• Common.TcpLibTcpServerY


    using System;
    using System.Text;
    using System.Collections;
    using System.Collections.Generic;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;
    using System.Runtime.InteropServices;
    using System.IO;

    namespace Common.TcpLib
    {
        /// <summary>
        /// 异步Socket处理服务器端
        /// </summary>
        public class TcpServerY : Common.TcpLib.ITcpServer
        {
            private Socket _listener;
            private string _listenerIp = "127.0.0.1";
            private int _port;
            private List<_Bgz_ConnectionState> _connections = new List<_Bgz_ConnectionState>();
            private int _maxConnections = 2000;
            private int _backlog = 100;
            private int _bufferSize = 1024;

            private AsyncCallback ConnectionReady;
            private WaitCallback  AcceptConnection;
            private AsyncCallback ReceivedDataReady;
            private ManualResetEvent sendDone = new ManualResetEvent(false);

            private bool _disposed;
            private bool _debug = false;
            private object _stopLock = new object();
            private bool _sotpMessage = false;

            #region define delegates
            /// <summary>
            /// 服务器绑定后处理事件 
            /// </summary>
            public _Bgz_OnBindEventDelegate FOnBindEventDelegate;

            /// <summary>
            /// Accept后处理事件
            /// </summary>
            public _Bgz_OnAcceptEventDelegate FOnAcceptEventDelegate;

            /// <summary>
            /// 接收到客户端数据后处理事件
            /// </summary>
            public _Bgz_OnReceiveBeginEventDelegate FOnReceiveBeginEventDelegate;
            public _Bgz_OnReceiveingEventDelegate FOnReceiveingEventDelegate;
            public _Bgz_OnReceiveEndEventDelegate FOnReceiveEndEventDelegate;

            /// <summary>
            /// 报错信息处理
            /// </summary>
            public _Bgz_OnErrorEventDelegate FOnErrorEventDelegate;

            /// <summary>
            /// 断掉与客户机的连接前处理事件 
            /// </summary>
            public _Bgz_OnDropConnectEventDelegate FOnDropConnectEventDelegate;
            #endregion

            #region Event
            private void OnBindEvent(_Bgz_ConnectionState state)
            {
                if (FOnBindEventDelegate != null) FOnBindEventDelegate(state);
            }
            private void OnAcceptEvent(_Bgz_ConnectionState state)
            {
                if (FOnAcceptEventDelegate != null) FOnAcceptEventDelegate(state);
            }
            private void OnReceiveBeginEvent(_Bgz_ConnectionState state)
            {
                if (FOnReceiveBeginEventDelegate != null) FOnReceiveBeginEventDelegate(state);
            }
            private void OnReceiveingEvent(_Bgz_ConnectionState state)
            {
                if (FOnReceiveingEventDelegate != null) FOnReceiveingEventDelegate(state);
            }
            private void OnReceiveEndEvent(_Bgz_ConnectionState state)
            {
                if (FOnReceiveEndEventDelegate != null) FOnReceiveEndEventDelegate(state);
            }
            private void OnErrorEvent(ErrorType errortype, string msg, _Bgz_ConnectionState state)
            {
                if (FOnErrorEventDelegate != null) FOnErrorEventDelegate(errortype, msg, state);
            }
            private void OnDropConnectEvent(_Bgz_ConnectionState state)
            {
                if (FOnDropConnectEventDelegate != null) FOnDropConnectEventDelegate(state);
            }
            #endregion

            #region Constructor and Destructor

            public TcpServerY(int port)
            {
                _port = port;
            }

            public TcpServerY(int port, int backlog)
            {
                _port = port;
                _backlog = backlog;
            }

            public TcpServerY(int port, int backlog, int maxConnection)
            {
                _port = port;
                _backlog = backlog;
                _maxConnections = maxConnection;
            }

            public TcpServerY(int port, int backlog, int maxConnection, int buffterSize)
            {
                _port = port;
                _backlog = backlog;
                _maxConnections = maxConnection;
                _bufferSize = buffterSize;
            }

            public TcpServerY(string listenerIp, int port)
            {
                _listenerIp = listenerIp;
                _port = port;
            }

            public TcpServerY(string listenerIp, int port, int backlog)
            {
                _listenerIp = listenerIp;
                _port = port;
                _backlog = backlog;
            }

            public TcpServerY(string listenerIp, int port, int backlog, int maxConnection)
            {
                _listenerIp = listenerIp;
                _port = port;
                _backlog = backlog;
                _maxConnections = maxConnection;
            }

            public TcpServerY(string listenerIp, int port, int backlog, int maxConnection, int buffterSize)
            {
                _listenerIp = listenerIp;
                _port = port;
                _backlog = backlog;
                _maxConnections = maxConnection;
                _bufferSize = buffterSize;
            }
            ~TcpServerY()
            {
                if (!_disposed)
                {
                    Stop();
                }
            }
            #endregion

