这段时间一直在忙一个Flex+.net的项目,老大让我们把关键数据加密。本来以为很简单,我们选择了Des算法,我的Flex客户端和同事的.net服务端都很快完成了代码。但是一联调发现根本对不上,我这边用的是开源库,他那边是.net类库自带的,调试的结果是两者的算法细节可能有所不同。最后我把flex端的加密解密算法移植到了.net端,以保证两端的一致性。
ActionScript代码:
import EMagazine.Util.Helpers.StringHelper; import flash.utils.ByteArray; public class DesKey { /** * what follows is mainly taken from "Applied Cryptography", by Bruce * Schneier, however it also bears great resemblance to Richard * Outerbridge's D3DES... */ private static const Df_Key:Array = [ 0x01, 0x23, 0x45, 0x67, 0x89, 0xab, 0xcd, 0xef, 0xfe, 0xdc, 0xba, 0x98, 0x76, 0x54, 0x32, 0x10, 0x89, 0xab, 0xcd, 0xef, 0x01, 0x23, 0x45, 0x67 ]; private static const bytebit:Array = [ 128, 64, 32, 16, 8, 4, 2, 1 ]; private static const bigbyte:Array = [ 0x800000, 0x400000, 0x200000, 0x100000, 0x80000, 0x40000, 0x20000, 0x10000, 0x8000, 0x4000, 0x2000, 0x1000, 0x800, 0x400, 0x200, 0x100, 0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1 ]; /* * Use the key schedule specified in the Standard (ANSI X3.92-1981). */ private static const pc1:Array = [ 56, 48, 40, 32, 24, 16, 8, 0, 57, 49, 41, 33, 25, 17, 9, 1, 58, 50, 42, 34, 26, 18, 10, 2, 59, 51, 43, 35, 62, 54, 46, 38, 30, 22, 14, 6, 61, 53, 45, 37, 29, 21, 13, 5, 60, 52, 44, 36, 28, 20, 12, 4, 27, 19, 11, 3 ]; private static const totrot:Array = [ 1, 2, 4, 6, 8, 10, 12, 14, 15, 17, 19, 21, 23, 25, 27, 28 ]; private static const pc2:Array = [ 13, 16, 10, 23, 0, 4, 2, 27, 14, 5, 20, 9, 22, 18, 11, 3, 25, 7, 15, 6, 26, 19, 12, 1, 40, 51, 30, 36, 46, 54, 29, 39, 50, 44, 32, 47, 43, 48, 38, 55, 33, 52, 45, 41, 49, 35, 28, 31 ]; private static const SP1:Array = [ 0x01010400, 0x00000000, 0x00010000, 0x01010404, 0x01010004, 0x00010404, 0x00000004, 0x00010000, 0x00000400, 0x01010400, 0x01010404, 0x00000400, 0x01000404, 0x01010004, 0x01000000, 0x00000004, 0x00000404, 0x01000400, 0x01000400, 0x00010400, 0x00010400, 0x01010000, 0x01010000, 0x01000404, 0x00010004, 0x01000004, 0x01000004, 0x00010004, 0x00000000, 0x00000404, 0x00010404, 0x01000000, 0x00010000, 0x01010404, 0x00000004, 0x01010000, 0x01010400, 0x01000000, 0x01000000, 0x00000400, 0x01010004, 0x00010000, 0x00010400, 0x01000004, 0x00000400, 0x00000004, 0x01000404, 0x00010404, 0x01010404, 0x00010004, 0x01010000, 0x01000404, 0x01000004, 0x00000404, 0x00010404, 0x01010400, 0x00000404, 0x01000400, 0x01000400, 0x00000000, 0x00010004, 0x00010400, 0x00000000, 0x01010004 ]; private static const SP2:Array = [ 0x80108020, 0x80008000, 0x00008000, 0x00108020, 0x00100000, 0x00000020, 0x80100020, 0x80008020, 0x80000020, 0x80108020, 0x80108000, 0x80000000, 0x80008000, 0x00100000, 0x00000020, 0x80100020, 0x00108000, 0x00100020, 0x80008020, 0x00000000, 0x80000000, 0x00008000, 0x00108020, 0x80100000, 0x00100020, 0x80000020, 0x00000000, 0x00108000, 0x00008020, 0x80108000, 0x80100000, 0x00008020, 0x00000000, 0x00108020, 0x80100020, 0x00100000, 0x80008020, 0x80100000, 0x80108000, 0x00008000, 0x80100000, 0x80008000, 0x00000020, 0x80108020, 0x00108020, 0x00000020, 0x00008000, 0x80000000, 0x00008020, 0x80108000, 0x00100000, 0x80000020, 0x00100020, 0x80008020, 0x80000020, 0x00100020, 0x00108000, 0x00000000, 0x80008000, 0x00008020, 