Silverlight 2.0 使用Thread, Timer, BackgroundWorker, ThreadPool来实现多线程开发
Thread - 用于线程的创建和控制的类
Timer - 用于以指定的时间间隔执行指定的方法的类
BackgroundWorker - 用于在单独的线程上运行操作
ThreadPool - 线程池的管理类
在线DEMO
http://www.cnblogs.com/webabcd/archive/2008/10/09/1307486.html
示例
1、Thread.xaml
<UserControl x:Class="Silverlight20.Thread.Thread"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel HorizontalAlignment="Left" Margin="5">
<TextBlock x:Name="txtMsg" />
</StackPanel>
</UserControl>
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel HorizontalAlignment="Left" Margin="5">
<TextBlock x:Name="txtMsg" />
</StackPanel>
</UserControl>
Thread.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight20.Thread
{
public partial class Thread : UserControl
{
string result = "";
public Thread()
{
InitializeComponent();
Demo();
}
void Demo()
{
/*
* Thread - 用于线程的创建和控制的类
* Name - 线程名称
* IsBackground - 是否是后台线程(对于Silverlight来说,是否是后台线程没区别)
* Start(object parameter) - 启动后台线程
* object parameter - 为后台线程传递的参数
* IsAlive - 线程是否在执行中
* ManagedThreadId - 当前托管线程的唯一标识符
* ThreadState - 指定线程的状态 [System.Threading.ThreadState枚举]
* Abort() - 终止线程
*/
// DoWork 是后台线程所执行的方法(此处省略掉了委托类型)
// ThreadStart 委托不可以带参数, ParameterizedThreadStart 委托可以带参数
System.Threading.Thread thread = new System.Threading.Thread(DoWork);
thread.Name = "ThreadDemo";
thread.IsBackground = true;
thread.Start(1000);
result += thread.IsAlive + "\r\n";
result += thread.ManagedThreadId + "\r\n";
result += thread.Name + "\r\n";
result += thread.ThreadState + "\r\n";
// thread.Join(); 阻塞调用线程(本例为主线程),直到指定线程(本例为thread)执行完毕为止
// 阻塞调用线程(本例为主线程)
// 如果指定线程执行完毕则继续(本例为thread执行完毕则继续)
// 如果指定线程运行的时间超过指定时间则继续(本例为thread执行时间如果超过5秒则继续)
// 返回值为在指定时间内指定线程是否执行完毕(本例中thread的执行时间为1秒,所以会返回true)
if (thread.Join(5000))
{
result += "指定线程在5秒内执行完毕\r\n";
}
txtMsg.Text = result;
}
void DoWork(object sleepMillisecond)
{
System.Threading.Thread.Sleep((int)sleepMillisecond);
result += "新开线程执行完毕\r\n";
}
}
}
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight20.Thread
{
public partial class Thread : UserControl
{
string result = "";
public Thread()
{
InitializeComponent();
Demo();
}
void Demo()
{
/*
* Thread - 用于线程的创建和控制的类
* Name - 线程名称
* IsBackground - 是否是后台线程(对于Silverlight来说,是否是后台线程没区别)
* Start(object parameter) - 启动后台线程
* object parameter - 为后台线程传递的参数
* IsAlive - 线程是否在执行中
* ManagedThreadId - 当前托管线程的唯一标识符
* ThreadState - 指定线程的状态 [System.Threading.ThreadState枚举]
* Abort() - 终止线程
*/
// DoWork 是后台线程所执行的方法(此处省略掉了委托类型)
// ThreadStart 委托不可以带参数, ParameterizedThreadStart 委托可以带参数
System.Threading.Thread thread = new System.Threading.Thread(DoWork);
thread.Name = "ThreadDemo";
thread.IsBackground = true;
thread.Start(1000);
result += thread.IsAlive + "\r\n";
result += thread.ManagedThreadId + "\r\n";
result += thread.Name + "\r\n";
result += thread.ThreadState + "\r\n";
// thread.Join(); 阻塞调用线程(本例为主线程),直到指定线程(本例为thread)执行完毕为止
// 阻塞调用线程(本例为主线程)
// 如果指定线程执行完毕则继续(本例为thread执行完毕则继续)
// 如果指定线程运行的时间超过指定时间则继续(本例为thread执行时间如果超过5秒则继续)
// 返回值为在指定时间内指定线程是否执行完毕(本例中thread的执行时间为1秒,所以会返回true)
if (thread.Join(5000))
{
result += "指定线程在5秒内执行完毕\r\n";
}
