• day31 类的组合及继承,文件目录规范


    Python之路,Day18 = Python基础18-面向对象继承与组合

    类的继承

     1 def talk():
     2     print("I am come from talk..a")
     3 
     4 class Animal:
     5     def say(self):
     6         print("say")
     7 
     8 class Person(object):
     9     def __init__(self, name, age):
    10         self.name = name
    11         self.age = age
    12 
    13     def walk(self):
    14         print("%s is walking..."%self.name)
    15 
    16 class Teacher(Person):
    17     def say(self):
    18         Animal.say(123)
    19     pass
    20 
    21 class Student(Person):
    22     def __init__(self, name, age, tuition):
    23         Person.__init__(self, name, age)
    24         self.tuition = tuition
    25 
    26     def walk(self):
    27         Person.walk(self)
    28         print("I am come from Student...")
    29 
    30     def talk(self):
    31         talk()                     # 对象可以调用外面的函数
    32 
    33 t = Teacher('zhang', 18)
    34 print(t.name, t.age)
    35 t.walk()
    36 t.say()
    37 
    38 
    39 s = Student('liu', 17, 19800)
    40 print(s.name, s.age)
    41 s.walk()
    42 print(s.tuition)
    43 
    44 
    45 s.talk()

    类的组合

     1 class BirthDay(object):
     2     def __init__(self, year, mon, day):
     3         self.year = year
     4         self.mon = mon
     5         self.day = day
     6 
     7     def tellInfo(self):
     8         print("comes from BirthDay")
     9         return "year:%s  mon:%s  day:%s"%(self.year, self.mon, self.day)
    10 
    11 
    12 class Teacher(object):
    13     def __init__(self, name, age, sex, birth):
    14         self.name = name
    15         self.age = age
    16         self.sex =sex
    17         self.birth = birth
    18 
    19 
    20 
    21 t = Teacher('zhang', 18, 'male', BirthDay(1999, 9, 99))
    22 
    23 print(t.birth.tellInfo())

    文件目录规范

     飞机大战的例子

      1 import time
      2 import pygame
      3 from sys import exit
      4 
      5 def main():
      6 
      7     screen = pygame.display.set_mode((512, 768), 0, 32)
      8     pygame.display.set_caption("飞机大战之类的练习")
      9     pygame.mouse.set_visible(False)
     10     background = pygame.image.load(r".imgackground.jpg")
     11     hero_plan_len = 151
     12     hero_plan_hig = 108
     13 
     14     hero_plan = HeroPlan(screen, hero_plan_len, hero_plan_hig)
     15     enemy_plan = EnemyPlan(screen)
     16 
     17 
     18     while True:
     19         screen.blit(background, (0,0))
     20 
     21         hero_plan.display()
     22         get_input(hero_plan)
     23 
     24         enemy_plan.display()
     25 
     26         pygame.display.update()
     27 
     28         time.sleep(0.03)
     29 
     30 class BasePlan:
     31     def __init__(self, screen, x, y):
     32         self.screen = screen
     33         self.x = x
     34         self.y = y
     35         self.buttle = []
     36         self.count = 0
     37 
     38     def display(self):
     39         self.move()
     40         self.screen.blit(self.plan, (self.x, self.y))
     41         self.fire()
     42 
     43         for buttle in self.buttle:
     44             if buttle.clearButtle():
     45                 self.buttle.remove(buttle)
     46 
     47             buttle.move()
     48             buttle.display()
     49 
     50 
     51     def move(self):
     52         pass
     53 
     54 
     55 class HeroPlan(BasePlan):
     56     def __init__(self, screen, lenth, high):
     57         super().__init__(screen, 180, 640)
     58         self.lenth = lenth
     59         self.high = high
     60         self.plan = pygame.image.load(r".imghero_plan.png")
     61 
     62 
     63     def fire(self):
     64         if self.count == 2:
     65             self.buttle.append(HeroBullet(self.screen, self.x + 20, self.y - 48))
     66             self.buttle.append(HeroBullet(self.screen, self.x + 105, self.y - 48))
     67             self.count = 0
     68         else:
     69             self.count += 1
     70 
     71 
     72 class EnemyPlan(BasePlan):
     73     def __init__(self, screen):
     74         super().__init__(screen, 0, 0)
     75         self.direction = "right"
     76         self.plan = pygame.image.load(r".imgenemy_plan.png")
     77 
     78     def move(self):
     79         if self.direction == "right":
     80             self.x += 10
     81         elif self.direction == 'left':
     82             self.x -= 10
     83 
     84         if self.x <= 0:
     85             self.direction = "right"
     86         elif self.x >= 248:
     87             self.direction = "left"
     88 
     89     def fire(self):
     90         if self.count == 20:
     91             self.buttle.append(EnemyButtle(self.screen, self.x+40, self.y+160))
     92             self.buttle.append(EnemyButtle(self.screen, self.x+175, self.y+160))
     93             self.count = 0
     94         else:
     95             self.count += 1
     96 
     97 
     98 class BaseBullet:
     99     def __init__(self, screen, x, y):
    100         self.screen = screen
    101         self.x = x
    102         self.y = y
    103 
    104     def display(self):
    105         self.screen.blit(self.buttle, (self.x, self.y))
    106 
    107 class HeroBullet(BaseBullet):
    108     def __init__(self, screen, x, y):
    109         super().__init__(screen, x, y)
    110         self.buttle = pygame.image.load(r".imghero_bullet.png")
    111 
    112     def move(self):
    113         self.y -= 20
    114 
    115     def clearButtle(self):
    116         if self.y < 0:
    117             return True
    118 
    119 
    120 class EnemyButtle(BaseBullet):
    121     def __init__(self, screen, x, y):
    122         super().__init__(screen, x, y)
    123         self.buttle = pygame.image.load(r".imgenemy_bullet.png")
    124 
    125     def move(self):
    126         self.y += 10
    127 
    128     def clearButtle(self):
    129         if self.y > 714:
    130             return True
    131 
    132 def get_input(hero_plan):
    133     for event in pygame.event.get():
    134         if event.type == pygame.QUIT:
    135             exit()
    136 
    137     x, y = pygame.mouse.get_pos()
    138     hero_plan.x = x - hero_plan.lenth/2
    139     hero_plan.y = y - hero_plan.high/2
    140 
    141 def key_control(hero_temp):
    142 
    143     #获取事件,比如按键等
    144     for event in pygame.event.get():
    145 
    146         #判断是否是点击了退出按钮
    147         if event.type == QUIT:
    148             print("exit")
    149             exit()
    150         #判断是否是按下了键
    151         elif event.type == KEYDOWN:
    152             #检测按键是否是a或者left
    153             if event.key == K_a or event.key == K_LEFT:
    154                 print('left')
    155                 hero_temp.move_left()
    156             #检测按键是否是d或者right
    157             elif event.key == K_d or event.key == K_RIGHT:
    158                 print('right')
    159                 hero_temp.move_right()
    160             #检测按键是否是空格键
    161             elif event.key == K_SPACE:
    162                 print('space')
    163                 hero_temp.fire()
    164 
    165 
    166 if __name__ == "__main__":
    167     main()
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  • 原文地址:https://www.cnblogs.com/alwaysInMe/p/7119070.html
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