0x80000000, 0x80100020, 0x80108020, 0x00108000 ]; private static const SP3:Array = [ 0x00000208, 0x08020200, 0x00000000, 0x08020008, 0x08000200, 0x00000000, 0x00020208, 0x08000200, 0x00020008, 0x08000008, 0x08000008, 0x00020000, 0x08020208, 0x00020008, 0x08020000, 0x00000208, 0x08000000, 0x00000008, 0x08020200, 0x00000200, 0x00020200, 0x08020000, 0x08020008, 0x00020208, 0x08000208, 0x00020200, 0x00020000, 0x08000208, 0x00000008, 0x08020208, 0x00000200, 0x08000000, 0x08020200, 0x08000000, 0x00020008, 0x00000208, 0x00020000, 0x08020200, 0x08000200, 0x00000000, 0x00000200, 0x00020008, 0x08020208, 0x08000200, 0x08000008, 0x00000200, 0x00000000, 0x08020008, 0x08000208, 0x00020000, 0x08000000, 0x08020208, 0x00000008, 0x00020208, 0x00020200, 0x08000008, 0x08020000, 0x08000208, 0x00000208, 0x08020000, 0x00020208, 0x00000008, 0x08020008, 0x00020200 ]; private static const SP4:Array = [ 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802080, 0x00800081, 0x00800001, 0x00002001, 0x00000000, 0x00802000, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00800080, 0x00800001, 0x00000001, 0x00002000, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002001, 0x00002080, 0x00800081, 0x00000001, 0x00002080, 0x00800080, 0x00002000, 0x00802080, 0x00802081, 0x00000081, 0x00800080, 0x00800001, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00000000, 0x00802000, 0x00002080, 0x00800080, 0x00800081, 0x00000001, 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802081, 0x00000081, 0x00000001, 0x00002000, 0x00800001, 0x00002001, 0x00802080, 0x00800081, 0x00002001, 0x00002080, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002000, 0x00802080 ]; private static const SP5:Array = [ 0x00000100, 0x02080100, 0x02080000, 0x42000100, 0x00080000, 0x00000100, 0x40000000, 0x02080000, 0x40080100, 0x00080000, 0x02000100, 0x40080100, 0x42000100, 0x42080000, 0x00080100, 0x40000000, 0x02000000, 0x40080000, 0x40080000, 0x00000000, 0x40000100, 0x42080100, 0x42080100, 0x02000100, 0x42080000, 0x40000100, 0x00000000, 0x42000000, 0x02080100, 0x02000000, 0x42000000, 0x00080100, 0x00080000, 0x42000100, 0x00000100, 0x02000000, 0x40000000, 0x02080000, 0x42000100, 0x40080100, 0x02000100, 0x40000000, 0x42080000, 0x02080100, 0x40080100, 0x00000100, 0x02000000, 0x42080000, 0x42080100, 0x00080100, 0x42000000, 0x42080100, 0x02080000, 0x00000000, 0x40080000, 0x42000000, 0x00080100, 0x02000100, 0x40000100, 0x00080000, 0x00000000, 0x40080000, 0x02080100, 0x40000100 ]; private static const SP6:Array = [ 0x20000010, 0x20400000, 0x00004000, 0x20404010, 0x20400000, 0x00000010, 0x20404010, 0x00400000, 0x20004000, 0x00404010, 0x00400000, 0x20000010, 0x00400010, 0x20004000, 0x20000000, 0x00004010, 0x00000000, 0x00400010, 0x20004010, 0x00004000, 0x00404000, 0x20004010, 0x00000010, 0x20400010, 0x20400010, 0x00000000, 0x00404010, 0x20404000, 0x00004010, 0x00404000, 0x20404000, 0x20000000, 0x20004000, 0x00000010, 0x20400010, 0x00404000, 0x20404010, 0x00400000, 0x00004010, 0x20000010, 0x00400000, 0x20004000, 0x20000000, 0x00004010, 0x20000010, 0x20404010, 0x00404000, 0x20400000, 0x00404010, 0x20404000, 0x00000000, 0x20400010, 0x00000010, 0x00004000, 