txtMsg.Text = result;
}
void DoWork(object sleepMillisecond)
{
System.Threading.Thread.Sleep((int)sleepMillisecond);
result += "新开线程执行完毕\r\n";
}
}
}
2、Timer.xaml
<UserControl x:Class="Silverlight20.Thread.Timer"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel HorizontalAlignment="Left" Margin="5">
<TextBlock x:Name="txtMsg" />
</StackPanel>
</UserControl>
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel HorizontalAlignment="Left" Margin="5">
<TextBlock x:Name="txtMsg" />
</StackPanel>
</UserControl>
Timer.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight20.Thread
{
public partial class Timer : UserControl
{
System.Threading.SynchronizationContext _syncContext;
// Timer - 用于以指定的时间间隔执行指定的方法的类
System.Threading.Timer _timer;
private int _flag = 0;
public Timer()
{
InitializeComponent();
// UI 线程
_syncContext = System.Threading.SynchronizationContext.Current;
Demo();
}
void Demo()
{
// 输出当前时间
txtMsg.Text = DateTime.Now.ToString() + "\r\n";
// 第一个参数:定时器需要调用的方法
// 第二个参数:传给需要调用的方法的参数
// 第三个参数:此时间后启动定时器
// 第四个参数:调用指定方法的间隔时间(System.Threading.Timeout.Infinite 为无穷大)
_timer = new System.Threading.Timer(MyTimerCallback, "webabcd", 3000, 1000);
}
private void MyTimerCallback(object state)
{
string result = string.Format("{0} - {1}\r\n", DateTime.Now.ToString(), (string)state);
// 调用 UI 线程。不会做自动线程同步
_syncContext.Post(delegate { txtMsg.Text += result; }, null);
_flag++;
if (_flag == 5)
_timer.Change(5000, 500); // 执行5次后,计时器重置为5秒后启动,每5毫秒的间隔时间执行一次指定的方法
else if (_flag == 10)
_timer.Dispose(); // 执行10次后,释放计时器所使用的全部资源
}
}
}
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight20.Thread
{
public partial class Timer : UserControl
{
System.Threading.SynchronizationContext _syncContext;
// Timer - 用于以指定的时间间隔执行指定的方法的类
System.Threading.Timer _timer;
private int _flag = 0;
public Timer()
{
InitializeComponent();
// UI 线程
_syncContext = System.Threading.SynchronizationContext.Current;
Demo();
}
void Demo()
{
// 输出当前时间
txtMsg.Text = DateTime.Now.ToString() + "\r\n";
// 第一个参数:定时器需要调用的方法
// 第二个参数:传给需要调用的方法的参数
// 第三个参数:此时间后启动定时器
// 第四个参数:调用指定方法的间隔时间(System.Threading.Timeout.Infinite 为无穷大)
_timer = new System.Threading.Timer(MyTimerCallback, "webabcd", 3000, 1000);
}
private void MyTimerCallback(object state)
{
string result = string.Format("{0} - {1}\r\n", DateTime.Now.ToString(), (string)state);
// 调用 UI 线程。不会做自动线程同步
_syncContext.Post(delegate { txtMsg.Text += result; }, null);
_flag++;
if (_flag == 5)
_timer.Change(5000, 500); // 执行5次后,计时器重置为5秒后启动,每5毫秒的间隔时间执行一次指定的方法
else if (_flag == 10)
_timer.Dispose(); // 执行10次后,释放计时器所使用的全部资源
}
}
}
3、BackgroundWorker.xaml
<UserControl x:Class="Silverlight20.Thread.BackgroundWorker"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel HorizontalAlignment="Left" Margin="5">
<StackPanel Orientation="Horizontal" Margin="5">
<Button x:Name="btnStart" Content="开始" Margin="5" Click="btnStart_Click" />
<Button x:Name="btnCancel" Content="取消" Margin="5" Click="btnCancel_Click" />
</StackPanel>
<StackPanel Margin="5">
<TextBlock x:Name="txtProgress" Margin="5" />
<TextBlock x:Name="txtMsg" Margin="5" />
