• NETTY 心跳机制



    最近工作比较忙,但闲暇之余还是看了阿里的冯家春(fengjiachun)的github上的开源代码Jupiter,写的RPC框架让我感叹人外有人,废话不多说,下面的代码全部截取自Jupiter,写了一个比较完整的例子,供大家一起学习分享,再次对@Luca抱拳,Jupiter的Github地址:

    https://github.com/fengjiachun/Jupiter

    今天研究的是,心跳和重连,虽然这次是大神写的代码,但是万变不离其宗,我们先回顾一下Netty应用心跳和重连的整个过程:

    1)客户端连接服务端

    2)在客户端的的ChannelPipeline中加入一个比较特殊的IdleStateHandler,设置一下客户端的写空闲时间,例如5s

    3)当客户端的所有ChannelHandler中4s内没有write事件,则会触发userEventTriggered方法(上文介绍过)

    4)我们在客户端的userEventTriggered中对应的触发事件下发送一个心跳包给服务端,检测服务端是否还存活,防止服务端已经宕机,客户端还不知道

    5)同样,服务端要对心跳包做出响应,其实给客户端最好的回复就是“不回复”,这样可以服务端的压力,假如有10w个空闲Idle的连接,那么服务端光发送心跳回复,则也是费事的事情,那么怎么才能告诉客户端它还活着呢,其实很简单,因为5s服务端都会收到来自客户端的心跳信息,那么如果10秒内收不到,服务端可以认为客户端挂了,可以close链路

    6)加入服务端因为什么因素导致宕机的话,就会关闭所有的链路链接,所以作为客户端要做的事情就是短线重连

    以上描述的就是整个心跳和重连的整个过程,虽然很简单,上一篇blog也写了一个Demo,简单地做了一下上述功能

    要写工业级的Netty心跳重连的代码,需要解决一下几个问题:

    1)ChannelPipeline中的ChannelHandlers的维护,首次连接和重连都需要对ChannelHandlers进行管理

    2)重连对象的管理,也就是bootstrap对象的管理

    3)重连机制编写

    完整的代码:https://github.com/BazingaLyn/netty-study/tree/master/src/main/java/com/lyncc/netty/idle

    下面我们就看大神是如何解决这些问题的,首先先定义一个接口ChannelHandlerHolder,用来保管ChannelPipeline中的Handlers的

    package com.lyncc.netty.idle;

    import io.netty.channel.ChannelHandler;

    /**
    *
    * 客户端的ChannelHandler集合,由子类实现,这样做的好处:
    * 继承这个接口的所有子类可以很方便地获取ChannelPipeline中的Handlers
    * 获取到handlers之后方便ChannelPipeline中的handler的初始化和在重连的时候也能很方便
    * 地获取所有的handlers
    */
    public interface ChannelHandlerHolder {

    ChannelHandler[] handlers();
    }
    我们再来编写我们熟悉的服务端的ServerBootstrap的编写:
    HeartBeatServer.java

    package com.lyncc.netty.idle;

    import io.netty.bootstrap.ServerBootstrap;
    import io.netty.channel.ChannelFuture;
    import io.netty.channel.ChannelInitializer;
    import io.netty.channel.ChannelOption;
    import io.netty.channel.EventLoopGroup;
    import io.netty.channel.nio.NioEventLoopGroup;
    import io.netty.channel.socket.SocketChannel;
    import io.netty.channel.socket.nio.NioServerSocketChannel;
    import io.netty.handler.codec.string.StringDecoder;
    import io.netty.handler.codec.string.StringEncoder;
    import io.netty.handler.logging.LogLevel;
    import io.netty.handler.logging.LoggingHandler;
    import io.netty.handler.timeout.IdleStateHandler;

    import java.net.InetSocketAddress;
    import java.util.concurrent.TimeUnit;

    public class HeartBeatServer {

    private final AcceptorIdleStateTrigger idleStateTrigger = new AcceptorIdleStateTrigger();

    private int port;

    public HeartBeatServer(int port) {
    this.port = port;
    }

    public void start() {
    EventLoopGroup bossGroup = new NioEventLoopGroup(1);
    EventLoopGroup workerGroup = new NioEventLoopGroup();
    try {
    ServerBootstrap sbs = new ServerBootstrap().group(bossGroup, workerGroup)
    .channel(NioServerSocketChannel.class).handler(new LoggingHandler(LogLevel.INFO))
    .localAddress(new InetSocketAddress(port)).childHandler(new ChannelInitializer<SocketChannel>() {
    protected void initChannel(SocketChannel ch) throws Exception {
    ch.pipeline().addLast(new IdleStateHandler(5, 0, 0, TimeUnit.SECONDS));
    ch.pipeline().addLast(idleStateTrigger);
    ch.pipeline().addLast("decoder", new StringDecoder());
    ch.pipeline().addLast("encoder", new StringEncoder());
    ch.pipeline().addLast(new HeartBeatServerHandler());
    };