0x20400000, 0x00404010, 0x00004000, 0x00400010, 0x20004010, 0x00000000, 0x20404000, 0x20000000, 0x00400010, 0x20004010 ]; private static const SP7:Array = [ 0x00200000, 0x04200002, 0x04000802, 0x00000000, 0x00000800, 0x04000802, 0x00200802, 0x04200800, 0x04200802, 0x00200000, 0x00000000, 0x04000002, 0x00000002, 0x04000000, 0x04200002, 0x00000802, 0x04000800, 0x00200802, 0x00200002, 0x04000800, 0x04000002, 0x04200000, 0x04200800, 0x00200002, 0x04200000, 0x00000800, 0x00000802, 0x04200802, 0x00200800, 0x00000002, 0x04000000, 0x00200800, 0x04000000, 0x00200800, 0x00200000, 0x04000802, 0x04000802, 0x04200002, 0x04200002, 0x00000002, 0x00200002, 0x04000000, 0x04000800, 0x00200000, 0x04200800, 0x00000802, 0x00200802, 0x04200800, 0x00000802, 0x04000002, 0x04200802, 0x04200000, 0x00200800, 0x00000000, 0x00000002, 0x04200802, 0x00000000, 0x00200802, 0x04200000, 0x00000800, 0x04000002, 0x04000800, 0x00000800, 0x00200002 ]; private static const SP8:Array = [ 0x10001040, 0x00001000, 0x00040000, 0x10041040, 0x10000000, 0x10001040, 0x00000040, 0x10000000, 0x00040040, 0x10040000, 0x10041040, 0x00041000, 0x10041000, 0x00041040, 0x00001000, 0x00000040, 0x10040000, 0x10000040, 0x10001000, 0x00001040, 0x00041000, 0x00040040, 0x10040040, 0x10041000, 0x00001040, 0x00000000, 0x00000000, 0x10040040, 0x10000040, 0x10001000, 0x00041040, 0x00040000, 0x00041040, 0x00040000, 0x10041000, 0x00001000, 0x00000040, 0x10040040, 0x00001000, 0x00041040, 0x10001000, 0x00000040, 0x10000040, 0x10040000, 0x10040040, 0x10000000, 0x00040000, 0x10001040, 0x00000000, 0x10041040, 0x00040040, 0x10000040, 0x10040000, 0x10001000, 0x10001040, 0x00000000, 0x10041040, 0x00041000, 0x00041000, 0x00001040, 0x00001040, 0x00040040, 0x10000000, 0x10041000 ]; protected var key:ByteArray; protected var encKey:Array; protected var decKey:Array; public function DesKey(key:ByteArray) { this.key = key; this.encKey = generateWorkingKey(true, key, 0); this.decKey = generateWorkingKey(false, key, 0); } public function getBlockSize():uint { return 8; } public function dispose():void { var i:uint=0; for (i=0;i<encKey.length;i++) { encKey[i]=0; } for (i=0;i<decKey.length;i++) { decKey[i]=0; } encKey=null; decKey=null; for (i=0;i<key.length;i++) { key[i]=0; } key.length = 0; key = null; Memory.gc(); } public function encrypt(block:ByteArray, index:uint=0):void { for(var i:uint = index; i < block.length; i+=8) { desFunc(encKey, block, i, block, i); } } public function decrypt(block:ByteArray, index:uint=0):void { for(var i:uint = index; i < block.length; i+=8) { desFunc(decKey, block, i, block, i); } } /** * generate an integer based working key based on our secret key and what we * processing we are planning to do. * * Acknowledgements for this routine go to James Gillogly & Phil Karn. */ protected function generateWorkingKey(encrypting:Boolean, key:ByteArray, off:uint):Array { //int[] newKey = new int[32]; var newKey:Array = []; //boolean[] pc1m = new boolean[56], pcr = new boolean[56]; var pc1m:ByteArray = new ByteArray; var pcr:ByteArray = new ByteArray; var l:uint; for (var j:uint = 0; j < 56; j++) { l = pc1[j]; pc1m[j] = ((key[off + (l >>> 3)] & bytebit[l & 