</StackPanel>
</StackPanel>
</UserControl>
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel HorizontalAlignment="Left" Margin="5">
<StackPanel Orientation="Horizontal" Margin="5">
<Button x:Name="btnStart" Content="开始" Margin="5" Click="btnStart_Click" />
<Button x:Name="btnCancel" Content="取消" Margin="5" Click="btnCancel_Click" />
</StackPanel>
<StackPanel Margin="5">
<TextBlock x:Name="txtProgress" Margin="5" />
<TextBlock x:Name="txtMsg" Margin="5" />
</StackPanel>
</StackPanel>
</UserControl>
BackgroundWorker.xaml.cs
/*
* 演示用 BackgroundWorker 在后台线程上执行耗时的操作
* 按“开始”键,开始在后台线程执行耗时操作,并向UI线程汇报执行进度
* 按“取消”键,终止后台线程
* BackgroundWorker 调用 UI 线程时会自动做线程同步
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight20.Thread
{
public partial class BackgroundWorker : UserControl
{
// BackgroundWorker - 用于在单独的线程上运行操作。例如可以在非UI线程上运行耗时操作,以避免UI停止响应
System.ComponentModel.BackgroundWorker _backgroundWorker;
public BackgroundWorker()
{
InitializeComponent();
BackgroundWorkerDemo();
}
void BackgroundWorkerDemo()
{
/*
* WorkerSupportsCancellation - 是否支持在其他线程中取消该线程的操作
* WorkerReportsProgress - 是否可以报告操作进度
* ProgressChanged - 报告操作进度时触发的事件
* DoWork - BackgroundWorker 调用 RunWorkerAsync() 方法时触发的事件。在此执行具体操作
* RunWorkerCompleted - 操作完成/取消/出错时触发的事件
*/
_backgroundWorker = new System.ComponentModel.BackgroundWorker();
_backgroundWorker.WorkerSupportsCancellation = true;
_backgroundWorker.WorkerReportsProgress = true;
_backgroundWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(_backgroundWorker_ProgressChanged);
_backgroundWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(_backgroundWorker_DoWork);
_backgroundWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(_backgroundWorker_RunWorkerCompleted);
}
private void btnStart_Click(object sender, RoutedEventArgs e)
{
// IsBusy - 指定的 BackgroundWorker 是否正在后台操作
// RunWorkerAsync(object argument) - 开始在后台线程执行指定的操作
// object argument - 需要传递到 DoWork 的参数
if (!_backgroundWorker.IsBusy)
_backgroundWorker.RunWorkerAsync("需要传递的参数");
}
private void btnCancel_Click(object sender, RoutedEventArgs e)
{
// CancelAsync() - 取消 BackgroundWorker 正在执行的后台操作
if (_backgroundWorker.WorkerSupportsCancellation)
_backgroundWorker.CancelAsync();
}
void _backgroundWorker_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e)
{
/*
* DoWorkEventArgs.Argument - RunWorkerAsync(object argument)传递过来的参数
* DoWorkEventArgs.Cancel - 取消操作
* DoWorkEventArgs.Result - 操作的结果。将传递到 RunWorkerCompleted 所指定的方法
* BackgroundWorker.ReportProgress(int percentProgress, object userState) - 向 ProgressChanged 汇报操作的完成进度
* int percentProgress - 操作完成的百分比 1% - 100%
* object userState - 传递到 ProgressChanged 的参数
*/
for (int i = 0; i < 10; i++)
{
if ((_backgroundWorker.CancellationPending == true))
{
e.Cancel = true;
break;
}
else
{
System.Threading.Thread.Sleep(1000);
_backgroundWorker.ReportProgress((i + 1) * 10, i);
}
}
e.Result = "操作已完成";
}
void _backgroundWorker_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e)
{
// ProgressChangedEventArgs.ProgressPercentage - ReportProgress 传递过来的操作完成的百分比