    }).option(ChannelOption.SO_BACKLOG, 128).childOption(ChannelOption.SO_KEEPALIVE, true);
    // 绑定端口,开始接收进来的连接
    ChannelFuture future = sbs.bind(port).sync();

    System.out.println("Server start listen at " + port);
    future.channel().closeFuture().sync();
    } catch (Exception e) {
    bossGroup.shutdownGracefully();
    workerGroup.shutdownGracefully();
    }
    }

    public static void main(String[] args) throws Exception {
    int port;
    if (args.length > 0) {
    port = Integer.parseInt(args[0]);
    } else {
    port = 8080;
    }
    new HeartBeatServer(port).start();
    }

    }
    单独写一个AcceptorIdleStateTrigger,其实也是继承ChannelInboundHandlerAdapter,重写userEventTriggered方法,因为客户端是write,那么服务端自然是read,设置的状态就是IdleState.READER_IDLE,源码如下:
    package com.lyncc.netty.idle;

    import io.netty.channel.ChannelHandler;
    import io.netty.channel.ChannelHandlerContext;
    import io.netty.channel.ChannelInboundHandlerAdapter;
    import io.netty.handler.timeout.IdleState;
    import io.netty.handler.timeout.IdleStateEvent;


    @ChannelHandler.Sharable
    public class AcceptorIdleStateTrigger extends ChannelInboundHandlerAdapter {

    @Override
    public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
    if (evt instanceof IdleStateEvent) {
    IdleState state = ((IdleStateEvent) evt).state();
    if (state == IdleState.READER_IDLE) {
    throw new Exception("idle exception");
    }
    } else {
    super.userEventTriggered(ctx, evt);
    }
    }
    }
    HeartBeatServerHandler就是一个很简单的自定义的Handler,不是重点:
    package com.lyncc.netty.idle;

    import io.netty.channel.ChannelHandlerContext;
    import io.netty.channel.ChannelInboundHandlerAdapter;

    public class HeartBeatServerHandler extends ChannelInboundHandlerAdapter {


    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
    System.out.println("server channelRead..");
    System.out.println(ctx.channel().remoteAddress() + "->Server :" + msg.toString());
    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
    cause.printStackTrace();
    ctx.close();
    }

    }
    接下来就是重点,我们需要写一个类,这个类可以去观察链路是否断了,如果断了,进行循环的断线重连操作,ConnectionWatchdog,顾名思义,链路检测狗,我们先看完整代码:

    package com.lyncc.netty.idle;

    import io.netty.bootstrap.Bootstrap;
    import io.netty.channel.Channel;
    import io.netty.channel.ChannelFuture;
    import io.netty.channel.ChannelFutureListener;
    import io.netty.channel.ChannelHandler.Sharable;
    import io.netty.channel.ChannelHandlerContext;
    import io.netty.channel.ChannelInboundHandlerAdapter;
    import io.netty.channel.ChannelInitializer;
    import io.netty.util.Timeout;
    import io.netty.util.Timer;
    import io.netty.util.TimerTask;

    import java.util.concurrent.TimeUnit;

    /**
    *
    * 重连检测狗,当发现当前的链路不稳定关闭之后,进行12次重连
    */
    @Sharable
    public abstract class ConnectionWatchdog extends ChannelInboundHandlerAdapter implements TimerTask ,ChannelHandlerHolder{



    private final Bootstrap bootstrap;
    private final Timer timer;
    private final int port;

    private final String host;

    private volatile boolean reconnect = true;
    private int attempts;


    public ConnectionWatchdog(Bootstrap bootstrap, Timer timer, int port,String host, boolean reconnect) {
    this.bootstrap = bootstrap;
    this.timer = timer;
    this.port = port;
    this.host = host;
    this.reconnect = reconnect;
    }

    /**
    * channel链路每次active的时候,将其连接的次数重新☞ 0
    */
    @Override
    public void channelActive(ChannelHandlerContext ctx) throws Exception {

