• Cocos2d-x3.3它DrawPrimitivesTest分析


    1、代码列表


    2、VisibleRect类

    该类是test-cpp自带工具类

    3、HelloWorldScene类

    同前面代码

    4、DrawPrimitivesDemo类

    1).h文件

    #include "cocos2d.h"
    #include "ui/CocosGUI.h"
    #include "VisibleRect.h"
    #include "renderer/CCRenderer.h"
    #include "renderer/CCCustomCommand.h"
    
    USING_NS_CC;
    using namespace ui;
    
    class DrawPrimitivesDemo : public Scene
    {
    public:
        CREATE_FUNC(DrawPrimitivesDemo);
        virtual bool init();
    };
    
    class BaseTest : public cocos2d::Layer
    {
    public:
        CREATE_FUNC(BaseTest);
        std::string title() const;
        virtual std::string subtitle() const;
        
        void restartCallback(Ref* sender);//又一次运行当前test
        void nextCallback(Ref* sender);//下一个test
        void backCallback(Ref* sender);//上一个test
        virtual bool init();
        void menuCloseCallback(cocos2d::Ref* pSender);//关闭菜单回调函数
    };
    
    class DrawPrimitivesTest : public BaseTest
    {
    public:
        CREATE_FUNC(DrawPrimitivesTest);
        virtual bool init();
        virtual std::string subtitle() const override;
        virtual void draw(Renderer* renderer,const Mat4 &transform,uint32_t flags) override;
        
    protected:
        void onDraw(const Mat4 &transform,uint32_t flags);
        CustomCommand _customCommand;
    };
    
    class DrawNodeTest : public BaseTest
    {
    public:
        CREATE_FUNC(DrawNodeTest);
        virtual bool init();
        virtual std::string subtitle() const override;
    };

    2).cpp文件

    #include "DrawPrimitivesDemo.h"
    #include "renderer/CCRenderer.h"
    #include "renderer/CCCustomCommand.h"
    #define CL(__className__) [](){ return __className__::create();}
    static int sceneIdx = -1;
    
    typedef Layer* (*NEWDRAWPRIMITIVESFUNC)();
    #define DRAWPRIMITIVES_CREATE_FUNC(className) 
    static Layer* create##className() 
    { return new className(); }
    
    static std::function<Layer*()> createFunctions[] =
    {
        CL(DrawPrimitivesTest),
        CL(DrawNodeTest),
    };
    
    #define MAX_LAYER    (sizeof(createFunctions) / sizeof(createFunctions[0]))
    
    static Layer* nextAction()
    {
        sceneIdx++;
        sceneIdx = sceneIdx % MAX_LAYER;
        
        auto layer = (createFunctions[sceneIdx])();
    //    layer->autorelease();
        
        return layer;
    }
    
    static Layer* backAction()
    {
        sceneIdx--;
        int total = MAX_LAYER;
        if( sceneIdx < 0 )
            sceneIdx += total;
        
        auto layer = (createFunctions[sceneIdx])();
    //    layer->autorelease();
        
        return layer;
    }
    
    static Layer* restartAction()
    {
        auto layer = (createFunctions[sceneIdx])();
    //    layer->autorelease();
        
        return layer;
    }
    
    bool BaseTest::init()
    {
        bool bRet = false;
        do{
            CC_BREAK_IF(!Layer::init());
            
            Size visibleSize = Director::getInstance()->getVisibleSize();
            Vec2 origin = Director::getInstance()->getVisibleOrigin();
            
            /////////////////////////////
            // 2. add a menu item with "X" image, which is clicked to quit the program
            //    you may modify it.
            