07]) != 0); } for (var i:uint = 0; i < 16; i++) { var m:uint; var n:uint; if (encrypting) { m = i << 1; } else { m = (15 - i) << 1; } n = m + 1; newKey[m] = newKey[n] = 0; for (j = 0; j < 28; j++) { l = j + totrot[i]; if (l < 28) { pcr[j] = pc1m[l]; } else { pcr[j] = pc1m[l - 28]; } } for (j = 28; j < 56; j++) { l = j + totrot[i]; if (l < 56) { pcr[j] = pc1m[l]; } else { pcr[j] = pc1m[l - 28]; } } for (j = 0; j < 24; j++) { if (pcr[pc2[j]]) { newKey[m] |= bigbyte[j]; } if (pcr[pc2[j + 24]]) { newKey[n] |= bigbyte[j]; } } } // // store the processed key // for (i = 0; i != 32; i += 2) { var i1:uint; var i2:uint; i1 = newKey[i]; i2 = newKey[i + 1]; newKey[i] = ((i1 & 0x00fc0000) << 6) | ((i1 & 0x00000fc0) << 10) | ((i2 & 0x00fc0000) >>> 10) | ((i2 & 0x00000fc0) >>> 6); newKey[i + 1] = ((i1 & 0x0003f000) << 12) | ((i1 & 0x0000003f) << 16) | ((i2 & 0x0003f000) >>> 4) | (i2 & 0x0000003f); } return newKey; } /** * the DES engine. */ protected function desFunc(wKey:Array, inp:ByteArray, inOff:uint, out:ByteArray, outOff:uint):void { var work:uint; var right:uint; var left:uint; left = (inp[inOff + 0] & 0xff) << 24; left |= (inp[inOff + 1] & 0xff) << 16; left |= (inp[inOff + 2] & 0xff) << 8; left |= (inp[inOff + 3] & 0xff); right = (inp[inOff + 4] & 0xff) << 24; right |= (inp[inOff + 5] & 0xff) << 16; right |= (inp[inOff + 6] & 0xff) << 8; right |= (inp[inOff + 7] & 0xff); //trace(inp[6] + "," + inp[7]); work = ((left >>> 4) ^ right) & 0x0f0f0f0f; right ^= work; left ^= (work << 4); work = ((left >>> 16) ^ right) & 0x0000ffff; right ^= work; left ^= (work << 16); work = ((right >>> 2) ^ left) & 0x33333333; left ^= work; right ^= (work << 2); work = ((right >>> 8) ^ left) & 0x00ff00ff; left ^= work; right ^= (work << 8); right = ((right << 1) | ((right >>> 31) & 1)) & 0xffffffff; work = (left ^ right) & 0xaaaaaaaa; left ^= work; right ^= work; left = ((left << 1) | ((left >>> 31) & 1)) & 0xffffffff; for (var round:uint = 0; round < 8; round++) { var fval:uint; work = (right << 28) | (right >>> 4); work ^= wKey[round * 4 + 0]; fval = SP7[work & 0x3f]; fval |= SP5[(work >>> 8) & 0x3f]; fval |= SP3[(work >>> 16) & 0x3f]; fval |= SP1[(work >>> 24) & 0x3f]; work = right ^ wKey[round * 4 + 1]; fval |= SP8[work & 0x3f]; fval |= SP6[(work >>> 8) & 0x3f]; fval |= SP4[(work >>> 16) & 0x3f]; fval |= SP2[(work >>> 24) & 0x3f]; left ^= fval; work = (left << 28) | (left >>> 4); work ^= wKey[round * 4 + 2]; fval = SP7[work & 0x3f]; fval |= SP5[(work >>> 8) & 0x3f]; fval |= SP3[(work >>> 16) & 0x3f]; fval |= SP1[(work >>> 24) & 0x3f]; work = left ^ wKey[round * 4 + 3]; fval |= SP8[work & 0x3f]; fval |= SP6[(work >>> 8) & 0x3f]; fval |= SP4[(work >>> 16) & 0x3f]; fval |= SP2[(work >>> 24) & 0x3f]; right ^= fval; } right = (right << 31) | (right >>> 1); work = (left ^ right) & 0xaaaaaaaa; left ^= work; right ^= work; left = (left << 31) | (left >>> 1); work = ((left >>> 8) ^ right) & 0x00ff00ff; right ^= work; left ^= (work << 8); work = ((left >>> 2) ^ right) & 0x33333333; right ^= work; left ^= (work << 2); work = ((right >>> 16) ^ left) & 0x0000ffff; left ^= work; right ^= (work << 16); work = ((right >>> 4) ^ left) & 0x0f0f0f0f; left ^= work; right ^= (work << 4); out[outOff + 0] = ((right >>> 24) & 0xff); out[outOff + 1] = ((right >>> 16) & 0xff); out[outOff + 2] = ((right >>> 8) & 0xff); out[outOff + 3] = (right & 0xff); out[outOff + 4] = ((left >>> 24) & 0xff); out[outOff + 5] = ((left >>> 16) & 0xff); out[outOff + 6] = ((left >>> 8) & 0xff); out[outOff + 7] = (left & 0xff); } public function toString():String { return "des"; } }