// ProgressChangedEventArgs.UserState - ReportProgress 传递过来的参数
txtProgress.Text = string.Format("完成进度:{0}%;参数:{1}",
e.ProgressPercentage,
e.UserState);
}
void _backgroundWorker_RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e)
{
/*
* RunWorkerCompletedEventArgs.Error - DoWork 时产生的错误
* RunWorkerCompletedEventArgs.Cancelled - 后台操作是否已被取消
* RunWorkerCompletedEventArgs.Result - DoWork 的结果
*/
if (e.Error != null)
{
txtMsg.Text += e.Error.ToString() + "\r\n";
}
else if (e.Cancelled)
{
txtMsg.Text += "操作被取消\r\n";
}
else
{
txtMsg.Text += e.Result.ToString() + "\r\n";
}
}
}
}
* 演示用 BackgroundWorker 在后台线程上执行耗时的操作
* 按“开始”键,开始在后台线程执行耗时操作,并向UI线程汇报执行进度
* 按“取消”键,终止后台线程
* BackgroundWorker 调用 UI 线程时会自动做线程同步
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight20.Thread
{
public partial class BackgroundWorker : UserControl
{
// BackgroundWorker - 用于在单独的线程上运行操作。例如可以在非UI线程上运行耗时操作,以避免UI停止响应
System.ComponentModel.BackgroundWorker _backgroundWorker;
public BackgroundWorker()
{
InitializeComponent();
BackgroundWorkerDemo();
}
void BackgroundWorkerDemo()
{
/*
* WorkerSupportsCancellation - 是否支持在其他线程中取消该线程的操作
* WorkerReportsProgress - 是否可以报告操作进度
* ProgressChanged - 报告操作进度时触发的事件
* DoWork - BackgroundWorker 调用 RunWorkerAsync() 方法时触发的事件。在此执行具体操作
* RunWorkerCompleted - 操作完成/取消/出错时触发的事件
*/
_backgroundWorker = new System.ComponentModel.BackgroundWorker();
_backgroundWorker.WorkerSupportsCancellation = true;
_backgroundWorker.WorkerReportsProgress = true;
_backgroundWorker.ProgressChanged += new System.ComponentModel.ProgressChangedEventHandler(_backgroundWorker_ProgressChanged);
_backgroundWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(_backgroundWorker_DoWork);
_backgroundWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(_backgroundWorker_RunWorkerCompleted);
}
private void btnStart_Click(object sender, RoutedEventArgs e)
{
// IsBusy - 指定的 BackgroundWorker 是否正在后台操作
// RunWorkerAsync(object argument) - 开始在后台线程执行指定的操作
// object argument - 需要传递到 DoWork 的参数
if (!_backgroundWorker.IsBusy)
_backgroundWorker.RunWorkerAsync("需要传递的参数");
}
private void btnCancel_Click(object sender, RoutedEventArgs e)
{
// CancelAsync() - 取消 BackgroundWorker 正在执行的后台操作
if (_backgroundWorker.WorkerSupportsCancellation)
_backgroundWorker.CancelAsync();
}
void _backgroundWorker_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e)
{
/*
* DoWorkEventArgs.Argument - RunWorkerAsync(object argument)传递过来的参数
* DoWorkEventArgs.Cancel - 取消操作
* DoWorkEventArgs.Result - 操作的结果。将传递到 RunWorkerCompleted 所指定的方法
* BackgroundWorker.ReportProgress(int percentProgress, object userState) - 向 ProgressChanged 汇报操作的完成进度
* int percentProgress - 操作完成的百分比 1% - 100%
* object userState - 传递到 ProgressChanged 的参数
*/
for (int i = 0; i < 10; i++)
{
if ((_backgroundWorker.CancellationPending == true))
{
e.Cancel = true;
break;
}
else
{
System.Threading.Thread.Sleep(1000);
_backgroundWorker.ReportProgress((i + 1) * 10, i);
}
}
e.Result = "操作已完成";
}
void _backgroundWorker_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e)
{
// ProgressChangedEventArgs.ProgressPercentage - ReportProgress 传递过来的操作完成的百分比
