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private void Form1_Load(object sender, EventArgs e) { Publisher pub = new Publisher(); Receiver rec = new Receiver(); pub.delegtevent += new DelegteEvent(rec.ReceiverHandler); //注册 pub.FireEvent();//触发事件 Console.Read(); } } //声明代理 public delegate void DelegteEvent(object sender,MyEventArgs e); //声明一个代理类 public class Publisher { //定义事件 public event DelegteEvent delegtevent; //事件触发的方法 public virtual void FireEvent(MyEventArgs e) { if (delegtevent != null) //调用委托触发事件 delegtevent(this,e); } } public class Receiver { //事件处理函数 public void ReceiverHandler(object sender,MyEventArgs e) { Console.WriteLine("ReceiverHandler is {0}",e._salary); } } public class MyEventArgs : EventArgs //定义事件参数类 { public readonly double _salary; public MyEventArgs(double salary) { this._salary = salary; } }
案例
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using System; using System.Collections.Generic; using System.Text; namespace Delegate { // 热水器 public class Heater { private int temperature; public string type = "RealFire 001"; // 添加型号作为演示 public string area = "China Xian"; // 添加产地作为演示 //声明委托 public delegate void BoiledEventHandler(Object sender, BoliedEventArgs e); public event BoiledEventHandler Boiled; //声明事件 // 定义BoliedEventArgs类,传递给Observer所感兴趣的信息 public class BoliedEventArgs : EventArgs { public readonly int temperature; public BoliedEventArgs(int temperature) { this.temperature = temperature; } } // 可以供继承自 Heater 的类重写,以便继承类拒绝其他对象对它的监视 protected virtual void OnBolied(BoliedEventArgs e) { if (Boiled != null) { // 如果有对象注册 Boiled(this, e); // 调用所有注册对象的方法 } } // 烧水。 public void BoilWater() { for (int i = 0; i <= 100; i++) temperature = i; if (temperature > 95) { //建立BoliedEventArgs 对象。 BoliedEventArgs e = new BoliedEventArgs(temperature); OnBolied(e); // 调用 OnBolied方法 } } } } // 警报器 public class Alarm { public void MakeAlert(Object sender, Heater.BoliedEventArgs e) { Heater heater = (Heater)sender; //这里是不是很熟悉呢? //访问 sender 中的公共字段 Console.WriteLine("Alarm:{0} - {1}: ", heater.area, heater.type); Console.WriteLine("Alarm: 嘀嘀嘀,水已经 {0} 度了:", e.temperature); Console.WriteLine(); } } // 显示器 public class Display { public static void ShowMsg(Object sender, Heater.BoliedEventArgs e) { //静态方法 Heater heater = (Heater)sender; Console.WriteLine("Display:{0} - {1}: ", heater.area, heater.type); Console.WriteLine("Display:水快烧开了,当前温度:{0}度。", e.temperature); Console.WriteLine(); } } class Program { static void Main() { Heater heater = new Heater(); Alarm alarm = new Alarm(); heater.Boiled += alarm.MakeAlert; //注册方法 heater.Boiled += (new Alarm()).MakeAlert; //给匿名对象注册方法 heater.Boiled += new Heater.BoiledEventHandler(alarm.MakeAlert); //也可以这么注册 heater.Boiled += Display.ShowMsg; //注册静态方法 heater.BoilWater(); //烧水,会自动调用注册过对象的方法 } } }
总结
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1, //声明委托 public delegate void MyEventHandler(Object sender, MyEventArgs e); 2, //声明事件 public event MyEventHandler MyEvent; 3, // 定义MyEventArgs类,传递给Observer所感兴趣的信息 public class MyEventArgs : EventArgs { public readonly int interestFiles; public BoliedEventArgs(int interestFiles) { this.interestFiles = interestFiles; } } 4, // 可以供继承类重写,以便继承类拒绝其他对象对它的监视 protected virtual void MyEvent (MyEventArgs e) { if (MyEvent!= null) { // 如果有对象注册 MyEvent (this, e); // 调用所有注册对象的方法 } } 5, // 声明触发事件的方法。 public void tiggerMethod() { for (int i = 0; i <= 100; i++) interestFiles = i; if (interestFiles > 95) { //建立BoliedEventArgs 对象。 MyEventArgs e = new MyEventArgs(interestFiles); // 调用 MyEvent方法 MyEvent(e); } } }