• Android6.0 源码修改之 仿IOS添加全屏可拖拽浮窗返回按钮


    前言

    之前写过屏蔽系统导航栏功能的文章,具体可看Android6.0 源码修改之屏蔽导航栏虚拟按键(Home和RecentAPP)/动态显示和隐藏NavigationBar

    在某些特殊定制的版本中要求完全去掉导航栏,那么当用户点进一些系统自带的应用界面如设置、联系人等,就没法退出了,虽然可以在actionBar中添加back按钮,但总不能每一个app都去添加吧。所以灵机一动我们就给系统添加一个全屏可拖拽的浮窗按钮,点击的时候处理返回键的逻辑。它大概长这样(审美可能丑了点,你们可以自由发挥)

    在这里插入图片描述
    图1 最终效果图

    思路分析

    1. 通过分析之前的NavigationBar代码,发现系统是通过WindowManager添加View的方式来实现,此处我们也可以模拟这种方法来添加
    2. 添加悬浮窗以后监听触摸事件,跟随手指移动重新修改view的layoutParam
    3. 松手后获取当前X坐标,小于屏幕width的一半则平移归位至屏幕左边
    4. 添加系统的返回按键功能

    一、添加悬浮窗

    private void showFloatingWindow() {
        DisplayMetrics outMetrics = new DisplayMetrics();
        mWindowManager.getDefaultDisplay().getMetrics(outMetrics);
        screenWidth = outMetrics.widthPixels;
        screenHeight = outMetrics.heightPixels;
    
        layoutParams = new WindowManager.LayoutParams();
        layoutParams.type = WindowManager.LayoutParams.TYPE_PHONE;
        layoutParams.format = PixelFormat.RGBA_8888;
        layoutParams.gravity = Gravity.LEFT | Gravity.TOP;
        layoutParams.flags = WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE;
        layoutParams.width = 100;
        layoutParams.height = 100;
        layoutParams.x = 200;
        layoutParams.y = 200;
    
        button = new ImageButton(mContext);
        button.setBackground(mContext.getResources().getDrawable(R.drawable.fab_background));//系统通讯录里的蓝色圆形图标
        button.setImageResource(R.drawable.ic_sysbar_back);//系统本身的back图标
        mWindowManager.addView(button, layoutParams);
        isShowFloatingView = true;
    }
    

    代码很简单,就是通过windowManager添加一个ImageButton,宽高都是100的,位置在屏幕左上角为原点的200,200。需要注意的是因为我们是在源码里添加,而且是M的版本,所以type为WindowManager.LayoutParams.TYPE_PHONE。如果是在普通的app里注意事项可参考这篇

    二、添加触摸事件监听

    button.setOnTouchListener(new FloatingOnTouchListener());
    
    private class FloatingOnTouchListener implements View.OnTouchListener {
        private int lastX;
        private int lastY;
    
        @Override
        public boolean onTouch(View view, MotionEvent event) {
            switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    isDrag = false;
                    lastX = (int) event.getRawX();
                    lastY = (int) event.getRawY();
                    break;
    
                case MotionEvent.ACTION_MOVE:
                    isDrag = true;
                    int nowX = (int) event.getRawX();
                    int nowY = (int) event.getRawY();
                    int movedX = nowX - lastX;
                    int movedY = nowY - lastY;
                    lastX = nowX;
                    lastY = nowY;
                    layoutParams.x = layoutParams.x + movedX;
                    layoutParams.y = layoutParams.y + movedY;
    				//获取当前手指移动的x和y,通过updateViewLayout方法将改变后的x和y设置给button
                    mWindowManager.updateViewLayout(view, layoutParams);
                    break;
    
                case MotionEvent.ACTION_UP:
                    if (isDrag) {
                        log("lastX=" + lastX + "  screenWidth=" + screenWidth);
    					//手指抬起时,判断是需要滑动到屏幕左边还是屏幕右边
                        if (lastX >= screenWidth / 2) {
                            setAnimation(view, lastX, screenWidth);
                        } else {
                            setAnimation(view, -lastX, 0);
                        }
                    }
                    break;
            }
    		//返回true则消费事件,返回false则传递事件,此处特殊处理是为了和点击事件区分
            return isDrag || view.onTouchEvent(event);
        }
    

    三、添加抬起滑动归位动画

    private void setAnimation(final View view, int fromX, int toX) {
            final ValueAnimator animator = ValueAnimator.ofInt(fromX, toX);
            if (Math.abs(fromX) < screenWidth / 4 || fromX > screenWidth * 3 / 4)
                animator.setDuration(300);
            else
                animator.setDuration(600);
    
            animator.setInterpolator(new LinearInterpolator());
            animator.addListener(new Animator.AnimatorListener() {
                @Override
                public void onAnimationStart(Animator animation) {}
                @Override
                public void onAnimationEnd(Animator animation) {
                    log("onAnimationEnd=");
                    savePreValue(layoutParams.x, layoutParams.y);
                }
                @Override
                public void onAnimationCancel(Animator animation) {}
                @Override
                public void onAnimationRepeat(Animator animation) {}
            });
            animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    int current = (int) animator.getAnimatedValue();
                    log("current=" + current);
    
                    layoutParams.x = Math.abs(current);
                    mWindowManager.updateViewLayout(view, layoutParams);
                }
            });
            animator.start();
        }
    }
    