            #region Private Methods
            private void Dispose()
            {
                if (!_disposed)
                {
                    Stop();
                    GC.Collect();
                    GC.WaitForPendingFinalizers();
                    this.FOnAcceptEventDelegate = null;
                    this.FOnBindEventDelegate = null;
                    this.FOnDropConnectEventDelegate = null;
                    this.FOnErrorEventDelegate = null;
                    this.FOnReceiveBeginEventDelegate = null;
                    this.FOnReceiveEndEventDelegate = null;
                    this.FOnReceiveingEventDelegate = null;
                    _disposed = true;
                }
            }
           
            private void ConnectionReady_Handler(IAsyncResult ar)
            {
                try
                {
                    lock (this)
                    {
                        _Bgz_ConnectionState stx = new _Bgz_ConnectionState();

                        if (_listener == null)
                        {
                            lock (_stopLock)
                            {
                                if (!_sotpMessage)
                                {
                                    OnErrorEvent(ErrorType.DisAccept, "服务器关闭了监听!", null);
                                    _sotpMessage = true;
                                }
                            }
                            return;
                        }
                       
                        stx._conn = _listener.EndAccept(ar);

                        #region 处理Socket网络异常断开
                        uint dummy = 0;
                        byte[] inOptionValues = new byte[Marshal.SizeOf(dummy) * 3];
                        BitConverter.GetBytes((uint)1).CopyTo(inOptionValues, 0);
                        BitConverter.GetBytes((uint)5000).CopyTo(inOptionValues, Marshal.SizeOf(dummy));
                        BitConverter.GetBytes((uint)5000).CopyTo(inOptionValues, Marshal.SizeOf(dummy) * 2);
                        _listener.IOControl(IOControlCode.KeepAliveValues, inOptionValues, null);
                        #endregion

                        if (_connections.Count >= _maxConnections)
                        {
                            OnErrorEvent(ErrorType.MaxConnect, "Server busy!", stx);

                            DropConnection(stx);
                        }
                        else
                        {
                            _connections.Add(stx);
                            ThreadPool.QueueUserWorkItem(AcceptConnection, stx);
                        }
                        _listener.BeginAccept(ConnectionReady, null);
                    }
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "ConnectionReady Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            private void AcceptConnection_Handler(object state)
            {
                try
                {
                    _Bgz_ConnectionState stx = state as _Bgz_ConnectionState;
                    try
                    {
                        OnAcceptEvent(stx);

                        if (stx.Connected)
                            stx._conn.BeginReceive(stx._buffer, 0, 0, SocketFlags.None, ReceivedDataReady, stx);
                    }
                    catch (Exception ex)
                    {
                        DropConnection(stx);

                        if (Debug)
                        {
                            OnErrorEvent(ErrorType.Catch, "AcceptConnection.1 Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", stx);
                        }
                    }
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "AcceptConnection.2 Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            private void ReceivedDataReady_Handler(IAsyncResult ar)
            {
                try
                {
                    _Bgz_ConnectionState stx = ar.AsyncState as _Bgz_ConnectionState;

                    if (this._listener == null)
                    {
                        lock (_stopLock)
                        {
                            if (!_sotpMessage)
                            {
                                OnErrorEvent(ErrorType.DisAccept, "服务器关闭了监听!", null);
                                _sotpMessage = true;
                            }
                        }
                        return;
                    }

                    if (stx._conn == null) return;

                    stx._conn.EndReceive(ar);

                    if (stx.AvailableData == 0)
                    {
                        DropConnection(stx);
                        return;
                    }
                    try
                    {
                        lock (this)
                        {
                            OnReceiveBeginEvent(stx);

