• GUI编程之贪吃蛇


    GUI学习完整文件地址https://github.com/asako98/gui-study.git

    import javax.swing.*;
    
    //游戏的主启动类
    public class StartGame {
        public static void main(String[] args) {
            JFrame frame = new JFrame();
            frame.setBounds(10,10,900,720);
            frame.setResizable(false);
            frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
            //正常的游戏界面都应该在面板上
            frame.add(new GamePanel());
            frame.setVisible(true);
        }
    }
    import javax.swing.*;
    import java.net.URL;
    
    //数据中心
    public class Data {
        public static URL headerURL = Data.class.getResource("/statics/header.png");
        public static ImageIcon header = new ImageIcon(headerURL);
        public static URL upURL = Data.class.getResource("/statics/up.png");
        public static URL downURL = Data.class.getResource("/statics/down.png");
        public static URL LeftURL = Data.class.getResource("/statics/left.png");
        public static URL rightURL = Data.class.getResource("/statics/right.png");
        public static ImageIcon up = new ImageIcon(upURL);
        public static ImageIcon down = new ImageIcon(downURL);
        public static ImageIcon Left = new ImageIcon(LeftURL);
        public static ImageIcon right = new ImageIcon(rightURL);
    
        public static URL bodyURL = Data.class.getResource("/statics/body.png");
        public static ImageIcon body = new ImageIcon(bodyURL);
    
        public static URL foodURL = Data.class.getResource("/statics/food.png");
        public static ImageIcon food = new ImageIcon(foodURL);
    }
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.KeyEvent;
    import java.awt.event.KeyListener;
    import java.util.Random;
    
    public class GamePanel extends JPanel implements KeyListener,ActionListener {
        //定义蛇的数据结构
        int length;//蛇的长度
        int[] snakeX = new int[600];//蛇的x坐标 25*25
        int[] snakeY = new int[500];//蛇的y坐标 25*25
        String fx ;//初始方向
        //食物的坐标
        int foodx;
        int foody;
        Random random = new Random();
        int score;//成绩
        //游戏当前的状态: 开始,停止
        boolean isStart =false;//默认是不开始的
        boolean isFail = false;//游戏失败状态
        //定时器,以毫秒为单位,1000ms=1s
        Timer timer = new Timer(100,this);//100毫秒执行一次
        //构造器
        public GamePanel() {
            init();
            //获得焦点和键盘事件
            this.setFocusable(true);//获取焦点事件
            this.addKeyListener(this);//获得键盘监听事件
            timer.start();//游戏一开始定时器就启动
        }
    
        //初始化方法
        public void init(){
            length = 3;
            snakeX[0] = 100;snakeY[0] = 100;//脑袋的坐标
            snakeX[1] = 75;snakeY[1] = 100;//第一个身体的坐标
            snakeX[2] = 50;snakeY[2] = 100;//第二个身体的坐标
            fx="R";//初始方向向右
            //把食物随机分布在界面上
            foodx=25+25*random.nextInt(34);
            foody=75+75*random.nextInt(24);
            score=0;
        }
        //绘制面板,游戏中的所有东西都使用这个画笔来画
        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);//清屏
            //绘制静态的面板
    
            this.setBackground(Color.white);
            Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
            g.fillRect(25,75,850,600);//默认的游戏界面
    
            //把小蛇画上去
            if(fx.equals("R")){
                Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
            }else if(fx.equals("L")){
                Data.Left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向左,需要通过方向来判断
            }else if(fx.equals("U")){
                Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向上,需要通过方向来判断
            }else if(fx.equals("D")){
                Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向下,需要通过方向来判断
            }
    
            for (int i = 1; i < length; i++) {
                Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
            }
            //画积分
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑",Font.BOLD,18));
            g.drawString("长度"+length,750,35);
            g.drawString("分数"+score,750,50);
            //画食物
            Data.food.paintIcon(this,g,foodx,foody);
            //游戏状态
            if(isStart==false){
                g.setColor(Color.white);
                g.setFont(new Font("微软雅黑",Font.BOLD,40));
                g.drawString("按下空格开始游戏",300,300);
            }
             if(isFail){
                g.setColor(Color.red);
                 g.setFont(new Font("微软雅黑",Font.BOLD,40));
                 g.drawString("失败,按下空格重新开始",300,300);
             }
        }
    
    
    
        //键盘监听事件
        @Override
        public void keyPressed(KeyEvent e) {
            int keyCode = e.getKeyCode();//获得键盘按键是哪一个
            if(keyCode==KeyEvent.VK_SPACE){//如果按下的是空格键
                if(isFail){
                    //重新开始
                    isFail=false;
                    init();
                }else{
                    isStart = !isStart;
                }
                repaint();
            }
           //小蛇移动
            if(keyCode==KeyEvent.VK_UP){
                fx="U";
            }else if(keyCode==KeyEvent.VK_LEFT){
                fx="L";
            }else if(keyCode==KeyEvent.VK_RIGHT){
                fx="R";
            }else if(keyCode==KeyEvent.VK_DOWN){
                fx="D";
            }
        }
        @Override
        public void keyTyped(KeyEvent e) {
    
        }
        @Override
        public void keyReleased(KeyEvent e) {
    
        }
        //事件监听,需要通过固定时间来刷新
        @Override
        public void actionPerformed(ActionEvent e) {
            if(isStart&&isFail==false){//如果游戏是开始状态,就让小蛇动起来
                //吃食物
                if(snakeX[0]==foodx&&snakeY[0]==foody){
                    length++;
                    //分数+10
                    score=score+10;
                    //再次随机食物
                    foodx=25+25*random.nextInt(34);
                    foody=75+75*random.nextInt(24);
                }
                //移动
                for(int i=length-1;i>0;i--){
                    snakeX[i] = snakeX[i-1];
                    snakeY[i] = snakeY[i-1];
                }
                //走向
                if(fx.equals("R")){
                    snakeX[0] = snakeX[0]+25;
                    if(snakeX[0]>850){ snakeX[0]=25; }//边界判断
                }else if(fx.equals("L")) {
                    snakeX[0] = snakeX[0] - 25;
                    if (snakeX[0] < 25) { snakeX[0] = 850; }
                }else if(fx.equals("U")){
                    snakeY[0] = snakeY[0]-25;
                    if(snakeY[0]<75){snakeY[0]=650;}
                }else if(fx.equals("D")){
                    snakeY[0] = snakeY[0]+25;
                    if(snakeY[0]>650){snakeY[0]=75;}
                }
    
                //失败判断,撞到自己算失败
                for (int i = 1; i < length; i++) {
                    if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
                        isFail=true;
                    }
                }
    
                repaint();//重画
            }
            timer.start();//定时器开启
        }
    }
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  • 原文地址:https://www.cnblogs.com/asako/p/14782431.html
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