• 情人节玫瑰花


    使用了多个不同的形状图来组成这朵代码玫瑰。共使用了 31 个形状:24 个花瓣,4 个萼片,2 个叶子和 1 根花茎,其中每一个形状图都用代码进行描绘。

    首先,来定义一个采样范围:

    <script>
    function surface(a, b) { 
        // 使用 a 和 b 作为采样范围的参数
        return {
            x: a*50,
            y: b*50
        };
        // 该表面是一个 50*50 单元区域
    }
    </script>

    编写形状描绘代码:

    <script>
    var canvas = document.body.appendChild(document.createElement("canvas")),
        context = canvas.getContext("2d"),
        a, b, position;
    
    for (a = 0; a < 1; a += .1) {
        for (b = 0; b < 1; b += .1) {
            position = surface(a, b);
            context.fillRect(position.x, position.y, 1, 1);
        }
    }
    </script>

    看到的效果是这样的:

    看到的效果是这样的:

    因为采样间隔越来越密集,点越来越接近,到最高密度时,相邻点之间的距离小于一个像素,肉眼就看不到间隔(见 0.01)。为了不造成太大的视觉差,再进一步缩小采样间隔,此时,绘制区已经填满(比较结果为 0.01 和 0.001)。

    接下来,我用这个公式来绘制一个圆形:(X-X0)^ 2 +(Y-Y0)^ 2 <半径^ 2,其中(X0,Y0)为圆心:

    <script>
    function surface(a, b) {
        var x = a * 100,
            y = b * 100,
            radius = 50,
            x0 = 50,
            y0 = 50;
        if ((x - x0) * (x - x0) + (y - y0) * (y - y0) < radius * radius) {
            // 圆内
            return {
                x: x,
                y: y
            };
        } else {
            // 圆外
            return null;
        }
    }
    </script>

    为了防止溢出,还要加上一个采样条件

    <script>
    if (position = surface(a, b)) {
        context.fillRect(position.x, position.y, 1, 1);
    }
    </script>

    现在让圆变形,以使它看起来更像是一个花瓣:

    <script>
    function surface(a, b) {
        var x = a * 100,
            y = b * 100,
            radius = 50,
            x0 = 50,
            y0 = 50;
    
        if ((x - x0) * (x - x0) + (y - y0) * (y - y0) < radius * radius) {
            return {
                x: x,
                y: y * (1 + b) / 2 // 变形
            };
        } else {
            return null;
        }
    }

    添加色彩

    <script>
    function surface(a, b) {
        var x = a * 100,
            y = b * 100,
            radius = 50,
            x0 = 50,
            y0 = 50;
    
        if ((x - x0) * (x - x0) + (y - y0) * (y - y0) < radius * radius) {
            return {
                x: x,
                y: y * (1 + b) / 2,
                r: 100 + Math.floor((1 - b) * 155), // 添加梯度
                g: 50,
                b: 50
            };
        } else {
            return null;
        }
    }
    
    for (a = 0; a < 1; a += .01) {
        for (b = 0; b < 1; b += .001) {
            if (point = surface(a, b)) {
                context.fillStyle = "rgb(" + point.r + "," + point.g + "," + point.b + ")";
                context.fillRect(point.x, point.y, 1, 1);
            }
        }
    }

    3D 曲面和透视投影

    定义三维表面

    <script>
    function surface(a, b) {
        var angle = a * Math.PI * 2,
            radius = 100,
            length = 400;
    
        return {
            x: Math.cos(angle) * radius,
            y: Math.sin(angle) * radius,
            z: b * length - length / 2, // 减去一般的长度,使得焦点在三维坐标中心点(0,0,0)
            r: 0,
            g: Math.floor(b * 255),
            b: 0
        };
    }
    </script>