C#代码:
public class DesKey { private static readonly uint[] Df_Key = { 0x01, 0x23, 0x45, 0x67, 0x89, 0xab, 0xcd, 0xef, 0xfe, 0xdc, 0xba, 0x98, 0x76, 0x54, 0x32, 0x10, 0x89, 0xab, 0xcd, 0xef, 0x01, 0x23, 0x45, 0x67 }; private static readonly uint[] bytebit = { 128, 64, 32, 16, 8, 4, 2, 1 }; private static readonly uint[] bigbyte = { 0x800000, 0x400000, 0x200000, 0x100000, 0x80000, 0x40000, 0x20000, 0x10000, 0x8000, 0x4000, 0x2000, 0x1000, 0x800, 0x400, 0x200, 0x100, 0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1 }; private static readonly uint[] pc1 = { 56, 48, 40, 32, 24, 16, 8, 0, 57, 49, 41, 33, 25, 17, 9, 1, 58, 50, 42, 34, 26, 18, 10, 2, 59, 51, 43, 35, 62, 54, 46, 38, 30, 22, 14, 6, 61, 53, 45, 37, 29, 21, 13, 5, 60, 52, 44, 36, 28, 20, 12, 4, 27, 19, 11, 3 }; private static readonly uint[] totrot = { 1, 2, 4, 6, 8, 10, 12, 14, 15, 17, 19, 21, 23, 25, 27, 28}; private static readonly uint[] pc2 ={ 13, 16, 10, 23, 0, 4, 2, 27, 14, 5, 20, 9, 22, 18, 11, 3, 25, 7, 15, 6, 26, 19, 12, 1, 40, 51, 30, 36, 46, 54, 29, 39, 50, 44, 32, 47, 43, 48, 38, 55, 33, 52, 45, 41, 49, 35, 28, 31}; private static readonly uint[] SP1 = { 0x01010400, 0x00000000, 0x00010000, 0x01010404, 0x01010004, 0x00010404, 0x00000004, 0x00010000, 0x00000400, 0x01010400, 0x01010404, 0x00000400, 0x01000404, 0x01010004, 0x01000000, 0x00000004, 0x00000404, 0x01000400, 0x01000400, 0x00010400, 0x00010400, 0x01010000, 0x01010000, 0x01000404, 0x00010004, 0x01000004, 0x01000004, 0x00010004, 0x00000000, 0x00000404, 0x00010404, 0x01000000, 0x00010000, 0x01010404, 0x00000004, 0x01010000, 0x01010400, 0x01000000, 0x01000000, 0x00000400, 0x01010004, 0x00010000, 0x00010400, 0x01000004, 0x00000400, 0x00000004, 0x01000404, 0x00010404, 0x01010404, 0x00010004, 0x01010000, 0x01000404, 0x01000004, 0x00000404, 0x00010404, 0x01010400, 0x00000404, 0x01000400, 0x01000400, 0x00000000, 0x00010004, 0x00010400, 0x00000000, 0x01010004 }; private static readonly uint[] SP2 = { 0x80108020, 0x80008000, 0x00008000, 0x00108020, 0x00100000, 0x00000020, 0x80100020, 0x80008020, 0x80000020, 0x80108020, 0x80108000, 0x80000000, 0x80008000, 0x00100000, 0x00000020, 0x80100020, 0x00108000, 0x00100020, 0x80008020, 0x00000000, 0x80000000, 0x00008000, 0x00108020, 0x80100000, 0x00100020, 0x80000020, 0x00000000, 0x00108000, 0x00008020, 0x80108000, 0x80100000, 0x00008020, 0x00000000, 0x00108020, 0x80100020, 0x00100000, 0x80008020, 0x80100000, 0x80108000, 0x00008000, 0x80100000, 0x80008000, 0x00000020, 0x80108020, 0x00108020, 0x00000020, 0x00008000, 0x80000000, 0x00008020, 0x80108000, 0x00100000, 0x80000020, 0x00100020, 0x80008020, 0x80000020, 0x00100020, 0x00108000, 0x00000000, 0x80008000, 0x00008020, 0x80000000, 0x80100020, 0x80108020, 0x00108000 }; private