    同样是通过改变button的x和y值来达到滑动效果,只不过我只需要x平移,y为0,需要斜着滑的你们可自由发挥,为了使滑动看上去平滑,给动画添加了一个线性插值器,设置滑动时间,监听返回插值进度,这样动态设置给button。为了保存button的最终位置,添加了一个动画完成监听,并将x和y写入到SharedPreferences中保存。

    四、添加点击返回功能

    通过打印日志分析,系统导航栏的返回按键,发现其原理是通过KeyButtonView的触摸事件发送一个KeyEvent事件给系统来实现返回功能

    源码位置frameworksasepackagesSystemUIsrccomandroidsystemuistatusbarpolicyKeyButtonView.java

    public boolean onTouchEvent(MotionEvent ev) {
        final int action = ev.getAction();
        int x, y;
        if (action == MotionEvent.ACTION_DOWN) {
            mGestureAborted = false;
        }
        if (mGestureAborted) {
            return false;
        }
    
        switch (action) {
            case MotionEvent.ACTION_DOWN:
    			//按下的时间
                mDownTime = SystemClock.uptimeMillis();
                setPressed(true);
                if (mCode != 0) {//按下事件
                    sendEvent(KeyEvent.ACTION_DOWN, 0, mDownTime);
                } else {
                    // Provide the same haptic feedback that the system offers for virtual keys.
                    performHapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY);
                }
                removeCallbacks(mCheckLongPress);
                postDelayed(mCheckLongPress, ViewConfiguration.getLongPressTimeout());
                break;
            case MotionEvent.ACTION_MOVE:
                x = (int)ev.getX();
                y = (int)ev.getY();
                setPressed(x >= -mTouchSlop
                        && x < getWidth() + mTouchSlop
                        && y >= -mTouchSlop
                        && y < getHeight() + mTouchSlop);
                break;
            case MotionEvent.ACTION_CANCEL:
                setPressed(false);
                if (mCode != 0) {
                    sendEvent(KeyEvent.ACTION_UP, KeyEvent.FLAG_CANCELED);
                }
                removeCallbacks(mCheckLongPress);
                break;
            case MotionEvent.ACTION_UP:
                final boolean doIt = isPressed();
                setPressed(false);
                if (mCode != 0) {
                    if (doIt) {//抬起事件
                        sendEvent(KeyEvent.ACTION_UP, 0);
                        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
                        playSoundEffect(SoundEffectConstants.CLICK);
                    } else {
                        sendEvent(KeyEvent.ACTION_UP, KeyEvent.FLAG_CANCELED);
                    }
                } else {
                    // no key code, just a regular ImageView
                    if (doIt) {
                        performClick();
                    }
                }
                removeCallbacks(mCheckLongPress);
                break;
        }
    
        return true;
    }
    
    //以下为我们给button添加的点击事件
    private void sendEvent(int action, int flags, long when) {
        int mCode = 4;
        Log.e(TAG, "mCode="+mCode + "  flags="+flags);
        final int repeatCount = (flags & KeyEvent.FLAG_LONG_PRESS) != 0 ? 1 : 0;
        final KeyEvent ev = new KeyEvent(when - 100, when, action, mCode, repeatCount,
                0, KeyCharacterMap.VIRTUAL_KEYBOARD, 0,
                flags | KeyEvent.FLAG_FROM_SYSTEM | KeyEvent.FLAG_VIRTUAL_HARD_KEY,
                InputDevice.SOURCE_KEYBOARD);
        InputManager.getInstance().injectInputEvent(ev,
                InputManager.INJECT_INPUT_EVENT_MODE_ASYNC);
    }
    
    button.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Log.e(TAG,"click dragButton ...");
                final long mDownTime = SystemClock.uptimeMillis();
                //onBackPressed();
                sendEvent(KeyEvent.ACTION_DOWN, 0, mDownTime);
    
                new Handler().postDelayed(new Runnable() {
                    @Override
                    public void run() {
                        sendEvent(KeyEvent.ACTION_UP, 0, SystemClock.uptimeMillis());
                    }
                }, 300);
            }
        });
    

    需要注意的地方,系统返回键对应的code为4,所以mCode=4,KeyButtonView的触摸事件包含按下和抬起,所以我们只需模拟发送按下和抬起事件,可以看到抬起事件加了300ms的延时发送,这是关键不然系统不会处理。

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  • 原文地址:https://www.cnblogs.com/cczheng-666/p/10741082.html
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