• 非类型模板参数


    非类型的参数是“普通的”参数,eg:指针,int,然而非类型的模板参数只能是整数类型(int , char , long long int ...),和枚举类型,引用和指针

    在头文件里:

    #ifndef _GAMEBOARD_H
    #define _GAMEBOARD_H
    #include <iostream>
    #include <vector>
    template<typename T , size_t WIDTH , size_t HEIGHT>
    class GameBoard
    {
        public:
            GameBoard();
    //        GameBoard(const T& src);    //复制构造函数
    //        GameBoard(size_t inWidth,size_t inHeight);
            virtual ~GameBoard();
            
        public:
            void setElemAt(size_t x,size_t y,const T& inElem);
            const T& getElem(size_t x,size_t y);
            size_t getWidth(){return WIDTH;}
            size_t getHeight(){return HEIGHT;}
            static const size_t mDefaultWidth = 10;
            static const size_t mDefaultHeight = 10;        
            
        private:    
            //size_t mWidth,mHeight;
    //        void copyFrom(const T& src);
    //        void initialContainer();
            T mCells[WIDTH][HEIGHT];
    };
    
    
    
    
    
    
    #endif //_GAMEBOARD_H

    在源文件里:

    #include "GameBoard.h"
    
    template<typename T , size_t WIDTH , size_t HEIGHT>
    GameBoard<T,WIDTH,HEIGHT>::GameBoard()
    :mCells()
    {
        //initialContainer();
    }
    template<typename T , size_t WIDTH , size_t HEIGHT>
    GameBoard<T,WIDTH,HEIGHT>::~GameBoard()
    {
        
    }
    template<typename T , size_t WIDTH , size_t HEIGHT>
    void GameBoard<T,WIDTH,HEIGHT>::setElemAt(size_t x,size_t y,const T& inElem)
    {
        mCells[x][y] = inElem;
    }
    template<typename T , size_t WIDTH , size_t HEIGHT>
    const T& GameBoard<T,WIDTH,HEIGHT>::getElem(size_t x,size_t y)
    {
        return mCells[x][y];        
    }

    在main函数里:

    #include <iostream>
    #include <initializer_list>
    #include "GameBoard.h"
    #include "GameBoard.cpp"
    /* run this program using the console pauser or add your own getch, system("pause") or input loop */
    
    constexpr size_t constexprHeight(){return 10;}
    int main(int argc, char** argv) 
    {GameBoard<int,10,10> myGameBoard;
        GameBoard<int , 10, 10>myAnotherGameBoard;
        myGameBoard.setElemAt(2,3,12);
        myAnotherGameBoard = myGameBoard;
        std::cout << myAnotherGameBoard.getElem(2,3) << std::endl;
        
        int height = 10;
        const int constHeight = 10;
        
        //GameBoard<int,10,height> myGameBoard1;    //error
        GameBoard<int,10,constHeight> myGameBoard1;    //work
        GameBoard<int,10,constexprHeight()> myGameBoard2;//work
        return 0;
    }

    可以看出不能通过非常量的整数来指定高度和宽度,但是可以通过const,constexpr来表示;

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  • 原文地址:https://www.cnblogs.com/boost/p/10355439.html
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