• 底部小鱼特效


    底部小鱼特效

    页面定制 CSS 代码 

    .container {
        width: 100%;
        height: 200px;
        position: fixed;
        z-index: -1;
        opacity: 0.37; 
        bottom: 0;
        left: 0;
    }

    页脚 HTML 代码 

      <!-- 底部小鱼 -->
      <div id="jsi-flying-fish-container" class="container"></div>
      <script src='https://blog-static.cnblogs.com/files/cainiao-chuanqi/ccq.js'></script>
      <style>
      @media only screen and (max- 767px){
      #sidebar_search_box input[type=text]{width:calc(100% - 24px)}
      }
      </style>

    js代码(补充)

    https://blog-static.cnblogs.com/files/cainiao-chuanqi/ccq.js
    var RENDERER = {
        POINT_INTERVAL : 5,
        FISH_COUNT : 3,
        MAX_INTERVAL_COUNT : 50,
        INIT_HEIGHT_RATE : 0.5,
        THRESHOLD : 50,
        
        init : function(){
            this.setParameters();
            this.reconstructMethods();
            this.setup();
            this.bindEvent();
            this.render();
        },
        setParameters : function(){
            this.$window = $(window);
            this.$container = $('#jsi-flying-fish-container');
            this.$canvas = $('<canvas />');
            this.context = this.$canvas.appendTo(this.$container).get(0).getContext('2d');
            this.points = [];
            this.fishes = [];
            this.watchIds = [];
        },
        createSurfacePoints : function(){
            var count = Math.round(this.width / this.POINT_INTERVAL);
            this.pointInterval = this.width / (count - 1);
            this.points.push(new SURFACE_POINT(this, 0));
            
            for(var i = 1; i < count; i++){
                var point = new SURFACE_POINT(this, i * this.pointInterval),
                    previous = this.points[i - 1];
                    
                point.setPreviousPoint(previous);
                previous.setNextPoint(point);
                this.points.push(point);
            }
        },
        reconstructMethods : function(){
            this.watchWindowSize = this.watchWindowSize.bind(this);
            this.jdugeToStopResize = this.jdugeToStopResize.bind(this);
            this.startEpicenter = this.startEpicenter.bind(this);
            this.moveEpicenter = this.moveEpicenter.bind(this);
            this.reverseVertical = this.reverseVertical.bind(this);
            this.render = this.render.bind(this);
        },
        setup : function(){
            this.points.length = 0;
            this.fishes.length = 0;
            this.watchIds.length = 0;
            this.intervalCount = this.MAX_INTERVAL_COUNT;
            this.width = this.$container.width();
            this.height = this.$container.height();
            this.fishCount = this.FISH_COUNT * this.width / 500 * this.height / 500;
            this.$canvas.attr({width : this.width, height : this.height});
            this.reverse = false;
            
            this.fishes.push(new FISH(this));
            this.createSurfacePoints();
        },
        watchWindowSize : function(){
            this.clearTimer();
            this.tmpWidth = this.$window.width();
            this.tmpHeight = this.$window.height();
            this.watchIds.push(setTimeout(this.jdugeToStopResize, this.WATCH_INTERVAL));
        },
        clearTimer : function(){
            while(this.watchIds.length > 0){
                clearTimeout(this.watchIds.pop());
            }
        },
        jdugeToStopResize : function(){
            var width = this.$window.width(),
                height = this.$window.height(),
                stopped = (width == this.tmpWidth && height == this.tmpHeight);
                
            this.tmpWidth = width;
            this.tmpHeight = height;
            
            if(stopped){
                this.setup();
            }
        },
        bindEvent : function(){
            this.$window.on('resize', this.watchWindowSize);
            this.$container.on('mouseenter', this.startEpicenter);
            this.$container.on('mousemove', this.moveEpicenter);
            this.$container.on('click', this.reverseVertical);
        },
        getAxis : function(event){
            var offset = this.$container.offset();
            
            return {
                x : event.clientX - offset.left + this.$window.scrollLeft(),
                y : event.clientY - offset.top + this.$window.scrollTop()
            };
        },
        startEpicenter : function(event){
            this.axis = this.getAxis(event);
        },
        moveEpicenter : function(event){
            var axis = this.getAxis(event);
            
            if(!this.axis){
                this.axis = axis;
            }
            this.generateEpicenter(axis.x, axis.y, axis.y - this.axis.y);
            this.axis = axis;
        },
        generateEpicenter : function(x, y, velocity){
            if(y < this.height / 2 - this.THRESHOLD || y > this.height / 2 + this.THRESHOLD){
                return;
            }
            var index = Math.round(x / this.pointInterval);
            