            // add a "close" icon to exit the progress. it's an autorelease object
            auto closeItem = MenuItemImage::create(
                                                   "CloseNormal.png",
                                                   "CloseSelected.png",
                                                   CC_CALLBACK_1(BaseTest::menuCloseCallback, this));
            closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                        origin.y + visibleSize.height - closeItem->getContentSize().height/2));
            
            // create menu, it's an autorelease object
            auto menu1 = Menu::create(closeItem, NULL);
            menu1->setPosition(Vec2::ZERO);
            this->addChild(menu1, 1);
            
            std::string str = title();
            const char * pTitle = str.c_str();
            TTFConfig ttfConfig("tahoma.ttf", 35);
            auto label = Label::createWithTTF(ttfConfig,pTitle);
            addChild(label, 9999);
            label->setPosition( Vec2(VisibleRect::center().x, VisibleRect::top().y - 30) );
            
            std::string strSubtitle = subtitle();
            if( ! strSubtitle.empty() )
            {
                ttfConfig.fontFilePath = "tahoma.ttf";
                ttfConfig.fontSize = 30;
                auto l = Label::createWithTTF(ttfConfig,strSubtitle.c_str());
                addChild(l, 9999);
                l->setPosition( Vec2(VisibleRect::center().x, VisibleRect::top().y - 100) );
            }
            
            auto item1 = MenuItemFont::create("backCallback", CC_CALLBACK_1(BaseTest::backCallback, this) );
            auto item2 = MenuItemFont::create("restartCallback", CC_CALLBACK_1(BaseTest::restartCallback, this) );
            auto item3 = MenuItemFont::create("nextCallback", CC_CALLBACK_1(BaseTest::nextCallback, this) );
            
            auto menu = Menu::create(item1, item2, item3, NULL);
            
            menu->setPosition(Vec2::ZERO);
            item1->setPosition(Vec2(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
            item2->setPosition(Vec2(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2));
            item3->setPosition(Vec2(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
            
            addChild(menu, 9999);
    
            bRet = true;
        }while(0);
        return bRet;
    }
    
    void BaseTest::menuCloseCallback(Ref* pSender)
    {
    #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
        MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
        return;
    #endif
        
        Director::getInstance()->end();
        
    #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        exit(0);
    #endif
    }
    
    void BaseTest::restartCallback(cocos2d::Ref *sender)
    {
        auto s = new (std::nothrow) DrawPrimitivesDemo();
        s->addChild(restartAction());
        Director::getInstance()->replaceScene(s);
        s->release();
    }
    
    void BaseTest::nextCallback(cocos2d::Ref *sender)
    {
        auto s = new (std::nothrow) DrawPrimitivesDemo();
        s->addChild(nextAction());
        Director::getInstance()->replaceScene(s);
        s->release();
    }
    
    void BaseTest::backCallback(cocos2d::Ref *sender)
    {
        auto s = new (std::nothrow) DrawPrimitivesDemo();
        s->addChild(backAction());
        Director::getInstance()->replaceScene(s);
        s->release();
    }
    
    std::string BaseTest::title() const
    {
        return "DrawPrimitives Test";
    }
    
    std::string BaseTest::subtitle() const
    {
        return "";
    }
    
    bool DrawPrimitivesDemo::init()
    {
        bool bRet = false;
        do{
            CC_BREAK_IF(!Scene::init());
            
            auto layer = nextAction();
            addChild(layer);
            Director::getInstance()->replaceScene(this);
            
            bRet = true;
        }while(0);
        return bRet;
    }
    
    bool DrawPrimitivesTest::init()
    {
        bool bRet = false;
        do{
            CC_BREAK_IF(!BaseTest::init());
            
            
            bRet = true;
        }while(0);
        return bRet;
    }
    
    void DrawPrimitivesTest::draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t flags)
    {
        //重写draw函数,回调onDraw函数
        _customCommand.init(_globalZOrder);
        _customCommand.func = CC_CALLBACK_0(DrawPrimitivesTest::onDraw, this, transform,flags);
        renderer->addCommand(&_customCommand);
    }
    
    void DrawPrimitivesTest::onDraw(const cocos2d::Mat4 &transform, uint32_t flags)
    {
        //初始化
        Director* director = Director::getInstance();
        director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
        director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
    
        //画线
        CHECK_GL_ERROR_DEBUG();
        DrawPrimitives::drawLine(VisibleRect::leftBottom(), VisibleRect::rightTop());//參数是2个Vec2对象
    
        //画线
        CHECK_GL_ERROR_DEBUG();
        glLineWidth(5.0f);//设置线条宽度
        DrawPrimitives::setDrawColor4B(255, 0, 0, 255);//设置颜色
        DrawPrimitives::drawLine(VisibleRect::leftTop(), VisibleRect::rightBottom());
        