    System.out.println("当前链路已经激活了,重连尝试次数重新置为0");

    attempts = 0;
    ctx.fireChannelActive();
    }

    @Override
    public void channelInactive(ChannelHandlerContext ctx) throws Exception {
    System.out.println("链接关闭");
    if(reconnect){
    System.out.println("链接关闭,将进行重连");
    if (attempts < 12) {
    attempts++;
    //重连的间隔时间会越来越长
    int timeout = 2 << attempts;
    timer.newTimeout(this, timeout, TimeUnit.MILLISECONDS);
    }
    }
    ctx.fireChannelInactive();
    }


    public void run(Timeout timeout) throws Exception {

    ChannelFuture future;
    //bootstrap已经初始化好了,只需要将handler填入就可以了
    synchronized (bootstrap) {
    bootstrap.handler(new ChannelInitializer<Channel>() {

    @Override
    protected void initChannel(Channel ch) throws Exception {

    ch.pipeline().addLast(handlers());
    }
    });
    future = bootstrap.connect(host,port);
    }
    //future对象
    future.addListener(new ChannelFutureListener() {

    public void operationComplete(ChannelFuture f) throws Exception {
    boolean succeed = f.isSuccess();

    //如果重连失败,则调用ChannelInactive方法,再次出发重连事件,一直尝试12次,如果失败则不再重连
    if (!succeed) {
    System.out.println("重连失败");
    f.channel().pipeline().fireChannelInactive();
    }else{
    System.out.println("重连成功");
    }
    }
    });

    }

    }


    稍微分析一下:
    1)继承了ChannelInboundHandlerAdapter,说明它也是Handler,也对,作为一个检测对象,肯定会放在链路中,否则怎么检测

    2)实现了2个接口,TimeTask,ChannelHandlerHolder

       ①TimeTask,我们就要写run方法,这应该是一个定时任务,这个定时任务做的事情应该是重连的工作

       ②ChannelHandlerHolder的接口,这个接口我们刚才说过是维护的所有的Handlers,因为在重连的时候需要获取Handlers

    3)bootstrap对象,重连的时候依旧需要这个对象

    4)当链路断开的时候会触发channelInactive这个方法,也就说触发重连的导火索是从这边开始的

    好了,我们这边再写次核心的HeartBeatsClient的代码:

    package com.lyncc.netty.idle;

    import io.netty.bootstrap.Bootstrap;
    import io.netty.channel.Channel;
    import io.netty.channel.ChannelFuture;
    import io.netty.channel.ChannelHandler;
    import io.netty.channel.ChannelInitializer;
    import io.netty.channel.EventLoopGroup;
    import io.netty.channel.nio.NioEventLoopGroup;
    import io.netty.channel.socket.nio.NioSocketChannel;
    import io.netty.handler.codec.string.StringDecoder;
    import io.netty.handler.codec.string.StringEncoder;
    import io.netty.handler.logging.LogLevel;
    import io.netty.handler.logging.LoggingHandler;
    import io.netty.handler.timeout.IdleStateHandler;
    import io.netty.util.HashedWheelTimer;

    import java.util.concurrent.TimeUnit;

    public class HeartBeatsClient {

    protected final HashedWheelTimer timer = new HashedWheelTimer();

    private Bootstrap boot;

    private final ConnectorIdleStateTrigger idleStateTrigger = new ConnectorIdleStateTrigger();

    public void connect(int port, String host) throws Exception {

    EventLoopGroup group = new NioEventLoopGroup();

    boot = new Bootstrap();
    boot.group(group).channel(NioSocketChannel.class).handler(new LoggingHandler(LogLevel.INFO));

    final ConnectionWatchdog watchdog = new ConnectionWatchdog(boot, timer, port,host, true) {

    public ChannelHandler[] handlers() {
    return new ChannelHandler[] {
    this,
    new IdleStateHandler(0, 4, 0, TimeUnit.SECONDS),
    idleStateTrigger,
    new StringDecoder(),
    new StringEncoder(),
    new HeartBeatClientHandler()
    };
    }
    };

    ChannelFuture future;
    //进行连接
    try {
    synchronized (boot) {
    boot.handler(new ChannelInitializer<Channel>() {

    //初始化channel
    @Override
    protected void initChannel(Channel ch) throws Exception {
    ch.pipeline().addLast(watchdog.handlers());
    }
    });

    future = boot.connect(host,port);
    }

    // 以下代码在synchronized同步块外面是安全的
    future.sync();
    } catch (Throwable t) {
    throw new Exception("connects to fails", t);
    }
    }

