• 2.0Tip/Trick之加载XAP, 加载XAML, 加载DLL, AppManifest.xaml文件说明, 自定义鼠标指针


    介绍
    Silverlight 2.0 提示和技巧系列
    • 加载XAP - 加载指定的 xap 文件到当前的 Silverlight 应用程序中 
    • 加载XAML - 加载指定的 xaml 文件到当前的 Silverlight 应用程序中
    • 加载DLL - 加载指定的 dll 文件,并调用其中的方法或加载其中的控件
    • AppManifest.xaml文件说明 - 简要说明 AppManifest.xaml 文件内容中各个节点的作用 
    • 自定义鼠标指针 - 实现自定义的鼠标指针,即鼠标跟随


    在线DEMO
    http://www.cnblogs.com/webabcd/archive/2008/10/09/1307486.html


    示例
    1、在 Silverlight 程序中加载指定的 xap 文件
    LoadXap.xaml
    <UserControl x:Class="Silverlight20.Tip.LoadXap"
        xmlns
    ="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
        xmlns:x
    ="http://schemas.microsoft.com/winfx/2006/xaml">
        
    <Grid x:Name="LayoutRoot" Background="White">
            
    <StackPanel>
                
    <Button x:Name="load" Content="加载游戏 - 俄罗斯方块" Click="load_Click" Margin="5" />
                
    <Grid x:Name="container" Margin="5" />
            
    </StackPanel>
        
    </Grid>
    </UserControl>

    LoadXap.xaml.cs
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Net;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Documents;
    using System.Windows.Input;
    using System.Windows.Media;
    using System.Windows.Media.Animation;
    using System.Windows.Shapes;

    using System.Windows.Resources;
    using System.IO;
    using System.Xml.Linq;
    using System.Reflection;

    namespace Silverlight20.Tip
    {
        
    public partial class LoadXap : UserControl
        
    {
            
    public LoadXap()
            
    {
                InitializeComponent();
            }


            
    private void load_Click(object sender, RoutedEventArgs e)
            
    {
                Uri uri 
    = new Uri("YYTetris.xap", UriKind.Relative);

                
    // 用 WebClient 下载指定的 XAP
                WebClient client = new WebClient();
                client.OpenReadCompleted 
    += new OpenReadCompletedEventHandler(client_OpenReadCompleted);
                client.OpenReadAsync(uri);
            }


            
    void client_OpenReadCompleted(object sender, OpenReadCompletedEventArgs e)
            
    {
                
    /*
                 * StreamResourceInfo - 提供对通过 Silverlight 应用程序模型检索资源的支持
                 * AssemblyPart - 包含在 Silverlight 程序内的程序集
                 *     AssemblyPart.Load() - 加载指定的程序集到当前应用程序域中
                 * Application.GetResourceStream() - 对 zip 类型的文件自动解压缩
                 
    */


                
    // YYTetris.xap 的 AppManifest.xaml 的信息如下
                /* 
                <Deployment xmlns="
    http://schemas.microsoft.com/client/2007/deployment" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" EntryPointAssembly="YYTetris" EntryPointType="YYTetris.App" RuntimeVersion="2.0.31005.0">
                  <Deployment.Parts>
                    <AssemblyPart x:Name="YYTetris" Source="YYTetris.dll" />
                  </Deployment.Parts>
                </Deployment>    
                
    */


                
    // 可以通过 Deployment.Current 检索 AppManifest.xaml 中的 Deployment 对象

                
    // 取得 XAP 的 AppManifest.xaml 中的 Deployment.Parts 内的全部 AssemblyPart 节点信息
                StreamResourceInfo resource = App.GetResourceStream(
                    
    new StreamResourceInfo(e.Result, null), 
                    
    new Uri("AppManifest.xaml", UriKind.Relative));
                
    string resourceManifest = new StreamReader(resource.Stream).ReadToEnd();
                List
    <XElement> assemblyParts = XDocument.Parse(resourceManifest).Root.Elements().Elements().ToList();