        //画点
        CHECK_GL_ERROR_DEBUG();
        DrawPrimitives::setPointSize(64);//设置点大小
        DrawPrimitives::setDrawColor4B(0, 255, 255, 255);//设置颜色
        DrawPrimitives::drawPoint(VisibleRect::center());//參数Vec2对象,表示圆心的位置
        
        //画多个点
        CHECK_GL_ERROR_DEBUG();
        Vec2 points[] = {Vec2(60,160),Vec2(70,170),Vec2(60,170),Vec2(70,160)};
        DrawPrimitives::setPointSize(4);
        DrawPrimitives::setDrawColor4B(0, 255, 255, 255);
        DrawPrimitives::drawPoints(points, 4);//參数依次为圆心Vec2和点的个数
        
        //画圆圈
        CHECK_GL_ERROR_DEBUG();
        glLineWidth(16);
        DrawPrimitives::setDrawColor4B(0, 255, 0, 255);
        DrawPrimitives::drawCircle(VisibleRect::center(), 100, 0, 10, false);//參数依次为:圆心、半径、角度、段数、是否画出一条半径
        //画圆圈
        CHECK_GL_ERROR_DEBUG();
        glLineWidth(2);
        DrawPrimitives::setDrawColor4B(0, 255, 255, 255);
        DrawPrimitives::drawCircle(VisibleRect::center(), 50, CC_DEGREES_TO_RADIANS(90), 50, true);
        
        //画实心圆
        CHECK_GL_ERROR_DEBUG();
        glLineWidth(2);//线条宽度
        DrawPrimitives::setDrawColor4B(255, 0, 255, 255);//线条颜色
        //參数依次为:圆心、半径、角度、段数、X轴缩放系数、Y轴缩放系数
        DrawPrimitives::drawSolidCircle(VisibleRect::center() + Vec2(140,0), 40, CC_DEGREES_TO_RADIANS(90), 50, 1.0f, 1.0f);
        
        //画多边形图形,不闭合
        CHECK_GL_ERROR_DEBUG();
        glLineWidth(10);
        Vec2 vertices[] = {Vec2(0,0),Vec2(50,50),Vec2(100,50),Vec2(100,100),Vec2(50,100)};
        DrawPrimitives::drawPoly(vertices, 5, false);//參数依次为多边形定点、定点数、是否闭合
    
        //绘制填充多边形
        CHECK_GL_ERROR_DEBUG();
        glLineWidth(1);
        Vec2 filledVertices[] = {Vec2(0,120),Vec2(50,120),Vec2(50,170),Vec2(25,200),Vec2(0,170)};
        DrawPrimitives::drawSolidPoly(filledVertices, 5, Color4F(0.5f,0.5f,1,1));//參数依次为定点、顶点个数、填充颜色
    
        //绘制多边形,闭合
        DrawPrimitives::setDrawColor4B(255, 0, 255, 255);
        glLineWidth(2);
        Vec2 vertices2[] = {Vec2(90,330),Vec2(90,530),Vec2(150,500)};
        DrawPrimitives::drawPoly(vertices2, 3, true);
        
        //绘制贝塞尔曲线
        CHECK_GL_ERROR_DEBUG();
        //參数依次为起点、控制点、终点、段数
        DrawPrimitives::drawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50);
        //画贝塞尔曲线
        CHECK_GL_ERROR_DEBUG();
        //參数依次为起点、控制点1、控制点2、终点、段数
        DrawPrimitives::drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x + 30,VisibleRect::center().y + 50), Vec2(VisibleRect::center().x + 60,VisibleRect::center().y - 50), VisibleRect::right(), 100);
        //画填充闭合曲线
        CHECK_GL_ERROR_DEBUG();
        Vec2 vertices3[] = {Vec2(90,160), Vec2(100,190), Vec2(150,190), Vec2(140,160)};
        DrawPrimitives::drawSolidPoly(vertices3, 4, Color4F(1,1,0,1));//參数依次为顶点、顶点个数、填充颜色
        
        glLineWidth(1);
        DrawPrimitives::setDrawColor4B(255, 255, 255, 255);
        DrawPrimitives::setPointSize(1);
        
        CHECK_GL_ERROR_DEBUG();
        director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
        