            if(index < 0 || index >= this.points.length){
                return;
            }
            this.points[index].interfere(y, velocity);
        },
        reverseVertical : function(){
            this.reverse = !this.reverse;
            
            for(var i = 0, count = this.fishes.length; i < count; i++){
                this.fishes[i].reverseVertical();
            }
        },
        controlStatus : function(){
            for(var i = 0, count = this.points.length; i < count; i++){
                this.points[i].updateSelf();
            }
            for(var i = 0, count = this.points.length; i < count; i++){
                this.points[i].updateNeighbors();
            }
            if(this.fishes.length < this.fishCount){
                if(--this.intervalCount == 0){
                    this.intervalCount = this.MAX_INTERVAL_COUNT;
                    this.fishes.push(new FISH(this));
                }
            }
        },
        render : function(){
            requestAnimationFrame(this.render);
            this.controlStatus();
            this.context.clearRect(0, 0, this.width, this.height);
            this.context.fillStyle = 'hsl(0, 0%, 95%)';
            
            for(var i = 0, count = this.fishes.length; i < count; i++){
                this.fishes[i].render(this.context);
            }
            this.context.save();
            this.context.globalCompositeOperation = 'xor';
            this.context.beginPath();
            this.context.moveTo(0, this.reverse ? 0 : this.height);
            
            for(var i = 0, count = this.points.length; i < count; i++){
                this.points[i].render(this.context);
            }
            this.context.lineTo(this.width, this.reverse ? 0 : this.height);
            this.context.closePath();
            this.context.fill();
            this.context.restore();
        }
    };
    var SURFACE_POINT = function(renderer, x){
        this.renderer = renderer;
        this.x = x;
        this.init();
    };
    SURFACE_POINT.prototype = {
        SPRING_CONSTANT : 0.03,
        SPRING_FRICTION : 0.9,
        WAVE_SPREAD : 0.3,
        ACCELARATION_RATE : 0.01,
        
        init : function(){
            this.initHeight = this.renderer.height * this.renderer.INIT_HEIGHT_RATE;
            this.height = this.initHeight;
            this.fy = 0;
            this.force = {previous : 0, next : 0};
        },
        setPreviousPoint : function(previous){
            this.previous = previous;
        },
        setNextPoint : function(next){
            this.next = next;
        },
        interfere : function(y, velocity){
            this.fy = this.renderer.height * this.ACCELARATION_RATE * ((this.renderer.height - this.height - y) >= 0 ? -1 : 1) * Math.abs(velocity);
        },
        updateSelf : function(){
            this.fy += this.SPRING_CONSTANT * (this.initHeight - this.height);
            this.fy *= this.SPRING_FRICTION;
            this.height += this.fy;
        },
        updateNeighbors : function(){
            if(this.previous){
                this.force.previous = this.WAVE_SPREAD * (this.height - this.previous.height);
            }
            if(this.next){
                this.force.next = this.WAVE_SPREAD * (this.height - this.next.height);
            }
        },
        render : function(context){
            if(this.previous){
                this.previous.height += this.force.previous;
                this.previous.fy += this.force.previous;
            }
            if(this.next){
                this.next.height += this.force.next;
                this.next.fy += this.force.next;
            }
            context.lineTo(this.x, this.renderer.height - this.height);
        }
    };
    var FISH = function(renderer){
        this.renderer = renderer;
        this.init();
    };
    FISH.prototype = {
        GRAVITY : 0.4,
        
        init : function(){
            this.direction = Math.random() < 0.5;
            this.x = this.direction ? (this.renderer.width + this.renderer.THRESHOLD) : -this.renderer.THRESHOLD;
            this.previousY = this.y;
            this.vx = this.getRandomValue(4, 10) * (this.direction ? -1 : 1);
            
            if(this.renderer.reverse){
                this.y = this.getRandomValue(this.renderer.height * 1 / 10, this.renderer.height * 4 / 10);
                this.vy = this.getRandomValue(2, 5);
                this.ay = this.getRandomValue(0.05, 0.2);
            }else{
                this.y = this.getRandomValue(this.renderer.height * 6 / 10, this.renderer.height * 9 / 10);
                this.vy = this.getRandomValue(-5, -2);
                this.ay = this.getRandomValue(-0.2, -0.05);
            }
            this.isOut = false;
            this.theta = 0;
            this.phi = 0;
        },
        getRandomValue : function(min, max){
            return min + (max - min) * Math.random();
        },
        reverseVertical : function(){
            this.isOut = !this.isOut;
            this.ay *= -1;
        },
        controlStatus : function(context){
            this.previousY = this.y;
            this.x += this.vx;
            this.y += this.vy;
            this.vy += this.ay;
            
