• UIView之常用方法


    UIView之常用方法

    • 将一个视图添加为子视图,并使之在最上面显示
      -(void)addSubView:(UIView *)view;
    • 将指定子视图移动到顶部
      -(void)bringSubViewToFront:(UIView *)view;
    • 将指定之视图放到最下面
      -(void)sendSubViewToBack:(UIView *)view;
    • 将指定视图添加到subviews数组的index位置
      -(void)insertSubview:(UIView *)view atIndex:(NSInteger)index;
    • 将指定视图添加到指定子视图下面
      -(void)insertSubview:(UIView *)view belowSubview:(UIView *)siblingSubview;
    • 将指定视图添加到指定子视图上面
      -(void)insertSubview:(UIView *)view aboveSubview:(UIView *)siblingSubview;
    • 交换subviews数组中两个位置的子视图
      -(void)exchangeSubviewAtIndex:(NSInteger)index1 withSubviewAtIndex:(NSInteger)index2;
    • 从父视图中移除
      -(void)removeFromSuperview;
    • 根据tag值获取对应的子孙控件
      -(UIView *)viewWithTag:(NSInteger)tag;
    • 将视图中点从自己的坐标系转换到指定的视图坐标系中
      -(CGPoint)convertPoint:(CGPoint)point toView:(UIView *)view;
    • 将指定视图中坐标系内的某点转换到自己的坐标系中
      -(CGPoint)convertPoint:(CGPoint)point fromView:(UIView *)view;
    • 将视图中矩形区域从自己的坐标系转换到指定的视图坐标系中
      -(CGRect)convertRect:(CGRect)rect toView:(UIView *)view;
    • 将指定视图中坐标系内的矩形区域转换到自己的坐标系中
      -(CGRect)convertRect:(CGRect)rect fromView:(UIView *)view;
    • 刷新视图,调用后自动调用drawRect:(CGRect)rect
      -(void)setNeedsDisplay;

    • 继承自UIResponder用于响应触摸事件的方法
    1.- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event;
    2.- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event;
    3.- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event;
    4.- (void)touchesCancelled:(nullable NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event;

    以上方法需要自定义view重写,若需要对触摸点到判断(使用)那么重写方法时,在方法体内首先获取触摸点:

    1.UITouch *touch = [touches anyObject];
    2.CGPoint point = [touch locationInView:self];

    • 动画
    1.// 首先需要设置动画头,告诉编译器下面是动画
    2.[UIView beginAnimations:nil context:nil];
    3.// 再设置动画执行的配置、动画
    4.[UIView setAnimationDuration:0.5];
    5.[UIView setAnimationRepeatCount:2];
    6.[UIView setAnimationDelay:3.0];
    7.// balabala需要执行的动画
    8. ................
    9.// 最后提交动画
    10.[UIView commitAnimations];
    • 使用block设置动画
      • 方法一
        +(void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations;
      • 方法二
        +(void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations completion:(void (^ __nullable)(BOOL finished))completion
      • 方法三
        + (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^ __nullable)(BOOL finished))completion
     
  • 相关阅读:
    EntityFramework Code-First 简易教程(五)-------领域类配置
    EntityFramework Code-First 简易教程(四)-------继承策略
    Springboot整合mybatis:Invalid bound statement (not found)
    centos7服务器安装mysql8
    redis-Jedis
    redis学习-集群模式cluster
    redis学习-发布订阅
    redis学习-持久化机制
    redis学习-简单事务
    redis学习-哨兵模式
  • 原文地址:https://www.cnblogs.com/buakaw/p/5069287.html
Copyright © 2020-2023  润新知