• Android开发之用双缓冲技术绘图


    双缓冲技术主要用在画图,动画效果上,其原理就是:将资源先载入到缓冲区,然后再将缓冲区整个载入到View上面去。

    双缓冲技术可以有效防止闪烁,提高显示质量。

    DrawView.java:

    package com.example.handdraw;


    import android.content.Context;

    import android.graphics.Bitmap;

    import android.graphics.Bitmap.Config;

    import android.graphics.Canvas;

    import android.graphics.Color;

    import android.graphics.Paint;

    import android.graphics.Path;

    import android.util.AttributeSet;

    import android.view.MotionEvent;

    import android.view.View;


    public class DrawView extends View{

    float preX;

    float preY;

    private Path path;

    public Paint paint = null;

    final int VIEW_WIDTH = 720;

    final int VIEW_HEIGHT = 800;

    //定义一个内存中的图片,该图片将作为缓冲区

    Bitmap cacheBitmap = null;

    //定义cacheBitmap上的Canvas对象

    Canvas cacheCanvas = null;


    public DrawView(Context context ,AttributeSet set) {

    super(context, set);

    // TODO Auto-generated constructor stub

    //创建一个与该View同样大小的缓冲区

    cacheBitmap = Bitmap.createBitmap(VIEW_WIDTH, VIEW_HEIGHT, Config.ARGB_8888);

    cacheCanvas = new Canvas();

    path = new Path();

    //设置cacheCanvas将会绘制到内存中的cacheBitmap上

    cacheCanvas.setBitmap(cacheBitmap);

    //设置画笔的颜色

    paint = new Paint(Paint.DITHER_FLAG);

    paint.setColor(Color.RED);

    //设置画笔风格

    paint.setStyle(Paint.Style.STROKE);

    paint.setStrokeWidth(1);

    //反锯齿

    paint.setAntiAlias(true);

    paint.setDither(true);

    }


    @Override

    public boolean onTouchEvent(MotionEvent event) {

    //获取拖动事件发生位置

    float x = event.getX();

    float y = event.getY();

    switch(event.getAction())

    {

    case MotionEvent.ACTION_DOWN:

    path.moveTo(x, y);

    preX = x;

    preY = y;

    break;

    case MotionEvent.ACTION_MOVE:

    path.quadTo(preX, preY, x, y);

    preX = x;

    preY = y;

    break;

    case MotionEvent.ACTION_UP:

    cacheCanvas.drawPath(path, paint);

    path.reset();

    break;

    }

    invalidate();

    //表明处理方法已经处理改事件

    return true;

    }


    @Override

    protected void onDraw(Canvas canvas) {

    Paint bmpPaint = new Paint();

    //将cacheBitmap绘制到该View组件上

    canvas.drawBitmap(cacheBitmap, 0, 0, bmpPaint);

    //沿着path绘制

    canvas.drawPath(path, paint);

    }

    }

    my_menu.xml:

    <?xml version="1.0" encoding="utf-8"?>

    <menu xmlns:android="http://schemas.android.com/apk/res/android" >

        <item android:title="@string/color">

        <menu>

            <!-- 定义一组单选菜单项 -->

            <group >

                <!-- 定义多个菜单项 -->

                <item android:id="@+id/red" android:title="@string/color_red" />

                <item android:id="@+id/green" android:title="@string/color_green" />

                <item android:id="@+id/blue" android:title="@string/color_blue" />

            </group>

        </menu>

    </item>

    <item android:title="@string/width">

        <menu >

            <!-- 定义一组菜单项 -->

            <group >

                <!-- 定义三个菜单项 -->

                <item android:id="@+id/width_1" android:title="@string/width_1" />

                <item android:id="@+id/width_3" android:title="@string/width_3" />

                <item android:id="@+id/width_5" android:title="@string/width_5" />

            </group>

        </menu>

    </item>

    <item android:id="@+id/blur" android:title="@string/blur"/>

    <item android:id="@+id/emboss" android:title="@string/emboss"/>

    </menu>

    Activity.java:

    package com.example.handdraw;


    import android.os.Bundle;
    import android.app.Activity;
    import android.graphics.BlurMaskFilter;
    import android.graphics.Color;
    import android.graphics.EmbossMaskFilter;
    import android.view.Menu;
    import android.view.MenuInflater;
    import android.view.MenuItem;


    public class MainActivity extends Activity {

    EmbossMaskFilter emboss;
    BlurMaskFilter blur;


    @Override
    protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    emboss = new EmbossMaskFilter(new float[]{ 1.5f, 1.5f, 1.5f }, 0.6f, 6, 4.2f);
    blur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
    }


    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
    // Inflate the menu; this adds items to the action bar if it is present.
    MenuInflater inflator = new MenuInflater(this);
    inflator.inflate(R.menu.my_menu, menu);
    return super.onCreateOptionsMenu(menu);
    }


    @Override
    public boolean onOptionsItemSelected(MenuItem item) {
    // TODO Auto-generated method stub
    DrawView dv = (DrawView)findViewById(R.id.draw);
    switch(item.getItemId())
    {
    case R.id.red:
    dv.paint.setColor(Color.RED);
    item.setChecked(true);
    break;
    case R.id.green:
    dv.paint.setColor(Color.GREEN);
    item.setChecked(true);
    break;
    case R.id.blue:
    dv.paint.setColor(Color.BLUE);
    item.setChecked(true);
    break;
    case R.id.width_1:
    dv.paint.setStrokeWidth(1);
    break;
    case R.id.width_3:
    dv.paint.setStrokeWidth(3);
    break;
    case R.id.width_5:
    dv.paint.setStrokeWidth(5);
    break;
    case R.id.blur:
    dv.paint.setMaskFilter(blur);
    break;
    case R.id.emboss:
    dv.paint.setMaskFilter(emboss);
    break;
    }
    return true;
    }
    }

    main.xml

    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"

        xmlns:tools="http://schemas.android.com/tools"

        android:layout_width="match_parent"

        android:layout_height="match_parent"

        android:paddingBottom="@dimen/activity_vertical_margin"

        android:paddingLeft="@dimen/activity_horizontal_margin"

        android:paddingRight="@dimen/activity_horizontal_margin"

        android:paddingTop="@dimen/activity_vertical_margin"

        tools:context=".MainActivity" >


        <com.example.handdraw.DrawView

            android:id="@+id/draw"

            android:layout_width="wrap_content"

            android:layout_height="wrap_content"

            android:text="@string/hello_world" />


    </RelativeLayout>


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  • 原文地址:https://www.cnblogs.com/claireyuancy/p/7245286.html
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