            if(this.renderer.reverse){
                if(this.y > this.renderer.height * this.renderer.INIT_HEIGHT_RATE){
                    this.vy -= this.GRAVITY;
                    this.isOut = true;
                }else{
                    if(this.isOut){
                        this.ay = this.getRandomValue(0.05, 0.2);
                    }
                    this.isOut = false;
                }
            }else{
                if(this.y < this.renderer.height * this.renderer.INIT_HEIGHT_RATE){
                    this.vy += this.GRAVITY;
                    this.isOut = true;
                }else{
                    if(this.isOut){
                        this.ay = this.getRandomValue(-0.2, -0.05);
                    }
                    this.isOut = false;
                }
            }
            if(!this.isOut){
                this.theta += Math.PI / 20;
                this.theta %= Math.PI * 2;
                this.phi += Math.PI / 30;
                this.phi %= Math.PI * 2;
            }
            this.renderer.generateEpicenter(this.x + (this.direction ? -1 : 1) * this.renderer.THRESHOLD, this.y, this.y - this.previousY);
            
            if(this.vx > 0 && this.x > this.renderer.width + this.renderer.THRESHOLD || this.vx < 0 && this.x < -this.renderer.THRESHOLD){
                this.init();
            }
        },
        render : function(context){
            context.save();
            context.translate(this.x, this.y);
            context.rotate(Math.PI + Math.atan2(this.vy, this.vx));
            context.scale(1, this.direction ? 1 : -1);
            context.beginPath();
            context.moveTo(-30, 0);
            context.bezierCurveTo(-20, 15, 15, 10, 40, 0);
            context.bezierCurveTo(15, -10, -20, -15, -30, 0);
            context.fill();
            
            context.save();
            context.translate(40, 0);
            context.scale(0.9 + 0.2 * Math.sin(this.theta), 1);
            context.beginPath();
            context.moveTo(0, 0);
            context.quadraticCurveTo(5, 10, 20, 8);
            context.quadraticCurveTo(12, 5, 10, 0);
            context.quadraticCurveTo(12, -5, 20, -8);
            context.quadraticCurveTo(5, -10, 0, 0);
            context.fill();
            context.restore();
            
            context.save();
            context.translate(-3, 0);
            context.rotate((Math.PI / 3 + Math.PI / 10 * Math.sin(this.phi)) * (this.renderer.reverse ? -1 : 1));
            
            context.beginPath();
            
            if(this.renderer.reverse){
                context.moveTo(5, 0);
                context.bezierCurveTo(10, 10, 10, 30, 0, 40);
                context.bezierCurveTo(-12, 25, -8, 10, 0, 0);
            }else{
                context.moveTo(-5, 0);
                context.bezierCurveTo(-10, -10, -10, -30, 0, -40);
                context.bezierCurveTo(12, -25, 8, -10, 0, 0);
            }
            context.closePath();
            context.fill();
            context.restore();
            context.restore();
            this.controlStatus(context);
        }
    };
    $(function(){
        RENDERER.init();
    });

    愿路途漫长,以后莫失莫忘。 愿你不骄不躁,安稳顺心。

    作者:菜鸟-传奇
    本文版权归作者和博客园共有,不以任何盈利为目的,欢迎转载。但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文链接,否则保留追究法律声明责任的权利。
  • 相关阅读:
    关于idea中启动clean时Process terminated报错
    关于idea启动jsp时候Please, configure Web Facet first!
    关于Javaweb中jstl的foreach不能显示数据的问题
    关于Javaweb中报错信息Cause: java.sql.SQLException: Unknown initial character set index '255' received from server.解决办法
    关于使用idea 进行druid的数据库连接报错解决Cannot resolve com.mysq.jdbc.Connection.ping method. Will use 'SELECT 1' instead
    关于c3p0中显示数据库连接超时处理方法
    havel定理
    Skier
    扩展欧几里德算法(待补充)
    next_permutation(全排列)
  • 原文地址:https://www.cnblogs.com/cainiao-chuanqi/p/14674522.html
Copyright © 2020-2023  润新知