• 照片墙


    <!DOCTYPE html>
    <html>
        <head>
            <meta charset="UTF-8">
            <title></title>
            <style type="text/css">
                *{
                    margin:0;
                    padding:0;
                }
                #ul1{
                    400px;
                    height:400px;
                    background-color: skyblue;
                    margin:20px auto;
                    position:relative;
                }
                #ul1 li{
                    100px;
                    height:100px;
                    background-color: #9e9e9e;
                    float: left;
                    list-style: none;
                    text-align: center;
                    line-height: 100px;
                    margin-left: 25px;
                    margin-top: 25px;
                    cursor: pointer;
                }
            </style>
        </head>
        <body>
            <input type="button" id="input1" value="随机"/>
            <ul id="ul1">
                <li>1</li>
                <li>2</li>
                <li>3</li>
                <li>4</li>
                <li>5</li>
                <li>6</li>
                <li>7</li>
                <li>8</li>
                <li>9</li>
            </ul>
        </body>
        <script src="js/tween.js"></script>
        <script>
            var oUl = document.getElementById('ul1');
            var oInput = document.getElementById('input1');
            var aLi = oUl.getElementsByTagName('li');
            var izIndex = 1;
            var arr2 = [];
            //布局转换,把浮动布局转换成定位布局
            var arr = [];
            for(var i=0;i<aLi.length;i++){
                //把每一项的top值和left值都存入数组中
                arr.push({'left': aLi[i].offsetLeft,'top': aLi[i].offsetTop});
            }
            for(var i=0;i<aLi.length;i++){
                aLi[i].style.position = 'absolute';
                aLi[i].style.top = arr[i].top + 'px';
                aLi[i].style.left = arr[i].left + 'px';
                aLi[i].style.margin = 0;
            }
            //拖拽
            for(var i=0;i<aLi.length;i++){
                aLi[i].index = i;
                drag(aLi[i]);
            }
            function drag(obj){
                obj.onmousedown = function(ev){
                    var ev = ev || window.event;
                    
                    var disX = ev.clientX - obj.offsetLeft;
                    var disY = ev.clientY - obj.offsetTop;
                    
                    //确保被拖拽的元素的层级永远最高,不被覆盖
                    obj.style.zIndex = izIndex++;
                    document.onmousemove = function(ev){
                        var ev = ev || window.event;
                        
                        obj.style.left = ev.clientX - disX +'px';
                        obj.style.top = ev.clientY - disY +'px';
                        
                        for(var i=0;i<aLi.length;i++){
                            aLi[i].style.border = '';
                        }
                        var nL = nearby(obj);
                        if(nL){
                            nL.style.border = '1px solid red';
                        }
                    }
                    document.onmouseup = function(){
                        document.onmousemove = null;
                        document.onmouseup = null;
                        
                        var nL = nearby(obj);
                        //运动
                        if(nL){
                            starMove(nL,{left:arr[obj.index].left,top:arr[obj.index].top},500,'easeOut');
                            starMove(obj,{left:arr[nL.index].left,top:arr[nL.index].top},500,'easeOut');
                            nL.style.border = '';
                            
                            //索引转换
                            var changeIndex = nL.index;
                            nL.index = obj.index;
                            obj.index = changeIndex;
                        }else{
                            //如果没有碰撞还回到原始位置
                            starMove(obj,{left:arr[obj.index].left,top:arr[obj.index].top},500,'easeOut');
                            
                        }
                    }
                    return false;
                }
            }
            
            //碰撞
            function isCollision(obj,obj2){
                
                var T1 = obj.offsetTop;
                var L1 = obj.offsetLeft;
                var R1 = obj.offsetLeft + obj.offsetWidth;
                var B1 = obj.offsetTop + obj.offsetHeight;
                
                var T2 = obj2.offsetTop;
                var L2 = obj2.offsetLeft;
                var R2 = obj2.offsetLeft + obj2.offsetWidth;
                var B2 = obj2.offsetTop + obj2.offsetHeight;
                if(R1<L2 || L1>R2 || B1<T2 || T1>B2 ){            //碰不到的情况
                    return false;
                }else{
                    return true;
                }
            }
            
            function nearby(obj){
                var value = 9999;
                var index = -1;
                
                for(var i=0;i<aLi.length;i++){
                    if(isCollision(obj,aLi[i]) && aLi[i] != obj){        //排除掉自身
                        
                        var c = j1(obj,aLi[i]);
                        if(c<value){
                            value = c;
                            index = i;
                        }
                    }
                }
                if(index != -1){
                    return aLi[index];
                }else{
                    return false;
                }
            }
            
            function j1(obj1,obj2){
                var a = obj1.offsetLeft    - obj2.offsetLeft;
                var b = obj1.offsetTop - obj2.offsetTop;
                
