpening and improve our drawnings
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
//使用消除锯齿模型,增加图片的显示质量。
base.OnPaint(e);
this.drawningPath.Reset();
//Second, lets use a GraphicsPath object and write our string into it.
//Our objective, however, is to measure the how much screen space our
//drawning will occupy.
在路径中加入字符串
drawningPath.AddString(this.text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size,
new Point(0, 0), StringFormat.GenericTypographic);
//Then, lets calculate the area occuped by our drawning...
this.drawningSize = GetPathSize(drawningPath);
//..and remember to sum also the future border size
this.drawningSize.Height += this.borderSize + 5;
this.drawningSize.Width += this.borderSize + 5;
//Lets determine then how we should align our text in
//the control's area, both horizontally and vertically
//If text is Left-Aligned
if (this.textAlign == ContentAlignment.TopLeft ||
this.textAlign == ContentAlignment.MiddleLeft ||
this.textAlign == ContentAlignment.BottomLeft)
this.drawningPoint.X = this.Padding.Left;
//If text is Center-Aligned
else if (this.textAlign == ContentAlignment.TopCenter ||
this.textAlign == ContentAlignment.MiddleCenter ||
this.textAlign == ContentAlignment.BottomCenter)
drawningPoint.X = (this.Width - this.drawningSize.ToSize().Width) / 2;
//If text is Right-Aligned
else drawningPoint.X = this.Width - (this.Padding.Right + drawningSize.ToSize().Width);
//If text is Top-Aligned
if (this.textAlign == ContentAlignment.TopLeft ||
this.textAlign == ContentAlignment.TopCenter ||
this.textAlign == ContentAlignment.TopRight)
drawningPoint.Y = this.Padding.Top;
//If text is Middle-Aligned
else if (this.textAlign == ContentAlignment.MiddleLeft ||
this.textAlign == ContentAlignment.MiddleCenter ||
this.textAlign == ContentAlignment.MiddleRight)
drawningPoint.Y = (this.Height - drawningSize.ToSize().Height) / 2;
//If text is Bottom-Aligned
else drawningPoint.Y = this.Height - (this.Padding.Bottom + drawningSize.ToSize().Height);
//After that we can reset our path so we can draw the text in the proper place now
drawningPath.Reset();
//Next, we start add our text into its place, ...
drawningPath.AddString(this.text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size,
this.drawningPoint, StringFormat.GenericTypographic);
//调整字符串对齐方式。
//... and then lets use our pen and draw our text to screen
e.Graphics.DrawPath(drawningPen, drawningPath);
//So lets reset our path and do it again, but now for the foreground
drawningPath.Reset();
//Again, we add our text into our path ...
drawningPath.AddString(this.text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size,
this.drawningPoint, StringFormat.GenericTypographic);
//... but now, we draw also the foreground
e.Graphics.FillPath(this.drawningForecolorBrush, drawningPath);
e.Graphics.DrawPath(drawningPen, drawningPath);