• [ js ] 可否用多线程的思路,解决大数量数据的性能问题?


        js中也是有线程概念的,setTimeout,setInterval和ajax都是这样的例子,另起一个线程,时间上似乎是并行处理的。于是,我想是不是可以利用这个多线程的机制,优化一下大数量数据遍历时的性能问题呢?

    写了个demo如下:
    ====================================================
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title>阿当制作</title>
    </head>

    <body>
    <div id="box1"></div>
    <div id="box2"></div>
    <div id="box3"></div>
    <div id="box4"></div>
    <div id="box5"></div>
    <div id="box6"></div>
    <div id="box7"></div>
    <div id="box8"></div>
    <p>方法1耗时:<span id="time1"></span>微秒</p>
    <p>方法2耗时:<span id="time2"></span>微秒</p>
    <script type="text/javascript">
    var box1 = document.getElementById("box1");
    var box2 = document.getElementById("box2");
    var box3 = document.getElementById("box3");
    var box4 = document.getElementById("box4");
    var box5 = document.getElementById("box5");
    var box6 = document.getElementById("box6");
    var box7 = document.getElementById("box7");
    var box8 = document.getElementById("box8");
    var time1 = document.getElementById("time1");
    var time2 = document.getElementById("time2");

    function addItems(box,str,color,callback){
    function addItem(){
    var node = document.createElement("span");   
    node.innerHTML = str;
    node.style.color = color;
    box.appendChild(node);
    }
    for(var i=0;i<9999;i++){
    addItem();
    }
    if(callback) callback();
    }

    function testFun(){
    var t = new Date().getTime();
    addItems(box1,"1","blue");
    addItems(box2,"2","green");
    addItems(box3,"3","red");
    addItems(box4,"4","yellow");
    var t2 = new Date().getTime();
    time1.innerHTML = t2 - t;
    }

    function testFun2(){
    var t2,n = 0,t = new Date().getTime();
    setTimeout(function(){addItems(box5,"1","blue",callback);},0);
    setTimeout(function(){addItems(box6,"2","green",callback);},0);
    setTimeout(function(){addItems(box7,"3","red",callback);},0);
    setTimeout(function(){addItems(box8,"4","yellow",callback);},0);

    function callback(){
    n++;
    if(n==4){
    t2 = new Date().getTime();
    time2.innerHTML = t2 - t;
    }
    }
    }

    testFun();
    testFun2();
    </script>
    </body>
    </html>
    ====================================================

    思路很简单,我有8个div容器,想给每个容器里填入9999个span元素。4个一组,想看看一个线程串行处理的速度快,还是分4个线程并行处理的速度快。

    结果很意外:
    =====================
    在firefox下


    在chrome下


    在opera下



    在ie8下



    除了在opera这个怪胎下多线程的方式快了一点儿,别的浏览器下都是单线程更快。(可是,opera怎么把我的输出输了三遍啊?这何解啊?+_+)

    我猜js所谓的“多线程”,其实还是单线程,只是cpu把任务时间分成了一小段一小段,然后分别去处理这多个线程,同一时间只有一个线程可以被处理。如果线程越多,反而越让cpu频于在多个任务间切换,反而影响了速度。
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  • 原文地址:https://www.cnblogs.com/cly84920/p/4426734.html
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