该功能主要用到了计时器和Frm_LocationChanged事件。代码如下;
private void FrmLocation_Load(object sender, EventArgs e)
{
this.TopMost = true;
Timer checkDockTimer = new Timer();
checkDockTimer.Tick += new EventHandler(StopRectTimer_Tick);
checkDockTimer.Interval = 100;
checkDockTimer.Enabled = true;
}
private void StopRectTimer_Tick(object sender, EventArgs e)
{
//如果鼠标在窗体上,则根据停靠位置显示整个窗体
if (this.Bounds.Contains(Cursor.Position))
{
switch (this.StopDock)
{
case AnchorStyles.Top:
this.Location = new Point(this.Location.X, 0);
break;
case AnchorStyles.Bottom:
this.Location = new Point(this.Location.X, Screen.PrimaryScreen.Bounds.Height - this.Height);
break;
case AnchorStyles.Left:
this.Location = new Point(0, this.Location.Y);
break;
case AnchorStyles.Right:
this.Location = new Point(Screen.PrimaryScreen.Bounds.Width - this.Width, this.Location.Y);
break;
}
}
else //如果鼠标离开窗体,则根据停靠位置隐藏窗体,但须留出部分窗体边缘以便鼠标选中窗体
{
switch (this.StopDock)
{
case AnchorStyles.Top:
this.Location = new Point(this.Location.X, (this.Height - 3) * (-1));
break;
case AnchorStyles.Bottom:
this.Location = new Point(this.Location.X, Screen.PrimaryScreen.Bounds.Height - 5);
break;
case AnchorStyles.Left:
this.Location = new Point((-1) * (this.Width - 3), this.Location.Y);
break;
case AnchorStyles.Right:
this.Location = new Point(Screen.PrimaryScreen.Bounds.Width - 2, this.Location.Y);
break;
}
}
}
/// <summary>
/// 更改窗体的位置时,根据和各个窗体边缘的距离赋值停靠的位置
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void FrmLocation_LocationChanged(object sender, EventArgs e)
{
if (this.Top <= 0)
{
this.StopDock = AnchorStyles.Top;
}
else if (this.Bottom >= Screen.PrimaryScreen.Bounds.Height)
{
this.StopDock = AnchorStyles.Bottom;
}
else if (this.Left <= 0)
{
this.StopDock = AnchorStyles.Left;
}
else if (this.Left >= Screen.PrimaryScreen.Bounds.Width - this.Width)
{
this.StopDock = AnchorStyles.Right;
}
else
{
this.StopDock = AnchorStyles.None;
}
}
private void FrmLocation_Load(object sender, EventArgs e)
{
this.TopMost = true;
Timer checkDockTimer = new Timer();
checkDockTimer.Tick += new EventHandler(StopRectTimer_Tick);
checkDockTimer.Interval = 100;
checkDockTimer.Enabled = true;
}
private void StopRectTimer_Tick(object sender, EventArgs e)
{
//如果鼠标在窗体上,则根据停靠位置显示整个窗体
if (this.Bounds.Contains(Cursor.Position))
{
switch (this.StopDock)
{
case AnchorStyles.Top:
this.Location = new Point(this.Location.X, 0);
break;
case AnchorStyles.Bottom:
this.Location = new Point(this.Location.X, Screen.PrimaryScreen.Bounds.Height - this.Height);
break;
case AnchorStyles.Left:
this.Location = new Point(0, this.Location.Y);
break;
case AnchorStyles.Right:
this.Location = new Point(Screen.PrimaryScreen.Bounds.Width - this.Width, this.Location.Y);
break;
}
}
else //如果鼠标离开窗体,则根据停靠位置隐藏窗体,但须留出部分窗体边缘以便鼠标选中窗体
{
switch (this.StopDock)
{
case AnchorStyles.Top:
this.Location = new Point(this.Location.X, (this.Height - 3) * (-1));
break;
case AnchorStyles.Bottom:
this.Location = new Point(this.Location.X, Screen.PrimaryScreen.Bounds.Height - 5);
break;
case AnchorStyles.Left:
this.Location = new Point((-1) * (this.Width - 3), this.Location.Y);
break;
case AnchorStyles.Right:
this.Location = new Point(Screen.PrimaryScreen.Bounds.Width - 2, this.Location.Y);
break;
}
}
}
/// <summary>
/// 更改窗体的位置时,根据和各个窗体边缘的距离赋值停靠的位置
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void FrmLocation_LocationChanged(object sender, EventArgs e)
{
if (this.Top <= 0)
{
this.StopDock = AnchorStyles.Top;
}
else if (this.Bottom >= Screen.PrimaryScreen.Bounds.Height)
{
this.StopDock = AnchorStyles.Bottom;
}
else if (this.Left <= 0)
{
this.StopDock = AnchorStyles.Left;
}
else if (this.Left >= Screen.PrimaryScreen.Bounds.Width - this.Width)
{
this.StopDock = AnchorStyles.Right;
}
else
{
this.StopDock = AnchorStyles.None;
}
}