                            #region receive

                            stx._buffer = new byte[0];
                            stx._count = 0;
                            stx._dataStream.SetLength(0);
                            stx._dataStream.Position = 0;
                            if (stx._getonceall)
                            {
                                stx._buffer = new byte[stx.AvailableData];
                                int ret = stx.Read(stx._buffer, 0, stx._buffer.Length);
                                if (ret > 0)
                                {
                                    stx._dataStream.Write(stx._buffer, 0, stx._buffer.Length);
                                    stx._count++;
                                    OnReceiveingEvent(stx);
                                }
                            }
                            else
                            {
                                while (stx.AvailableData > 0)
                                {
                                    if (stx.AvailableData > _bufferSize)
                                        stx._buffer = new byte[_bufferSize];
                                    else
                                        stx._buffer = new byte[stx.AvailableData];
                                    int ret = stx.Read(stx._buffer, 0, stx._buffer.Length);
                                    if (ret > 0)
                                    {
                                        stx._dataStream.Write(stx._buffer, 0, stx._buffer.Length);
                                        stx._count++;
                                        OnReceiveingEvent(stx);
                                    }
                                }
                            }
                            #endregion

                            OnReceiveEndEvent(stx);
                        }

                        if (stx._conn == null) return;
                        if (stx._conn.Connected)
                        {
                            stx._buffer = new byte[0];
                            stx._count = 0;
                            stx._conn.BeginReceive(stx._buffer, 0, 0, SocketFlags.None, ReceivedDataReady, stx);
                        }
                    }
                    catch (Exception ex)
                    {
                        if (this._listener == null)
                        {
                            lock (_stopLock)
                            {
                                if (!_sotpMessage)
                                {
                                    OnErrorEvent(ErrorType.DisAccept, "服务器关闭了监听!", null);
                                    _sotpMessage = true;
                                }
                            }
                            return;
                        }

                        if (stx._conn != null)
                            DropConnection(stx);
                        if (Debug)
                        {
                            OnErrorEvent(ErrorType.Catch, "ReceivedDataReady.1 Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", stx);
                        }
                   }
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "ReceivedDataReady.2 Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            private void DropConnection(_Bgz_ConnectionState stx)
            {
                try
                {
                    lock (this)
                    {
                        if (_listener == null)
                        {
                            lock (_stopLock)
                            {
                                if (!_sotpMessage)
                                {
                                    OnErrorEvent(ErrorType.DisAccept, "服务器关闭了监听!", null);
                                    _sotpMessage = true;
                                }
                            }
                            return;
                        }
                        OnDropConnectEvent(stx);
                        if (_connections.Contains(stx)) _connections.Remove(stx);

                        if (stx._conn != null)
                        {
                            IPEndPoint info = (IPEndPoint)stx._conn.RemoteEndPoint;
                            string str = info.Address.ToString() + ":" + info.Port.ToString();
                            OnErrorEvent(ErrorType.DisAccept, "关闭了远程连接[" + str + "]!", null);
                            if (stx._conn.Connected)
                                stx._conn.Close();
                        }
                    }
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "DropConnection Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            private void SendCallback(IAsyncResult ar)
            {
                try
                {
                    Socket client = (Socket)ar.AsyncState;
                    int bytesSent = client.EndSend(ar);
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "Send Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
                finally
                {
                    sendDone.Set();
                }
            }
     
            #endregion

            #region Public Methods

            public void Start()
            {
                Start(false);
            }
     
            public void Start(bool optionValue)
            {
                try
                {
                    _listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

                    #region 处理Socket端口复用
                    _listener.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, optionValue);
                    #endregion

                    _connections = new List<_Bgz_ConnectionState>(); ;
                    ConnectionReady = new AsyncCallback(ConnectionReady_Handler);
                    AcceptConnection = new WaitCallback(AcceptConnection_Handler);
                    ReceivedDataReady = new AsyncCallback(ReceivedDataReady_Handler);

                    _listener.Bind(new IPEndPoint(IPAddress.Parse(_listenerIp), _port));
                    _listener.Listen(_backlog);

                    _Bgz_ConnectionState stx = new _Bgz_ConnectionState(_listener);
                    OnBindEvent(stx);