                return Math.sqrt(a*a + b*b);
            }
            oInput.onclick = function(){
                var randomArr = [0,1,2,3,4,5,6,7,8];
                randomArr.sort(function(){
                    return Math.random()-0.5;
                });
                for(var i=0;i<aLi.length;i++){
                    starMove(aLi[i],{left:arr[randomArr[i]].left,top:arr[randomArr[i]].top},500,'easeOut');
                    //调换位置之后,index也对应变化
                    aLi[i].index = randomArr[i];
                }
            }
        </script>
    </html>
    tween.js
    var Tween = {
                linear: function (t, b, c, d){  //匀速
                    return c*t/d + b; 
                },
                easeIn: function(t, b, c, d){  //加速曲线
                    return c*(t/=d)*t + b;
                },
                easeOut: function(t, b, c, d){  //减速曲线
                    return -c *(t/=d)*(t-2) + b;
                },
                easeBoth: function(t, b, c, d){  //加速减速曲线
                    if ((t/=d/2) < 1) {
                        return c/2*t*t + b;
                    }
                    return -c/2 * ((--t)*(t-2) - 1) + b;
                },
                easeInStrong: function(t, b, c, d){  //加加速曲线
                    return c*(t/=d)*t*t*t + b;
                },
                easeOutStrong: function(t, b, c, d){  //减减速曲线
                    return -c * ((t=t/d-1)*t*t*t - 1) + b;
                },
                easeBothStrong: function(t, b, c, d){  //加加速减减速曲线
                    if ((t/=d/2) < 1) {
                        return c/2*t*t*t*t + b;
                    }
                    return -c/2 * ((t-=2)*t*t*t - 2) + b;
                },
                elasticIn: function(t, b, c, d, a, p){  //正弦衰减曲线(弹动渐入)
                    if (t === 0) { 
                        return b; 
                    }
                    if ( (t /= d) == 1 ) {
                        return b+c; 
                    }
                    if (!p) {
                        p=d*0.3; 
                    }
                    if (!a || a < Math.abs(c)) {
                        a = c; 
                        var s = p/4;
                    } else {
                        var s = p/(2*Math.PI) * Math.asin (c/a);
                    }
                    return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
                },
                elasticOut: function(t, b, c, d, a, p){    //正弦增强曲线(弹动渐出)
                    if (t === 0) {
                        return b;
                    }
                    if ( (t /= d) == 1 ) {
                        return b+c;
                    }
                    if (!p) {
                        p=d*0.3;
                    }
                    if (!a || a < Math.abs(c)) {
                        a = c;
                        var s = p / 4;
                    } else {
                        var s = p/(2*Math.PI) * Math.asin (c/a);
                    }
                    return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
                },    
                elasticBoth: function(t, b, c, d, a, p){
                    if (t === 0) {
                        return b;
                    }
                    if ( (t /= d/2) == 2 ) {
                        return b+c;
                    }
                    if (!p) {
                        p = d*(0.3*1.5);
                    }
                    if ( !a || a < Math.abs(c) ) {
                        a = c; 
                        var s = p/4;
                    }
                    else {
                        var s = p/(2*Math.PI) * Math.asin (c/a);
                    }
                    if (t < 1) {
                        return - 0.5*(a*Math.pow(2,10*(t-=1)) * 
                                Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
                    }
                    return a*Math.pow(2,-10*(t-=1)) * 
                            Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;
                },
                backIn: function(t, b, c, d, s){     //回退加速(回退渐入)
                    if (typeof s == 'undefined') {
                       s = 1.70158;
                    }
                    return c*(t/=d)*t*((s+1)*t - s) + b;
                },
                backOut: function(t, b, c, d, s){
                    if (typeof s == 'undefined') {
                        s = 3.70158;  //回缩的距离
                    }
                    return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
                }, 
                backBoth: function(t, b, c, d, s){
                    if (typeof s == 'undefined') {
                        s = 1.70158; 
                    }
                    if ((t /= d/2 ) < 1) {
                        return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
                    }
                    return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
                },
                bounceIn: function(t, b, c, d){    //弹球减振(弹球渐出)
                    return c - Tween['bounceOut'](d-t, 0, c, d) + b;
                },       
                bounceOut: function(t, b, c, d){
                    if ((t/=d) < (1/2.75)) {
                        return c*(7.5625*t*t) + b;
                    } else if (t < (2/2.75)) {
                        return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
                    } else if (t < (2.5/2.75)) {
                        return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
                    }
                    return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
                },      
                bounceBoth: function(t, b, c, d){
                    if (t < d/2) {
                        return Tween['bounceIn'](t*2, 0, c, d) * 0.5 + b;
                    }
                    return Tween['bounceOut'](t*2-d, 0, c, d) * 0.5 + c*0.5 + b;
                }
            }
            function getStyle(obj,attr)
            {
                if(obj.currentStyle){
                    return obj.currentStyle[attr];
                }
                else{
                    return getComputedStyle(obj,false)[attr];
                }
            }
            function starMove(obj,json,time,fx,callBack)
            {
                
                var iNowTime=getNow();
    
                var iCur={};
                for(var attr in json)
                {
                    if(attr=="opacity")
                    {
                        iCur[attr]=Math.round(getStyle(obj,attr)*100);
                    }
                    else
                    {
                        iCur[attr]=parseInt(getStyle(obj,attr));        
                    }
                }
                clearInterval(obj.oTimer);
                obj.oTimer=setInterval(function(){
                    var iTime=time-Math.max(0,iNowTime-getNow()+time);    
                    for(var attr in json)
                    {
                        var iVal=Tween[fx](iTime,iCur[attr],json[attr]-iCur[attr],time)
                        if(attr=="opacity")
                        {
                            obj.style.opacity=iVal/100;
                            obj.style.filter="alpha(opacity="+iVal+")"
                        }
                        else
                        {
                            obj.style[attr]=iVal+"px";
                        }
                    }
                    if(iTime==time)
                    {
                        clearInterval(obj.oTimer);
                        if(callBack)
                        {
                            callBack.call(obj);
                        }
                    }
                },14);
            
            }
            function getNow()
            {
                return new Date().getTime();
            }
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  • 原文地址:https://www.cnblogs.com/chenzhiyu/p/8192834.html
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