画圆:
var radius = 40, segments = 64, material = new THREE.LineBasicMaterial({ color: 0x0000ff }), geometry = new THREE.CircleGeometry(radius, segments); // Remove center vertex geometry.vertices.shift(); this.scene.add(new THREE.Line(geometry, material));
使用THREE.Line会导致最后一点和第一点未链接,可用
this.scene.add(new THREE.LineLoop(geometry, material));
画圆也可用(该方法可自行设置画圆弧)
let points = [], length = 100, circle = 40; for (let i = 0; i <= length; i++) { points.push(new THREE.Vector2(circle * Math.cos(Math.PI * 2 * i / length), circle * Math.sin(Math.PI * 2 * i / length))) } let shape = new THREE.Shape(points); let arcGeometry = shape.makeGeometry() let arcMaterial = new THREE.LineBasicMaterial({ color: 0x38d3f5 }); let arc = new THREE.Line(arcGeometry, arcMaterial);
注:该方法画圆最后无法闭合