    添加投影透视图

    <script>
    var pX, pY,  // 画布 X 和 Y 轴的坐标
        perspective = 350,
        halfHeight = canvas.height / 2,
        halfWidth = canvas.width / 2,
        cameraZ = -700;
    
    for (a = 0; a < 1; a += .001) {
        for (b = 0; b < 1; b += .01) {
            if (point = surface(a, b)) {
                pX = (point.x * perspective) / (point.z - cameraZ) + halfWidth;
                pY = (point.y * perspective) / (point.z - cameraZ) + halfHeight;
                context.fillStyle = "rgb(" + point.r + "," + point.g + "," + point.b + ")";
                context.fillRect(pX, pY, 1, 1);
            }
        }
    }
    </script>

    z-buffer

    在为物件进行着色时,执行“隐藏面消除”工作,使隐藏物件背后的部分就不会被显示出来。

    <script>
    var zBuffer = [],
        zBufferIndex;
    
    for (a = 0; a < 1; a += .001) {
        for (b = 0; b < 1; b += .01) {
            if (point = surface(a, b)) {
                pX = Math.floor((point.x * perspective) / (point.z - cameraZ) + halfWidth);
                pY = Math.floor((point.y * perspective) / (point.z - cameraZ) + halfHeight);
                zBufferIndex = pY * canvas.width + pX;
                if ((typeof zBuffer[zBufferIndex] === "undefined") || (point.z < zBuffer[zBufferIndex])) {
                    zBuffer[zBufferIndex] = point.z;
                    context.fillStyle = "rgb(" + point.r + "," + point.g + "," + point.b + ")";
                    context.fillRect(pX, pY, 1, 1);
                }
            }
        }
    }
    </script>

    旋转-欧拉旋转

    将之前编写的管状物进行旋转,实现绕 Y 轴旋转:

    <script>
        var angle = a * Math.PI * 2,
            radius = 100,
            length = 400,
            x = Math.cos(angle) * radius,
            y = Math.sin(angle) * radius,
            z = b * length - length / 2,
            yAxisRotationAngle = -.4, // 弧度
            rotatedX = x * Math.cos(yAxisRotationAngle) + z * Math.sin(yAxisRotationAngle),
            rotatedZ = x * -Math.sin(yAxisRotationAngle) + z * Math.cos(yAxisRotationAngle);
    
        return {
            x: rotatedX,
            y: y,
            z: rotatedZ,
            r: 0,
            g: Math.floor(b * 255),
            b: 0
        };
    }
    </script>

    关于采样时间,间隔过大过小都会引起极差的视觉感受,所以,需要设置合理的采样间隔,这里使用蒙特卡罗方法。

    <script>
    var i;
    
    window.setInterval(function () {
        for (i = 0; i < 10000; i++) {
            if (point = surface(Math.random(), Math.random())) {
                pX = Math.floor((point.x * perspective) / (point.z - cameraZ) + halfWidth);
                pY = Math.floor((point.y * perspective) / (point.z - cameraZ) + halfHeight);
                zBufferIndex = pY * canvas.width + pX;
                if ((typeof zBuffer[zBufferIndex] === "undefined") || (point.z < zBuffer[zBufferIndex])) {
                    zBuffer[zBufferIndex] = point.z;
                    context.fillStyle = "rgb(" + point.r + "," + point.g + "," + point.b + ")";
                    context.fillRect(pX, pY, 1, 1);
                }
            }
        }
    }, 0);
    </script>

    完整版

    <!DOCTYPE HTML>
    <html>  
    <head>  
    <title>Rose</title>  
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">  
    </head>  
    <body style="margin-left:200px">  
    <div style="text-align: center"> 
        <canvas id="c"></canvas> 
    </div>
    
