项目用到boost::asio,boost::serialization, Android打包环境配置 ... 做个记录,下次别又掉到这坑里浪费时间
1. 安装Cygwin :
下载Cygwin (http://www.cygwin.com/)
安装时,默认设置,只选择Devel,将后面的Default改为Install,然后就是等了。
安装完后,进入Cygwin的终端,分别 gcc -v 和 make -v 查看版本
配置环境变量,打开vi ~/.bash_profile,添加环境变量export NDK=/cygdrive/d/Android/android-ndk-r10c
输入$NDK看看是否生效
2. NDK编译boost生成静态库:
进入Cygwin终端,解压boost_1_55_0.tar.bz2 到 android-ndk-r10c/sources 文件夹里
# tar -jxvf boost_1_55_0.tar.bz2
进入boost_1_55_0/目录运行 bootstrap.sh 生成 b2
进入 boost_1_55_0/tools/build/v2/user-config.jam,在后面添加:
import os ; if [ os.name ] = CYGWIN || [ os.name ] = NT { androidPlatform = windows-x86_64 ; } else if [ os.name ] = LINUX { androidPlatform = linux-x86_64 ; } else if [ os.name ] = MACOSX { androidPlatform = darwin-x86 ; } modules.poke : NO_BZIP2 : 1 ; #ANDROID_NDK = ../.. ; ANDROID_NDK = D:/Android/android-ndk-r10c ; using gcc : android4.8 : $(ANDROID_NDK)/toolchains/arm-linux-androideabi-4.8/prebuilt/$(androidPlatform)/bin/arm-linux-androideabi-g++ : <archiver>$(ANDROID_NDK)/toolchains/arm-linux-androideabi-4.8/prebuilt/$(androidPlatform)/bin/arm-linux-androideabi-ar <ranlib>$(ANDROID_NDK)/toolchains/arm-linux-androideabi-4.8/prebuilt/$(androidPlatform)/bin/arm-linux-androideabi-ranlib <compileflags>--sysroot=$(ANDROID_NDK)/platforms/android-9/arch-arm <compileflags>-I$(ANDROID_NDK)/sources/cxx-stl/gnu-libstdc++/4.8/include <compileflags>-I$(ANDROID_NDK)/sources/cxx-stl/gnu-libstdc++/4.8/libs/armeabi/include #<compileflags>-DBOOST_NO_STD_WSTRING <compileflags>-DNDEBUG <compileflags>-D__GLIBC__ <compileflags>-DBOOST_FILESYSTEM_VERSION=3 <compileflags>-lstdc++ <compileflags>-lgnustl_shared <compileflags>-mthumb <compileflags>-fno-strict-aliasing <compileflags>-std=gnu++11 <compileflags>-O2 ;
注意调整 ANDROID_NDK 的路径.
编译 boost::asio,boost::serialization,在 boost_1_55_0/android/lib 下生成静态库
# ./b2 --with-system --with-serialization toolset=gcc-android4.8 link=static runtime-link=static target-os=linux --stagedir=android
在boost_1_55_0 文件夹下新建 Android.mk 写入
LOCAL_PATH:= $(call my-dir) #LOCAL_CPPFLAGS += –fexceptions include $(CLEAR_VARS) LOCAL_MODULE:= boost_system LOCAL_SRC_FILES:= android/lib/libboost_system.a LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS) LOCAL_MODULE:= boost_serialization LOCAL_SRC_FILES:= android/lib/libboost_serialization.a LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS) LOCAL_MODULE:= boost_wserialization LOCAL_SRC_FILES:= android/lib/libboost_wserialization.a LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH) include $(PREBUILT_STATIC_LIBRARY)
3. 项目打包
打开jni/Android.mk 添加
LOCAL_WHOLE_STATIC_LIBRARIES += boost_system
LOCAL_WHOLE_STATIC_LIBRARIES += boost_serialization
$(call import-module, boost_1_55_0)
编译报错:
则要在 jni/Application.mk 文件中添加 ,
APP_CPPFLAGS += -fexceptions (添加异常支持 LOCAL_CPPFLAGS += –fexceptions)
编译到boost::serialization报错,
这类没定义的函数是c库,NDK没实现类些函数。。。boost库官网说相信你自己能够实现,好厉害啊~
在cpp文件里加入代码,替代那些没定义的函数
#ifdef ANDROID int wctomb(char *s, wchar_t wc) { return wcrtomb(s,wc,NULL); } int mbtowc(wchar_t *pwc, const char *s, size_t n) { return mbrtowc(pwc, s, n, NULL); } #endif
好了,就这样可以打出app包了
最后的 jni/Android.mk 文件内容是(红色是添加的部分)
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp LOCAL_SRC_FILES := hellocpp/main.cpp ../../Classes/AppDelegate.cpp ../../Classes/HelloWorldScene.cpp LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static LOCAL_WHOLE_STATIC_LIBRARIES += boost_system LOCAL_WHOLE_STATIC_LIBRARIES += boost_serialization #LOCAL_WHOLE_STATIC_LIBRARIES += boost_wserialization # LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static # LOCAL_WHOLE_STATIC_LIBRARIES += spine_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static include $(BUILD_SHARED_LIBRARY) $(call import-module,.) $(call import-module,audio/android) $(call import-module, boost_1_55_0) # $(call import-module,Box2D) # $(call import-module,editor-support/cocosbuilder) # $(call import-module,editor-support/spine) # $(call import-module,editor-support/cocostudio) # $(call import-module,network) # $(call import-module,extensions)
最后的 jni/Application.mk 文件内容是(红色是添加的部分)
APP_STL := gnustl_static APP_CPPFLAGS := -frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -DCOCOS2D_DEBUG=1 -std=c++11 -fsigned-char APP_CPPFLAGS += -fexceptions
参考:
http://blog.csdn.net/ly131420/article/details/41390379 http://stackoverflow.com/questions/15479136/how-to-implement-mbtowc-for-android-or-ideally-how-not-to http://blog.csdn.net/hcj116/article/details/19752307 http://stackoverflow.com/questions/17667978/using-boost-in-android-ndk-with-windows http://www.codexperiments.com/android/2011/05/tips-tricks-building-boost-with-ndk-r5/ http://blog.csdn.net/andyhuabing/article/details/8594679