• zxing扫码--镭射线


    同步发表于http://avenwu.net/2015/09/15/zxing_view_finder_laser

    在很多应用中都有二维码扫描的需求,比如微信,通过扫描电脑二维码,实现用户登录授权;
    Google出品的zxing时比较出名的二维码扫描库,但是和其他开源组件不同,zxing包含了很多东西,同时github上的官方实例也较为复杂,如果初次接触,要很快集成扫码并自定UI并不容易;
    本文通过分析zxing官方app,揭开扫码镭射线的实现方案;

    https://github.com/zxing/zxing
    

    http://7u2jir.com1.z0.glb.clouddn.com/zxing-project.png

    http://7u2jir.com1.z0.glb.clouddn.com/zxing-github-component.png

    镭射线

    如下图,这是zxing实例的默认效果

    http://7u2jir.com1.z0.glb.clouddn.com/zxing-default.gif

    但是在很多情况下需要根据项目需求自定义,如类似微信的扫描框及扫描线

    http://7u2jir.com1.z0.glb.clouddn.com/zxing-laser.gif

    源码分析

    通过分析zxing项目可以知道扫描框对应的时一个自定义的view:ViewfinderView,但就这个类来说,代码量200左右

    /*
     * Copyright (C) 2008 ZXing authors
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *      http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    package com.google.zxing.client.android;
    
    import com.google.zxing.ResultPoint;
    import com.google.zxing.client.android.camera.CameraManager;
    
    import android.annotation.SuppressLint;
    import android.content.Context;
    import android.content.res.Resources;
    import android.graphics.Bitmap;
    import android.graphics.Canvas;
    import android.graphics.Paint;
    import android.graphics.Rect;
    import android.util.AttributeSet;
    import android.view.View;
    
    import java.util.ArrayList;
    import java.util.List;
    
    /**
     * This view is overlaid on top of the camera preview. It adds the viewfinder rectangle and partial
     * transparency outside it, as well as the laser scanner animation and result points.
     *
     * @author dswitkin@google.com (Daniel Switkin)
     */
    public final class ViewfinderView extends View {
    
      private static final int[] SCANNER_ALPHA = {0, 64, 128, 192, 255, 192, 128, 64};
      private static final long ANIMATION_DELAY = 80L;
      private static final int CURRENT_POINT_OPACITY = 0xA0;
      private static final int MAX_RESULT_POINTS = 20;
      private static final int POINT_SIZE = 6;
    
      private CameraManager cameraManager;
      private final Paint paint;
      private Bitmap resultBitmap;
      private final int maskColor;
      private final int resultColor;
      private final int laserColor;
      private final int resultPointColor;
      private int scannerAlpha;
      private List<ResultPoint> possibleResultPoints;
      private List<ResultPoint> lastPossibleResultPoints;
    
      // This constructor is used when the class is built from an XML resource.
      public ViewfinderView(Context context, AttributeSet attrs) {
        super(context, attrs);
    
        // Initialize these once for performance rather than calling them every time in onDraw().
        paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        Resources resources = getResources();
        maskColor = resources.getColor(R.color.viewfinder_mask);
        resultColor = resources.getColor(R.color.result_view);
        laserColor = resources.getColor(R.color.viewfinder_laser);
        resultPointColor = resources.getColor(R.color.possible_result_points);
        scannerAlpha = 0;
        possibleResultPoints = new ArrayList<>(5);
        lastPossibleResultPoints = null;
      }
    
      public void setCameraManager(CameraManager cameraManager) {
        this.cameraManager = cameraManager;
      }
    
      @SuppressLint("DrawAllocation")
      @Override
      public void onDraw(Canvas canvas) {
        if (cameraManager == null) {
          return; // not ready yet, early draw before done configuring
        }
        Rect frame = cameraManager.getFramingRect();
        Rect previewFrame = cameraManager.getFramingRectInPreview();    
        if (frame == null || previewFrame == null) {
          return;
        }
        int width = canvas.getWidth();
        int height = canvas.getHeight();
    
        // Draw the exterior (i.e. outside the framing rect) darkened
        paint.setColor(resultBitmap != null ? resultColor : maskColor);
        canvas.drawRect(0, 0, width, frame.top, paint);
        canvas.drawRect(0, frame.top, frame.left, frame.bottom + 1, paint);
        canvas.drawRect(frame.right + 1, frame.top, width, frame.bottom + 1, paint);
        canvas.drawRect(0, frame.bottom + 1, width, height, paint);
    
        if (resultBitmap != null) {
          // Draw the opaque result bitmap over the scanning rectangle
          paint.setAlpha(CURRENT_POINT_OPACITY);
          canvas.drawBitmap(resultBitmap, null, frame, paint);
        } else {
    
          // Draw a red "laser scanner" line through the middle to show decoding is active
          paint.setColor(laserColor);
          paint.setAlpha(SCANNER_ALPHA[scannerAlpha]);
          scannerAlpha = (scannerAlpha + 1) % SCANNER_ALPHA.length;
          int middle = frame.height() / 2 + frame.top;
          canvas.drawRect(frame.left + 2, middle - 1, frame.right - 1, middle + 2, paint);
          
          float scaleX = frame.width() / (float) previewFrame.width();
          float scaleY = frame.height() / (float) previewFrame.height();
    
