http://blog.163.com/sylar_lin/blog/static/192332093201111242412487/
今天碰到个很奇怪的问题,注释掉下面的trace,realse版本才不报错。
private function onSuccess(rspObj:Object):void { // unLoading(); isbusying = false; if(rspObj.code == 1){//如果code是1结果正常 // trace("<==req success"); // trace("<==请求"+rspObj.controller+"成功"); if(dict[rspObj.controller]!=null){ var param:Object = dict[rspObj.controller].param; dict[rspObj.controller].callback(rspObj.msg,param); } delete dict[rspObj.controller]; }else if(rspObj.code == -1){//code为-1是重新登陆 GameManager.getInstance().uiManager.openUpdatePagePanel() }else{ //0代表有问题 msg就是问题的描述 GameTips.instance.textFlow(rspObj.msg); // throw new Error("请求"+rspObj.controller+"失败"); } }
VerifyError: Error #1023: 发生堆栈上溢。
at game.net::HttpClient/onSuccess()
flash发行版依旧报错:
http://www.cppblog.com/baihua/archive/2011/07/30/152073.aspx