// ProgressChangedEventArgs.UserState - ReportProgress 传递过来的参数
txtProgress.Text = string.Format("完成进度:{0}%;参数:{1}",
e.ProgressPercentage,
e.UserState);
}
void _backgroundWorker_RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e)
{
/*
* RunWorkerCompletedEventArgs.Error - DoWork 时产生的错误
* RunWorkerCompletedEventArgs.Cancelled - 后台操作是否已被取消
* RunWorkerCompletedEventArgs.Result - DoWork 的结果
*/
if (e.Error != null)
{
txtMsg.Text += e.Error.ToString() + "\r\n";
}
else if (e.Cancelled)
{
txtMsg.Text += "操作被取消\r\n";
}
else
{
txtMsg.Text += e.Result.ToString() + "\r\n";
}
}
}
}
4、ThreadPool.xaml
<UserControl x:Class="Silverlight20.Thread.ThreadPool"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel HorizontalAlignment="Left" Margin="5">
<TextBlock x:Name="txtMsgQueueUserWorkItem" Text="click here" MouseLeftButtonDown="txtMsgQueueUserWorkItem_MouseLeftButtonDown" Margin="30" />
<TextBlock x:Name="txtRegisterWaitForSingleObject" Text="click here" MouseLeftButtonDown="txtRegisterWaitForSingleObject_MouseLeftButtonDown" Margin="30" />
</StackPanel>
</UserControl>
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel HorizontalAlignment="Left" Margin="5">
<TextBlock x:Name="txtMsgQueueUserWorkItem" Text="click here" MouseLeftButtonDown="txtMsgQueueUserWorkItem_MouseLeftButtonDown" Margin="30" />
<TextBlock x:Name="txtRegisterWaitForSingleObject" Text="click here" MouseLeftButtonDown="txtRegisterWaitForSingleObject_MouseLeftButtonDown" Margin="30" />
</StackPanel>
</UserControl>
ThreadPool.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight20.Thread
{
public partial class ThreadPool : UserControl
{
public ThreadPool()
{
InitializeComponent();
}
private void txtMsgQueueUserWorkItem_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
// ThreadPool - 线程池的管理类
// QueueUserWorkItem(WaitCallback callBack, Object state) - 将指定方法加入线程池队列
// WaitCallback callBack - 需要在新开线程里执行的方法
// Object state - 传递给指定方法的参数
System.Threading.ThreadPool.QueueUserWorkItem(DoWork, DateTime.Now);
}
private void DoWork(object state)
{
// 作为线程管理策略的一部分,线程池在创建线程前会有一定的延迟
// 也就是说线程入队列的时间和线程启动的时间之间有一定的间隔
DateTime dtJoin = (DateTime)state;
DateTime dtStart = DateTime.Now;
System.Threading.Thread.Sleep(3000);
DateTime dtEnd = DateTime.Now;
// Dispatcher.BeginInvoke() - 在与 Dispatcher 相关联的线程上执行指定的操作。自动线程同步
this.Dispatcher.BeginInvoke(() =>
{
txtMsgQueueUserWorkItem.Text += string.Format("\r\n入队列时间{0} 启动时间{1} 完成时间{2}",
dtJoin.ToString(), dtStart.ToString(), dtEnd.ToString());
});
}
private void txtRegisterWaitForSingleObject_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
System.Threading.AutoResetEvent done = new System.Threading.AutoResetEvent(false);
// 为了传递 RegisteredWaitHandle 对象,要将其做一个封装
RegisteredWaitHandlePacket packet = new RegisteredWaitHandlePacket();
// RegisterWaitForSingleObject - 注册一个 WaitHandle 。在超时或发信号的情况下对指定的回调方法做调用
// 第一个参数:需要注册的 WaitHandle
// 第二个参数:需要回调的方法(此处省略掉了委托类型)
// 第三个参数:传递给回调方法的参数
// 第四个参数:超时时间(到超时时间则调用指定的方法)
// 第五个参数:是否为一次调用(是到超时时间一次性调用指定的方法,还是每次超时时间后都调用指定的方法)
packet.Handle = System.Threading.ThreadPool.RegisterWaitForSingleObject