    }
    
    std::string DrawPrimitivesTest::subtitle() const
    {
        return "draw primitives";
    }
    
    bool DrawNodeTest::init()
    {
        bool bRet = false;
        do{
            CC_BREAK_IF(!BaseTest::init());
            
            auto s = Director::getInstance()->getWinSize();
            
            //add DrawNode
            auto draw = DrawNode::create();
            addChild(draw,10);
            
            //draw point,參数依次为位置、Size、填充颜色
            draw->drawPoint(Vec2(s.width/2 - 120,s.height/2 - 120),10 , Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
            draw->drawPoint(Vec2(s.width/2 + 120,s.height/2 + 120),10 , Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
            
            //draw points,同上
            Vec2 position[] = {Vec2(60,60),Vec2(70,70),Vec2(60,70),Vec2(70,60)};
            draw->drawPoints(position, 4, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
            
            //draw a line,參数依次为起点、终点、颜色
            draw->drawLine(Vec2(0,0), Vec2(s.width,s.height), Color4F(1.0, 0.0, 0.0, 0.5));
            
            //draw a rectangle,绘制剪裁点。參数为剪裁起点、终点、颜色
            draw->drawRect(Vec2(23,123), Vec2(7,100), Color4F(1, 1, 0, 1));
            
            //draw circle。绘制圆圈,參数依次为:圆心、半径、角度、段数、是否绘制一条半径、X轴缩放、Y轴缩放、颜色
            draw->drawCircle(VisibleRect::center() + Vec2(140,0), 100, CC_DEGREES_TO_RADIANS(90), 50, true, 1.0f, 2.0f, Color4F(1.0, 0.0, 0.0, 0.5));
            draw->drawCircle(VisibleRect::center() - Vec2(140,0), 50, CC_DEGREES_TO_RADIANS(90), 30, false, Color4F(CCRANDOM_0_1(),CCRANDOM_0_1(),CCRANDOM_0_1(),1));
            
            //Draw some beziers,參数依次为:起点、控制点、终点、段数、颜色
            draw->drawQuadBezier(Vec2(s.width - 150, s.height - 150), Vec2(s.width - 70, s.height - 10), Vec2(s.width - 10,s.height - 10), 10, Color4F(CCRANDOM_0_1(),CCRANDOM_0_1(),CCRANDOM_0_1(),0.5));
            draw->drawQuadBezier(Vec2(0,s.height), Vec2(s.width/2,s.height/2), Vec2(s.width,s.height), 50, Color4F(CCRANDOM_0_1(),CCRANDOM_0_1(),CCRANDOM_0_1(),0.5));
            //參数依次为:起点、控制点1、控制点2、终点、段数、颜色
            draw->drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x+30,VisibleRect::center().y+50), Vec2(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
            draw->drawCubicBezier(Vec2(s.width - 250,40), Vec2(s.width - 70,100), Vec2(s.width - 30,250), Vec2(s.width - 10,s.height - 50), 10, Color4F(CCRANDOM_0_1(),CCRANDOM_0_1(),CCRANDOM_0_1(),0.5));
            
            auto array = PointArray::create(20);
            array->addControlPoint(Vec2(0,0));
            array->addControlPoint(Vec2(80,80));
            array->addControlPoint(Vec2(s.width - 80,80));
            array->addControlPoint(Vec2(s.width - 80,s.height - 80));
            array->addControlPoint(Vec2(80,s.height - 80));
            array->addControlPoint(Vec2(80,80));
            array->addControlPoint(Vec2(s.width/2,s.height/2));
            //绘制基本线条,參数依次为:点数组、张力、段数、颜色
            draw->drawCardinalSpline(array, 0.5, 50, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
    
            auto array2 = PointArray::create(20);
            array2->addControlPoint(Vec2(s.width/2,30));
            array2->addControlPoint(Vec2(s.width - 80,30));
            array2->addControlPoint(Vec2(s.width - 80,s.height - 80));
            array2->addControlPoint(Vec2(s.width/2,s.height - 80));
            array2->addControlPoint(Vec2(s.width/2,30));
            draw->drawCatmullRom(array2, 50,  Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
    