static readonly uint[] SP3 = { 0x00000208, 0x08020200, 0x00000000, 0x08020008, 0x08000200, 0x00000000, 0x00020208, 0x08000200, 0x00020008, 0x08000008, 0x08000008, 0x00020000, 0x08020208, 0x00020008, 0x08020000, 0x00000208, 0x08000000, 0x00000008, 0x08020200, 0x00000200, 0x00020200, 0x08020000, 0x08020008, 0x00020208, 0x08000208, 0x00020200, 0x00020000, 0x08000208, 0x00000008, 0x08020208, 0x00000200, 0x08000000, 0x08020200, 0x08000000, 0x00020008, 0x00000208, 0x00020000, 0x08020200, 0x08000200, 0x00000000, 0x00000200, 0x00020008, 0x08020208, 0x08000200, 0x08000008, 0x00000200, 0x00000000, 0x08020008, 0x08000208, 0x00020000, 0x08000000, 0x08020208, 0x00000008, 0x00020208, 0x00020200, 0x08000008, 0x08020000, 0x08000208, 0x00000208, 0x08020000, 0x00020208, 0x00000008, 0x08020008, 0x00020200 }; private static readonly uint[] SP4 = { 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802080, 0x00800081, 0x00800001, 0x00002001, 0x00000000, 0x00802000, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00800080, 0x00800001, 0x00000001, 0x00002000, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002001, 0x00002080, 0x00800081, 0x00000001, 0x00002080, 0x00800080, 0x00002000, 0x00802080, 0x00802081, 0x00000081, 0x00800080, 0x00800001, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00000000, 0x00802000, 0x00002080, 0x00800080, 0x00800081, 0x00000001, 0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802081, 0x00000081, 0x00000001, 0x00002000, 0x00800001, 0x00002001, 0x00802080, 0x00800081, 0x00002001, 0x00002080, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002000, 0x00802080 }; private static readonly uint[] SP5 = { 0x00000100, 0x02080100, 0x02080000, 0x42000100, 0x00080000, 0x00000100, 0x40000000, 0x02080000, 0x40080100, 0x00080000, 0x02000100, 0x40080100, 0x42000100, 0x42080000, 0x00080100, 0x40000000, 0x02000000, 0x40080000, 0x40080000, 0x00000000, 0x40000100, 0x42080100, 0x42080100, 0x02000100, 0x42080000, 0x40000100, 0x00000000, 0x42000000, 0x02080100, 0x02000000, 0x42000000, 0x00080100, 0x00080000, 0x42000100, 0x00000100, 0x02000000, 0x40000000, 0x02080000, 0x42000100, 0x40080100, 0x02000100, 0x40000000, 0x42080000, 0x02080100, 0x40080100, 0x00000100, 0x02000000, 0x42080000, 0x42080100, 0x00080100, 0x42000000, 0x42080100, 0x02080000, 0x00000000, 0x40080000, 0x42000000, 0x00080100, 0x02000100, 0x40000100, 0x00080000, 0x00000000, 0x40080000, 0x02080100, 0x40000100 }; private static readonly uint[] SP6 = { 0x20000010, 0x20400000, 0x00004000, 0x20404010, 0x20400000, 0x00000010, 0x20404010, 0x00400000, 0x20004000, 0x00404010, 0x00400000, 0x20000010, 0x00400010, 0x20004000, 0x20000000, 0x00004010, 0x00000000, 0x00400010, 0x20004010, 0x00004000, 0x00404000, 0x20004010, 0x00000010, 0x20400010, 0x20400010, 0x00000000, 0x00404010, 0x20404000, 0x00004010, 0x00404000, 0x20404000, 0x20000000, 0x20004000, 0x00000010, 0x20400010, 0x00404000, 0x20404010, 0x00400000, 0x00004010, 0x20000010, 0x00400000, 0x20004000, 0x20000000, 0x00004010, 0x20000010, 0x20404010, 0x00404000, 0x20400000, 0x00404010, 0x20404000, 0x00000000, 0x20400010, 0x00000010, 0x00004000, 0x20400000, 0x00404010, 0x00004000, 