          List<ResultPoint> currentPossible = possibleResultPoints;
          List<ResultPoint> currentLast = lastPossibleResultPoints;
          int frameLeft = frame.left;
          int frameTop = frame.top;
          if (currentPossible.isEmpty()) {
            lastPossibleResultPoints = null;
          } else {
            possibleResultPoints = new ArrayList<>(5);
            lastPossibleResultPoints = currentPossible;
            paint.setAlpha(CURRENT_POINT_OPACITY);
            paint.setColor(resultPointColor);
            synchronized (currentPossible) {
              for (ResultPoint point : currentPossible) {
                canvas.drawCircle(frameLeft + (int) (point.getX() * scaleX),
                                  frameTop + (int) (point.getY() * scaleY),
                                  POINT_SIZE, paint);
              }
            }
          }
          if (currentLast != null) {
            paint.setAlpha(CURRENT_POINT_OPACITY / 2);
            paint.setColor(resultPointColor);
            synchronized (currentLast) {
              float radius = POINT_SIZE / 2.0f;
              for (ResultPoint point : currentLast) {
                canvas.drawCircle(frameLeft + (int) (point.getX() * scaleX),
                                  frameTop + (int) (point.getY() * scaleY),
                                  radius, paint);
              }
            }
          }
    
          // Request another update at the animation interval, but only repaint the laser line,
          // not the entire viewfinder mask.
          postInvalidateDelayed(ANIMATION_DELAY,
                                frame.left - POINT_SIZE,
                                frame.top - POINT_SIZE,
                                frame.right + POINT_SIZE,
                                frame.bottom + POINT_SIZE);
        }
      }
    
      public void drawViewfinder() {
        Bitmap resultBitmap = this.resultBitmap;
        this.resultBitmap = null;
        if (resultBitmap != null) {
          resultBitmap.recycle();
        }
        invalidate();
      }
    
      /**
       * Draw a bitmap with the result points highlighted instead of the live scanning display.
       *
       * @param barcode An image of the decoded barcode.
       */
      public void drawResultBitmap(Bitmap barcode) {
        resultBitmap = barcode;
        invalidate();
      }
    
      public void addPossibleResultPoint(ResultPoint point) {
        List<ResultPoint> points = possibleResultPoints;
        synchronized (points) {
          points.add(point);
          int size = points.size();
          if (size > MAX_RESULT_POINTS) {
            // trim it
            points.subList(0, size - MAX_RESULT_POINTS / 2).clear();
          }
        }
      }
    
    }
    
    

    主要的绘制逻辑都在onDraw()内,这里面包含了扫描框的绘制,识别点的绘制,以及镭射线的绘制,现在我们只需关注其中的镭射线和扫描框部分逻辑

    1. 首先确定扫描框的位置,计算大小等
    //这里简单判断摄像头相关的资源是否准备完毕,只有ok的情况才会继续绘制
    if (cameraManager == null) {
          return; // not ready yet, early draw before done configuring
        }
        //获取摄像机画面中用于防止扫描框的区域Rect
        Rect frame = cameraManager.getFramingRect();
        Rect previewFrame = cameraManager.getFramingRectInPreview();    
        if (frame == null || previewFrame == null) {
          return;
        }
        int width = canvas.getWidth();
        int height = canvas.getHeight();
    
        // Draw the exterior (i.e. outside the framing rect) darkened
        paint.setColor(resultBitmap != null ? resultColor : maskColor);
        canvas.drawRect(0, 0, width, frame.top, paint);
        canvas.drawRect(0, frame.top, frame.left, frame.bottom + 1, paint);
        canvas.drawRect(frame.right + 1, frame.top, width, frame.bottom + 1, paint);
        canvas.drawRect(0, frame.bottom + 1, width, height, paint);
    
    
    1. 接下来绘制扫描线
    
     // Draw a red "laser scanner" line through the middle to show decoding is active
          paint.setColor(laserColor);
          paint.setAlpha(SCANNER_ALPHA[scannerAlpha]);
          //扫描线的alpha每次都不同,目的是通过刷新画布,实现扫描线闪烁的效果
          scannerAlpha = (scannerAlpha + 1) % SCANNER_ALPHA.length;
          int middle = frame.height() / 2 + frame.top;
          canvas.drawRect(frame.left + 2, middle - 1, frame.right - 1, middle + 2, paint);
          
    
    1. 让扫描线显示并动起来
    
    // Request another update at the animation interval, but only repaint the laser line,
            // not the entire viewfinder mask.
            postInvalidateDelayed(ANIMATION_DELAY,
                frame.left - POINT_SIZE,
                frame.top - POINT_SIZE,
                frame.right + POINT_SIZE,
                frame.bottom + POINT_SIZE);
    
    

    这里通过局部刷新的方式,每80毫秒重绘一次镭射线;

    小结

    实际上通过上面的三段代码,我们就已经实现了扫码的一部分即贮备扫描框和镭射线,后续会通过其他文章继续优化我们的扫描框和摄像头的使用;

    项目位于:https://github.com/avenwu/zxing-support
    
    本文所对应的代码位于tag-v1:https://github.com/avenwu/zxing-support/releases/tag/tag-v1
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  • 原文地址:https://www.cnblogs.com/avenwu/p/4812284.html
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