    /**
    * @param args
    * @throws Exception
    */
    public static void main(String[] args) throws Exception {
    int port = 8080;
    if (args != null && args.length > 0) {
    try {
    port = Integer.valueOf(args[0]);
    } catch (NumberFormatException e) {
    // 采用默认值
    }
    }
    new HeartBeatsClient().connect(port, "127.0.0.1");
    }

    }
    也稍微说明一下:
    1)创建了ConnectionWatchdog对象,自然要实现handlers方法

    2)初始化好bootstrap对象

    3)4秒内没有写操作,进行心跳触发,也就是IdleStateHandler这个方法

    最后ConnectorIdleStateTrigger这个类

    package com.lyncc.netty.idle;

    import io.netty.buffer.ByteBuf;
    import io.netty.buffer.Unpooled;
    import io.netty.channel.ChannelHandler.Sharable;
    import io.netty.channel.ChannelHandlerContext;
    import io.netty.channel.ChannelInboundHandlerAdapter;
    import io.netty.handler.timeout.IdleState;
    import io.netty.handler.timeout.IdleStateEvent;
    import io.netty.util.CharsetUtil;

    @Sharable
    public class ConnectorIdleStateTrigger extends ChannelInboundHandlerAdapter {

    private static final ByteBuf HEARTBEAT_SEQUENCE = Unpooled.unreleasableBuffer(Unpooled.copiedBuffer("Heartbeat",
    CharsetUtil.UTF_8));

    @Override
    public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
    if (evt instanceof IdleStateEvent) {
    IdleState state = ((IdleStateEvent) evt).state();
    if (state == IdleState.WRITER_IDLE) {
    // write heartbeat to server
    ctx.writeAndFlush(HEARTBEAT_SEQUENCE.duplicate());
    }
    } else {
    super.userEventTriggered(ctx, evt);
    }
    }
    }
    HeartBeatClientHandler.java(不是重点)
    package com.lyncc.netty.idle;

    import io.netty.channel.ChannelHandler.Sharable;
    import io.netty.channel.ChannelHandlerContext;
    import io.netty.channel.ChannelInboundHandlerAdapter;
    import io.netty.util.ReferenceCountUtil;

    import java.util.Date;

    @Sharable
    public class HeartBeatClientHandler extends ChannelInboundHandlerAdapter {


    @Override
    public void channelActive(ChannelHandlerContext ctx) throws Exception {
    System.out.println("激活时间是:"+new Date());
    System.out.println("HeartBeatClientHandler channelActive");
    ctx.fireChannelActive();
    }

    @Override
    public void channelInactive(ChannelHandlerContext ctx) throws Exception {
    System.out.println("停止时间是:"+new Date());
    System.out.println("HeartBeatClientHandler channelInactive");
    }


    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
    String message = (String) msg;
    System.out.println(message);
    if (message.equals("Heartbeat")) {
    ctx.write("has read message from server");
    ctx.flush();
    }
    ReferenceCountUtil.release(msg);
    }
    }


    好了,到此为止,所有的代码都贴完了,我们做一个简单的测试,按照常理,如果不出任何状况的话,客户端4秒发送心跳,服务端5秒才验证是不会断连的,所以我们在启动之后,关闭服务端,然后再次重启服务端

    首先启动服务端,控制台如下:

    启动客户端,控制台如下:

    客户端启动之后,服务端的控制台:

    关闭服务端后,客户端控制台:

    重启启动服务端:


    ---------------------
    作者:BazingaLyncc
    来源:CSDN
    原文:https://blog.csdn.net/linuu/article/details/51509847
    版权声明:本文为博主原创文章,转载请附上博文链接!

  • 相关阅读:
    IOS开发中Xcode常用插件安装与管理(转)
    IOS开发中摇一摇是怎么实现的
    IOS中APP开发常用的一些接口
    数据结构——不相交集(并查集)
    数据结构——(最小)堆(完全二叉树)
    JDK1.7 中的HashMap源码分析
    Java中hashCode()方法以及HashMap()中hash()方法
    《Java多线程核心技术》读书摘要
    Java for LeetCode 237 Delete Node in a Linked List
    Java类变量、实例变量的初始化顺序
  • 原文地址:https://www.cnblogs.com/cfas/p/10113312.html
Copyright © 2020-2023  润新知