0x00400010, 0x20004010, 0x00000000, 0x20404000, 0x20000000, 0x00400010, 0x20004010 }; private static readonly uint[] SP7 = { 0x00200000, 0x04200002, 0x04000802, 0x00000000, 0x00000800, 0x04000802, 0x00200802, 0x04200800, 0x04200802, 0x00200000, 0x00000000, 0x04000002, 0x00000002, 0x04000000, 0x04200002, 0x00000802, 0x04000800, 0x00200802, 0x00200002, 0x04000800, 0x04000002, 0x04200000, 0x04200800, 0x00200002, 0x04200000, 0x00000800, 0x00000802, 0x04200802, 0x00200800, 0x00000002, 0x04000000, 0x00200800, 0x04000000, 0x00200800, 0x00200000, 0x04000802, 0x04000802, 0x04200002, 0x04200002, 0x00000002, 0x00200002, 0x04000000, 0x04000800, 0x00200000, 0x04200800, 0x00000802, 0x00200802, 0x04200800, 0x00000802, 0x04000002, 0x04200802, 0x04200000, 0x00200800, 0x00000000, 0x00000002, 0x04200802, 0x00000000, 0x00200802, 0x04200000, 0x00000800, 0x04000002, 0x04000800, 0x00000800, 0x00200002}; private static readonly uint[] SP8 = { 0x10001040, 0x00001000, 0x00040000, 0x10041040, 0x10000000, 0x10001040, 0x00000040, 0x10000000, 0x00040040, 0x10040000, 0x10041040, 0x00041000, 0x10041000, 0x00041040, 0x00001000, 0x00000040, 0x10040000, 0x10000040, 0x10001000, 0x00001040, 0x00041000, 0x00040040, 0x10040040, 0x10041000, 0x00001040, 0x00000000, 0x00000000, 0x10040040, 0x10000040, 0x10001000, 0x00041040, 0x00040000, 0x00041040, 0x00040000, 0x10041000, 0x00001000, 0x00000040, 0x10040040, 0x00001000, 0x00041040, 0x10001000, 0x00000040, 0x10000040, 0x10040000, 0x10040040, 0x10000000, 0x00040000, 0x10001040, 0x00000000, 0x10041040, 0x00040040, 0x10000040, 0x10040000, 0x10001000, 0x10001040, 0x00000000, 0x10041040, 0x00041000, 0x00041000, 0x00001040, 0x00001040, 0x00040040, 0x10000000, 0x10041000 }; protected byte[] key; protected uint[] encKey; protected uint[] decKey; public DesKey(byte[] key) { this.key = key; this.encKey = generateWorkingKey(true, key, 0); this.decKey = generateWorkingKey(false, key, 0); } public uint getBlockSize() { return 8; } public void dispose() { uint i = 0; for (i=0;i<encKey.Length;i++) { encKey[i]=0; } for (i=0;i<decKey.Length;i++) { decKey[i]=0; } encKey=null; decKey=null; for (i=0;i<key.Length;i++) { key[i]=0; } key = null; } public byte[] encrypt(byte[] block, uint index = 0) { if (block.Length % 8 != 0) { byte[] newBlock = new byte[(block.Length/8 + 1)*8]; for (int i = block.Length; i < newBlock.Length; ++i) { newBlock[i] = 0; } Array.Copy(block, newBlock, block.Length); block = newBlock; } for(uint i = index; i < block.Length; i+=8) { desFunc(encKey, block, i, block, i); } return block; } public byte[] decrypt(byte[] block, uint index = 0) { if (block.Length % 8 != 0) { byte[] newBlock = new byte[(block.Length / 8 + 1) * 8]; for (int i = block.Length; i < newBlock.Length; ++i) { newBlock[i] = 0; } Array.Copy(block, newBlock, block.Length); block = newBlock; } for (uint i = index; i < block.Length; i += 8) { desFunc(decKey, block, i, block, i); } return block; } /** * generate an integer based working key based on our secret key and what we * processing we are planning to do. * * Acknowledgements for this routine go to James Gillogly & Phil Karn. */ protected uint[] generateWorkingKey(bool