                Assembly assembly 
    = null;

                
    foreach (XElement element in assemblyParts)
                
    {
                    
    // 取出 AssemblyPart 的 Source 指定的 dll
                    string source = element.Attribute("Source").Value;
                    AssemblyPart assemblyPart 
    = new AssemblyPart();
                    StreamResourceInfo streamInfo 
    = App.GetResourceStream(
                        
    new StreamResourceInfo(e.Result, "application/binary"),
                        
    new Uri(source, UriKind.Relative));

                    
    if (source == "YYTetris.dll")
                        assembly 
    = assemblyPart.Load(streamInfo.Stream);
                    
    else
                        assemblyPart.Load(streamInfo.Stream);
                }


                
    // 实例化 YYTetris.xap 的主函数
                var type = assembly.GetType("YYTetris.Page");
                var yyTetris 
    = Activator.CreateInstance(type) as UIElement;

                
    // 添加 YYTetris.xap 到指定的容器内,并更新 UI
                container.Children.Add(yyTetris);
                container.UpdateLayout();
            }

        }

    }


    2、在 Silverlight 程序中加载指定的 xaml 文件
    LoadXaml.xaml.cs
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Net;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Documents;
    using System.Windows.Input;
    using System.Windows.Media;
    using System.Windows.Media.Animation;
    using System.Windows.Shapes;

    using System.Windows.Resources;
    using System.IO;

    namespace Silverlight20.Tip
    {
        
    public partial class LoadXaml : UserControl
        
    {
            
    public LoadXaml()
            
    {
                InitializeComponent();

                
    this.Loaded += new RoutedEventHandler(LoadXaml_Loaded);
            }


            
    void LoadXaml_Loaded(object sender, RoutedEventArgs e)
            
    {
                
    // 获取指定的 Xaml
                Uri uri = new Uri("/Silverlight20;component/Tip/XamlDemo.xaml", UriKind.Relative);
                StreamResourceInfo resource 
    = App.GetResourceStream(uri);

                
    using (StreamReader reader = new StreamReader(resource.Stream))
                
    {
                    
    // XamlReader.Load() - 加载 Xaml
                    UserControl control =
                        System.Windows.Markup.XamlReader.Load(reader.ReadToEnd()) 
    as UserControl;

                    LayoutRoot.Children.Add(control);
                }

            }

        }

    }



    3、在 Silverlight 程序中加载指定的 dll 文件,并调用其中的方法或加载其中的控件
    LoadDllDemo.Test.cs
    using System;
    using System.Net;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Documents;
    using System.Windows.Ink;
    using System.Windows.Input;
    using System.Windows.Media;
    using System.Windows.Media.Animation;
    using System.Windows.Shapes;

    namespace LoadDllDemo
    {
        
    public class Test
        
    {
            
    /// <summary>
            
    /// Say Hello 的方法
            
    /// </summary>
            
    /// <param name="name">名字</param>
            
    /// <returns></returns>

            public string Hello(string name)
            
    {
                
    return "Hello: " + name;
            }

        }

    }


    LoadDll.xaml
    <UserControl x:Class="Silverlight20.Tip.LoadDll"
        xmlns
    ="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
        xmlns:x
    ="http://schemas.microsoft.com/winfx/2006/xaml">
        
    <Grid x:Name="LayoutRoot" Background="White">
            
            
    <TextBlock x:Name="lblResult" Margin="5" />
            
        
    </Grid>
    </UserControl>

    LoadDll.xaml.cs
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Net;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Documents;
    using System.Windows.Input;
    using System.Windows.Media;
    using System.Windows.Media.Animation;
    using System.Windows.Shapes;

    using System.Reflection;

    namespace Silverlight20.Tip
    {
        
    public partial class LoadDll : UserControl
        
    {
            
    public LoadDll()
            
    {
                InitializeComponent();

                
    this.Loaded += new RoutedEventHandler(LoadDll_Loaded);
            }


            
    void LoadDll_Loaded(object sender, RoutedEventArgs e)
            
