cc.Class({
extends: cc.Component,
onLoad () {
// open Accelerometer
cc.systemEvent.setAccelerometerEnabled(true);
cc.systemEvent.on(cc.SystemEvent.EventType.DEVICEMOTION, this.onDeviceMotionEvent, this);
},
onDestroy () {
cc.systemEvent.off(cc.SystemEvent.EventType.DEVICEMOTION, this.onDeviceMotionEvent, this);
},
onDeviceMotionEvent (event) {
cc.log(event.acc.x + " " + event.acc.y);
},
});
大家可以也去看 官方范例 cases03_gameplay/01_player_control
目录下的完整范例(这里包含了,键盘,重力感应,单点触摸,多点触摸的范例)。