    <script type="text/javascript">
        var canvas = document.getElementsByTagName('canvas')[0];
        var context = canvas.getContext('2d'); 
    
        var a = context; 
        var b = document.body;
        var c = canvas;
    
        document.body.clientWidth; 
        var zBuffer = []; 
        var SIZE = 777;
        canvas.width = canvas.height = SIZE;
        var h = -350; 
    
        function surface(a, b, c) {  
            if (c > 60) {  
                return {   
                    x : Math.sin(a * 7) * (13 + 5 / (.2 + Math.pow(b * 4, 4)))  - Math.sin(b) * 50,  
                    y : b * SIZE + 50,   
                    z : 625 + Math.cos(a * 7)   * (13 + 5 / (.2 + Math.pow(b * 4, 4))) + b * 400,  
                    r : a * 1 - b / 2,  g : a  };  
                } 
    
            var A = a * 2 - 1;
            var B = b * 2 - 1; 
    
            if (A * A + B * B < 1) {
            if (c > 37) { 
                var j = c & 1;  
                var n = j ? 6 : 4;   
                var o = .5 / (a + .01) + Math.cos(b * 125) * 3 - a * 300;  
                var w = b * h;  
                return {   
                    x : o * Math.cos(n) + w * Math.sin(n) + j * 610 - 390,  
                    y : o * Math.sin(n) - w * Math.cos(n) + 550 - j * 350,  
                    z : 1180 + Math.cos(B + A) * 99 - j * 300,  
                    r : .4  - a  * .1   + Math.pow(1 - B * B, -h * 6)  * .15  - a  * b  * .4   + Math.cos(a + b)  / 5   + Math.pow(Math.cos((o * (a + 1) + (B > 0 ? w  : -w)) / 25), 30) * .1 * (1 - B * B),  g : o / 1e3 + .7 - o * w * 3e-6
                };  
            }
    
            if (c > 32) {  
                c = c * 1.16 - .15;  
                var o = a * 45 - 20;  
                var w = b * b * h;  
                var z = o * Math.sin(c) + w * Math.cos(c) + 620;  
                return {  
                    x : o * Math.cos(c) - w * Math.sin(c),  
                    y : 28 + Math.cos(B * .5) * 99 - b * b * b * 60 - z / 2  - h,  
                    z : z,  
                    r : (b * b * .3 + Math.pow((1 - (A * A)), 7) * .15 + .3)  * b,  
                    g : b * .7  
                };  
            }
    
            var o = A * (2 - b) * (80 - c * 2);  
            var w = 99 - Math.cos(A) * 120 - Math.cos(b) * (-h - c * 4.9)  + Math.cos(Math.pow(1 - b, 7)) * 50 + c * 2;  
            var z = o * Math.sin(c) + w * Math.cos(c) + 700;  
            return {  
                x : o * Math.cos(c) - w * Math.sin(c),  
                y : B * 99 - Math.cos(Math.pow(b, 7)) * 50 - c / 3 - z  / 1.35 + 450,  z : z,  
                r : (1 - b / 1.2) * .9 + a * .1,  
                g : Math.pow((1 - b), 20) / 4 + .05  
            };  
            }  
        }   
    
    
    
        setInterval(function() {  
            for ( var i = 0; i < 10000; i++) {   
                var part = i % 46;   
                var c = part / .74;   
                var point = surface(Math.random(), Math.random(), c);  
                if (point) {  
                    var z = point.z;  
                    var x = parseInt(point.x * SIZE / z - h);  
                    var y = parseInt(point.y * SIZE / z - h);  
                    var zBufferIndex = y * SIZE + x;  
                    if ((typeof zBuffer[zBufferIndex] === "undefined")  || (zBuffer[zBufferIndex] > z)) {  
                        zBuffer[zBufferIndex] = z;   
                        var r = -parseInt(point.r * h);  var g = -parseInt(point.g * h);  
                        var b = -parseInt(point.r * point.r * -80);   
                        context.fillStyle = "rgb(" + r + "," + g + "," + b  + ")";  
                        context.fillRect(x, y, 1, 1);  
                    }  
                }  
            }  
        }, 0);  
    
    </script>
    
    </body>  
    </html>

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  • 原文地址:https://www.cnblogs.com/baby123/p/5065623.html
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