(
done,
WaitOrTimer,
packet,
100,
false
);
System.Threading.Thread.Sleep(555);
done.Set(); // 发出信号,调用 RegisterWaitForSingleObject 所指定的方法
}
public void WaitOrTimer(object state, bool timedOut)
{
RegisteredWaitHandlePacket packet = state as RegisteredWaitHandlePacket;
// bool timedOut - 是否是因为超时而执行到这里
if (!timedOut)
{
// 如果不是因为超时而执行到这里(即因为 AutoResetEvent 发出了信号而执行到这里),则注销指定的 RegisteredWaitHandle
packet.Handle.Unregister(null);
}
this.Dispatcher.BeginInvoke(() =>
{
txtRegisterWaitForSingleObject.Text +=
String.Format("\r\n是否收到信号:{0}", (!timedOut).ToString());
});
}
}
/// <summary>
/// 封装了 RegisteredWaitHandle 的类
/// </summary>
public class RegisteredWaitHandlePacket
{
public System.Threading.RegisteredWaitHandle Handle { get; set; }
}
}
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight20.Thread
{
public partial class ThreadPool : UserControl
{
public ThreadPool()
{
InitializeComponent();
}
private void txtMsgQueueUserWorkItem_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
// ThreadPool - 线程池的管理类
// QueueUserWorkItem(WaitCallback callBack, Object state) - 将指定方法加入线程池队列
// WaitCallback callBack - 需要在新开线程里执行的方法
// Object state - 传递给指定方法的参数
System.Threading.ThreadPool.QueueUserWorkItem(DoWork, DateTime.Now);
}
private void DoWork(object state)
{
// 作为线程管理策略的一部分,线程池在创建线程前会有一定的延迟
// 也就是说线程入队列的时间和线程启动的时间之间有一定的间隔
DateTime dtJoin = (DateTime)state;
DateTime dtStart = DateTime.Now;
System.Threading.Thread.Sleep(3000);
DateTime dtEnd = DateTime.Now;
// Dispatcher.BeginInvoke() - 在与 Dispatcher 相关联的线程上执行指定的操作。自动线程同步
this.Dispatcher.BeginInvoke(() =>
{
txtMsgQueueUserWorkItem.Text += string.Format("\r\n入队列时间{0} 启动时间{1} 完成时间{2}",
dtJoin.ToString(), dtStart.ToString(), dtEnd.ToString());
});
}
private void txtRegisterWaitForSingleObject_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
System.Threading.AutoResetEvent done = new System.Threading.AutoResetEvent(false);
// 为了传递 RegisteredWaitHandle 对象,要将其做一个封装
RegisteredWaitHandlePacket packet = new RegisteredWaitHandlePacket();
// RegisterWaitForSingleObject - 注册一个 WaitHandle 。在超时或发信号的情况下对指定的回调方法做调用
// 第一个参数:需要注册的 WaitHandle
// 第二个参数:需要回调的方法(此处省略掉了委托类型)
// 第三个参数:传递给回调方法的参数
// 第四个参数:超时时间(到超时时间则调用指定的方法)
// 第五个参数:是否为一次调用(是到超时时间一次性调用指定的方法,还是每次超时时间后都调用指定的方法)
packet.Handle = System.Threading.ThreadPool.RegisterWaitForSingleObject
(
done,
WaitOrTimer,
packet,
100,
false
);
System.Threading.Thread.Sleep(555);
done.Set(); // 发出信号,调用 RegisterWaitForSingleObject 所指定的方法
}
public void WaitOrTimer(object state, bool timedOut)
{
RegisteredWaitHandlePacket packet = state as RegisteredWaitHandlePacket;
// bool timedOut - 是否是因为超时而执行到这里
if (!timedOut)
{
// 如果不是因为超时而执行到这里(即因为 AutoResetEvent 发出了信号而执行到这里),则注销指定的 RegisteredWaitHandle
packet.Handle.Unregister(null);
}
this.Dispatcher.BeginInvoke(() =>
{
txtRegisterWaitForSingleObject.Text +=
String.Format("\r\n是否收到信号:{0}", (!timedOut).ToString());
});
}
}
/// <summary>
/// 封装了 RegisteredWaitHandle 的类
/// </summary>
public class RegisteredWaitHandlePacket
{
public System.Threading.RegisteredWaitHandle Handle { get; set; }
}
}