    {
                Uri uri 
    = new Uri("LoadDllDemo.dll", UriKind.Relative);

                
    // 用 WebClient 下载指定的 DLL
                WebClient client = new WebClient();
                client.OpenReadCompleted 
    += new OpenReadCompletedEventHandler(client_OpenReadCompleted);
                client.OpenReadAsync(uri);
            }


            
    void client_OpenReadCompleted(object sender, OpenReadCompletedEventArgs e)
            
    {
                
    // 加载指定的 dll
                AssemblyPart assemblyPart = new AssemblyPart();
                Assembly assembly 
    = assemblyPart.Load(e.Result);

                
    // 调用 LoadDllDemo.Test 的 Hello 方法,参数为 webabcd
                Type type = assembly.GetType("LoadDllDemo.Test");
                
    object obj = Activator.CreateInstance(type);
                MethodInfo methodInfo 
    = type.GetMethod("Hello");
                lblResult.Text 
    = methodInfo.Invoke(obj, new object[] "webabcd" }).ToString();


                
    // 注:
                
    // AssemblyPart.Load() 用于把程序集加载到当前程序域
                
    // 此特性可实现按需加载程序集(部署时,把这类的程序集从 xap 包中移除,用到时再调用指定发方法下载即可)
            }

        }

    }



    4、简要说明 AppManifest.xaml 文件内容中各个节点的作用
    <Deployment xmlns="http://schemas.microsoft.com/client/2007/deployment" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" EntryPointAssembly="Silverlight20" EntryPointType="Silverlight20.App" RuntimeVersion="2.0.31005.0">
      
    <Deployment.Parts>
        
    <AssemblyPart x:Name="Silverlight20" Source="Silverlight20.dll" />
        
    <AssemblyPart x:Name="Microsoft.Windows.Controls" Source="Microsoft.Windows.Controls.dll" />
      
    </Deployment.Parts>
    </Deployment>

    一个 Silverlight 应用程序包(xap)内都会包含 AppManifest.xaml 文件,其内标识着打包的程序集和程序入口等信息

    Deployment - 根节点
    EntryPointAssembly - 程序入口的程序集
    EntryPointType - 程序入口的类型
    RuntimeVersion - 所需的 Silverlight 插件的版本
    AssemblyPart - 标识 Silverlight 程序包(xap)内的程序集。其中的 Source 属性用于标识程序集的路径


    5、自定义鼠标指针,即鼠标跟随
    CustomMouseCursor.xaml
    <UserControl x:Class="Silverlight20.Tip.CustomMouseCursor"
        xmlns
    ="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
        xmlns:x
    ="http://schemas.microsoft.com/winfx/2006/xaml">
        
    <Grid x:Name="LayoutRoot" Background="Bisque">
            
    <Canvas x:Name="canvas">
                
    <Ellipse x:Name="ellipse" Width="30" Height="30" Fill="Red" />
            
    </Canvas>
        
    </Grid>
    </UserControl>

    CustomMouseCursor.xaml.cs
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Net;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Documents;
    using System.Windows.Input;
    using System.Windows.Media;
    using System.Windows.Media.Animation;
    using System.Windows.Shapes;

    namespace Silverlight20.Tip
    {
        
    public partial class CustomMouseCursor : UserControl
        
    {
            
    public CustomMouseCursor()
            
    {
                InitializeComponent();

                
    this.MouseMove += new MouseEventHandler(MouseFollow_MouseMove);
            }


            
    // 自定义鼠标指针的实现如下。鼠标跟随也是同理的做
            void MouseFollow_MouseMove(object sender, MouseEventArgs e)
            
    {
                ellipse.SetValue(Canvas.LeftProperty, e.GetPosition(canvas).X 
    - ellipse.ActualWidth / 2);
                ellipse.SetValue(Canvas.TopProperty, e.GetPosition(canvas).Y 
    - ellipse.ActualHeight / 2);
            }

        }

    }



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  • 原文地址:https://www.cnblogs.com/bingyun84/p/1499188.html
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