                    _sotpMessage = false;
                    _stopLock = new object();
                    _listener.BeginAccept(ConnectionReady, null);
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "Start Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            public void Send(byte[] msg)
            {
                try
                {
                    foreach (Socket s in ClientSockets)
                    {
                        Send(s, msg);
                    }
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "Send Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            public void Send(Socket ClientSocket, byte[] msg)
            {
                try
                {
                    if (ClientSocket.Connected == false)
                    {
                        OnErrorEvent(ErrorType.DisConnect, "未与服务器建立链接,导致发送数据失败!", null);
                    }
                    ClientSocket.Send(msg);
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "Send Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            public void SendAsync(Socket ClientSocket, byte[] msg)
            {
                try
                {
                    if (ClientSocket.Connected == false)
                    {
                        throw (new Exception("没有连接客户端不可以发送信息!"));
                    }

                    byte[] buffer;
                    int count = msg.Length;
                    int cur = 0;
                    while (count > 0)
                    {
                        if (count > this._bufferSize)
                            buffer = new byte[this._bufferSize];
                        else
                            buffer = new byte[count];

                        for (int i = 0; i < buffer.Length; i++)
                        {
                            buffer[i] = msg[cur + i];
                        }
                        count -= buffer.Length;

                        cur += buffer.Length;

                        ClientSocket.BeginSend(buffer, 0, buffer.Length, 0, new AsyncCallback(SendCallback), ClientSocket);
                        sendDone.WaitOne();
                    }
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "Send Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            public void SendAsync(Socket ClientSocket, Stream Astream)
            {
                try
                {
                    if (ClientSocket.Connected == false)
                    {
                        throw (new Exception("没有连接客户端不可以发送信息!"));
                    }

                    byte[] buffer;
                    long count = Astream.Length;
                    while (count > 0)
                    {
                        if (count > this._bufferSize)
                            buffer = new byte[this._bufferSize];
                        else
                            buffer = new byte[count];

                        Astream.Read(buffer, 0, buffer.Length);
                        count -= buffer.Length;
                        ClientSocket.BeginSend(buffer, 0, buffer.Length, 0, new AsyncCallback(SendCallback), ClientSocket);
                        sendDone.WaitOne();
                    }
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "Send Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            public void Stop()
            {
                try
                {
                    lock (this)
                    {
                        foreach (object obj in _connections)
                        {
                            _Bgz_ConnectionState stx = obj as _Bgz_ConnectionState;
                            OnDropConnectEvent(stx);

                            stx._conn.Shutdown(SocketShutdown.Both);
                            stx._conn.Close();
                        }
                        _connections.Clear();

                        _listener.Close();
                        _listener = null;
                    }
                }
                catch (Exception ex)
                {
                    if (Debug)
                    {
                        OnErrorEvent(ErrorType.Catch, "Stop Error![Message]:\r\n" + ex.Message + "[StackTrace]:\r\n" + ex.StackTrace + "\r\n", null);
                    }
                }
            }

            #endregion

            #region property
            /// <summary>
            /// 获取最大的连接池大小
            /// </summary>
            public int MaxConnections
            {
                get
                {
                    return _maxConnections;
                }
            }

     
            /// <summary>
            /// 获取挂起连接队列的最大长度
            /// </summary>
            public int BackLog
            {
                get
                {
                    return _backlog;
                }
            }

            public int BufferSize
            {
                get
                {
                    return _bufferSize;
                }
            }

            /// <summary>
            /// 获取当前连接池的容量
            /// </summary>
            public int CurrentConnections
            {
                get
                {
                    lock (this) { return _connections.Count; }
                }
            }

            public Socket[] ClientSockets
            {
                get
                {
                    Socket[] sockets = new Socket[this._connections.Count];
                    for (int i = 0; i < this._connections.Count; i++)
                    {
                        sockets[i] = this._connections[i]._conn;
                    }
                    return sockets;
                }
            }

            public bool Debug
            {
                get
                {
                    return _debug;
                }
                set
                {
                    _debug = value;
                }
            }
            #endregion