            //open random color poly,绘制多边形,不封闭
            Vec2 vertices[] = {Vec2(0,0),Vec2(50,50),Vec2(100,50),Vec2(100,100),Vec2(50,100)};
            draw->drawPoly(vertices, 5, false,  Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
            
            //closed random color poly。绘制多边形,封闭
            Vec2 vertices2[] = {Vec2(30,130), Vec2(30,230), Vec2(50,200)};
            draw->drawPoly(vertices2, 3, true,  Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
    
            //Draw 10 Circles,绘制圆圈
            for(int i = 0; i < 10; i++)
            {
                //參数依次为:圆心、半径、颜色
                draw->drawDot(Vec2(s.width/2,s.height/2), 10*(10-i), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
            }
            
            //Draw polygons绘制闭合多边形,參数依次是顶点、顶点个数、填充颜色、线条宽度、线条颜色
            Vec2 points[] = { Vec2(s.height/4,0), Vec2(s.width,s.height/5), Vec2(s.width/3*2,s.height) };
    //        draw->drawPolygon(points, sizeof(points) / sizeof(points[0]), Color4F(1,0,0,0.5), 4, Color4F(0,0,1,0.5));
    
            //star poly (triggers buggs)绘制多边形图形
            {
                const float o = 80;
                const float w = 20;
                const float h = 50;
                Vec2 star[] = {Vec2(o+w,o-h),Vec2(o+w*2,o),Vec2(o+w*2+h,o+w),Vec2(o+w*2,o+w*2)};
                //參数依次为:顶点、顶点个数、填充颜色、线条宽度、线条颜色
                draw->drawPolygon(star, sizeof(star) / sizeof(star[0]), Color4F(1,0,0,0.5), 1, Color4F(0,0,1,1));
            }
            //绘制多边形
            //star poly(doesn't trigger bug...order is important un tesselation is supported.
            {
                const float o=180;
                const float w=20;
                const float h=50;
                Vec2 star[] = {
                    Vec2(o,o), Vec2(o+w,o-h), Vec2(o+w*2, o),        // lower spike
                    Vec2(o + w*2 + h, o+w ), Vec2(o + w*2, o+w*2),    // right spike
                    Vec2(o +w, o+w*2+h), Vec2(o,o+w*2),               // top spike
                    Vec2(o -h, o+w), };                                    // left spike
    
                draw->drawPolygon(star,sizeof(star)/sizeof(star[0]), Color4F(1,0,0,0.5), 1, Color4F(0,0,1,1));
            }
    
            //draw a solid polygon。绘制填充多边形
            Vec2 vertices3[] = {Vec2(60,160), Vec2(70,190), Vec2(100,190), Vec2(90,160)};
            draw->drawSolidPoly(vertices3, 4, Color4F(1,1,0,1));//參数依次为:顶点、顶点个数、填充颜色
            
            //draw a solid rectangle//绘制剪裁图形。參数依次为:起点、终点、颜色
            draw->drawSolidRect(Vec2(10,10),Vec2(20,20), Color4F(1,1,0,1));
            
            //draw a solid circle绘制圆圈,參数依次为:终点、半径、角度、段数、X轴缩放、y轴缩放、颜色
            draw->drawSolidCircle(VisibleRect::center() + Vec2(140,0),40, CC_DEGREES_TO_RADIANS(90), 50, 2.0f, 2.0f, Color4F(0,1,0,1));
    
            //draw segment绘制线段,參数依次为:起点、终点、半径、颜色
            draw->drawSegment(Vec2(20,s.height), Vec2(20,s.height / 2), 10, Color4F(0,1,0,1));
            draw->drawSegment(Vec2(10,s.height/2), Vec2(s.width/2,s.height/2), 40, Color4F(1,0,1,0.5));
            
            //draw triangle绘制三角形
            draw->drawTriangle(Vec2(10,10), Vec2(70,30), Vec2(100,140),  Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
            
            
            
            bRet = true;
        }while(0);
        return bRet;
    }
    
    std::string DrawNodeTest::subtitle() const
    {
        return "Draw Node test";
    }

    5、效果图




    版权声明:本文博客原创文章。博客,未经同意,不得转载。

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  • 原文地址:https://www.cnblogs.com/bhlsheji/p/4675252.html
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