        }

    }


    ==========================================================

    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Text;
    using System.Windows.Forms;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;
    using Common.TcpLib;
    using Common;

    namespace WindowsServer
    {
        public partial class ServerY : Form
        {
            ThreadView tv;
            TcpServerY tcpserver;

            public ServerY()
            {
                InitializeComponent();

                tv = new ThreadView(this,0);
                tv.OnUpdateUIEventDelegate = new _Bgz_OnUpdateUI(_UpdateUI);
            }

            private void btConnect_Click(object sender, EventArgs e)
            {
                tcpserver = new TcpServerY(int.Parse(this.textBox1.Text));
                tcpserver.FOnAcceptEventDelegate = new _Bgz_OnAcceptEventDelegate(_OnAccept);
                tcpserver.FOnBindEventDelegate = new _Bgz_OnBindEventDelegate(_OnBind);
                tcpserver.FOnDropConnectEventDelegate = new _Bgz_OnDropConnectEventDelegate(_OnDropConnect);
                tcpserver.FOnErrorEventDelegate = new _Bgz_OnErrorEventDelegate(_OnError);
                tcpserver.FOnReceiveBeginEventDelegate = new _Bgz_OnReceiveBeginEventDelegate(_OnReceiveBegin);
                tcpserver.FOnReceiveingEventDelegate = new _Bgz_OnReceiveingEventDelegate(_OnReceiveing);
                tcpserver.FOnReceiveEndEventDelegate = new _Bgz_OnReceiveEndEventDelegate(_OnReceiveEnd);
                tcpserver.Debug = true;
                tcpserver.Start(true);
                this.btConnect.Enabled = false;
            }

            private void btClose_Click(object sender, EventArgs e)
            {
                tcpserver.Stop();
                this.btConnect.Enabled = true;
            }

            public void _OnAccept(_Bgz_ConnectionState state)
            {
                string str = "远程端口[" + state.StrRemoteEndPoint + "]访问服务器!#";
                tv.ShowState(str, "rtbReceiveMessage");
            }

            public void _OnBind(_Bgz_ConnectionState state)
            {
                string str = "建立服务器监听[" + state.StrLocalEndPoint + "]#";
                tv.ShowState( str , "rtbReceiveMessage");
            }

            public void _OnDropConnect(_Bgz_ConnectionState state)
            {
                //string str = "关闭了["+state.StrRemoteEndPoint +"]的连接!#";
                //tv.ShowState(str , "rtbReceiveMessage");
            }

            public void _OnError(ErrorType errortype, string errormsg, _Bgz_ConnectionState state)
            {
                tv.ShowState(errormsg, "rtbReceiveMessage");
             }


             public void _OnReceiveBegin(_Bgz_ConnectionState state)
             {
                 //设置接收数据包的处理
                 //count: 包的接收次数
                 //getonceall: 是否一次性接收 如果设置为false则接所设置的默认缓冲区大小bufferSize分批次接收
                 state._count = 0;
                 state._getonceall = true;

                 string str = ">>>>>>> Receive Begin from [" + state.StrRemoteEndPoint + "]#";
                 tv.ShowState(str, "rtbReceiveMessage");
             }

             public void _OnReceiveing(_Bgz_ConnectionState state)
             {
                 //如非必要建议不要在此处理 服务器接收数据片段
                 //string str = Encoding.UTF8.GetString(state._buffer);
                 //tv.ShowState(state._count.ToString() + ">>>", "rtbReceiveMessage");
                 //tv.ShowState(str, "rtbReceiveMessage");
             }

             long i = 0;
             public void _OnReceiveEnd(_Bgz_ConnectionState state)
             {
                 string str = Encoding.UTF8.GetString(state._buffer);
                 tv.ShowState(str, "rtbReceiveMessage");

                 tv.ShowState(">>>>>>> Receive End frm  [" + state.StrRemoteEndPoint + "]#", "rtbReceiveMessage");

                 //回写客户端
                 System.Threading.Interlocked.Increment(ref i);
                 str = i.ToString() + ":" + str;
                 tcpserver.Send(Encoding.UTF8.GetBytes(str));
             }
           
            #region 跨线程窗体控件操作
            private void _UpdateUI(object sender, MessageEvents e)
            {
                switch (e.Control)
                {
                    case "rtbReceiveMessageApp":
                        this.rtbReceiveMessage.AppendText(e.Msg);
                        this.rtbReceiveMessage.ScrollToCaret();
                        break;
                    case "rtbReceiveMessage":
                    default:
                        this.rtbReceiveMessage.AppendText(e.Msg + "\r\n");
                        this.rtbReceiveMessage.ScrollToCaret();
                        break;
                }
            }
            #endregion
        }
    }

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  • 原文地址:https://www.cnblogs.com/bigmouthz/p/946769.html
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