encrypting, byte[] key, uint off) { uint[] newKey = new uint[32]; bool[] pc1m = new bool[56], pcr = new bool[56]; uint l; for (uint j = 0; j < 56; j++) { l = pc1[j]; pc1m[j] = ((key[off + (l >> 3)] & bytebit[l & 07]) != 0); } for (uint i = 0; i < 16; i++) { uint m; uint n; if (encrypting) { m = i << 1; } else { m = (15 - i) << 1; } n = m + 1; newKey[m] = newKey[n] = 0; for (uint j = 0; j < 28; j++) { l = j + totrot[i]; if (l < 28) { pcr[j] = pc1m[l]; } else { pcr[j] = pc1m[l - 28]; } } for (uint j = 28; j < 56; j++) { l = j + totrot[i]; if (l < 56) { pcr[j] = pc1m[l]; } else { pcr[j] = pc1m[l - 28]; } } for (uint j = 0; j < 24; j++) { if (pcr[pc2[j]]) { newKey[m] |= bigbyte[j]; } if (pcr[pc2[j + 24]]) { newKey[n] |= bigbyte[j]; } } } // // store the processed key // for (uint i = 0; i != 32; i += 2) { uint i1; uint i2; i1 = newKey[i]; i2 = newKey[i + 1]; newKey[i] = ((i1 & 0x00fc0000) << 6) | ((i1 & 0x00000fc0) << 10) | ((i2 & 0x00fc0000) >> 10) | ((i2 & 0x00000fc0) >> 6); newKey[i + 1] = ((i1 & 0x0003f000) << 12) | ((i1 & 0x0000003f) << 16) | ((i2 & 0x0003f000) >> 4) | (i2 & 0x0000003f); } return newKey; } /** * the DES engine. */ protected void desFunc(uint[] wKey, byte[] inp, uint inOff,byte[] outp, uint outOff) { uint work = 0; uint right = 0; uint left = 0; //处理数组长度不够8的情况 int[] shiftOffset = { 24, 16, 8, 0, 24, 16, 8, 0}; for (int i = 0; i < 8; ++i) { if (inOff + i >= inp.Length) break; if (i < 4) { if (left == 0) { left = ((uint)inp[inOff + i] & 0xff) << shiftOffset[i]; } else { left |= ((uint)inp[inOff + i] & 0xff) << shiftOffset[i]; } } else { if (right == 0) { right = ((uint)inp[inOff + i] & 0xff) << shiftOffset[i]; } else { right |= ((uint)inp[inOff + i] & 0xff) << shiftOffset[i]; } } } //老的代码 //left = ((uint)inp[inOff + 0] & 0xff) << 24; //left |= ((uint)inp[inOff + 1] & 0xff) << 16; //left |= ((uint)inp[inOff + 2] & 0xff) << 8; //left |= ((uint)inp[inOff + 3] & 0xff); //right = ((uint)inp[inOff + 4] & 0xff) << 24; //right |= ((uint)inp[inOff + 5] & 0xff) << 16; //right |= ((uint)inp[inOff + 6] & 0xff) << 8; //right |= ((uint)inp[inOff + 7] & 0xff); work = ((left >> 4) ^ right) & 0x0f0f0f0f; right ^= work; left ^= (work << 4); work = ((left >> 16) ^ right) & 0x0000ffff; right ^= work; left ^= (work << 16); work = ((right >> 2) ^ left) & 0x33333333; left ^= work; right ^= (work << 2); work = ((right >> 8) ^ left) & 0x00ff00ff; left ^= work; right ^= (work << 8); right = ((right << 1) | ((right >> 31) & 1)) & 0xffffffff; work = (left ^ right) & 0xaaaaaaaa; left ^= work; right ^= work; left = ((left << 1) | ((left >> 31) & 1)) & 0xffffffff; for (uint round = 0; round < 8; round++) { uint fval; work = (right << 28) | (right >> 4); work ^= wKey[round * 4 + 0]; //work = work; fval = SP7[work & 0x3f]; fval |= SP5[(work >> 8) & 0x3f]; fval |= SP3[(work >> 16) & 0x3f]; fval |= SP1[(work >> 24) & 0x3f]; work = right ^ wKey[round * 4 + 1]; fval |= SP8[work & 0x3f]; fval |= SP6[(work >> 8) & 0x3f]; fval |= SP4[(work >> 16) & 0x3f]; fval |= SP2[(work >> 24) & 0x3f]; left ^= fval; work = (left << 28) | (left >> 4); work ^= wKey[round * 4 + 2]; fval = SP7[work & 0x3f]; fval |= SP5[(work >> 8) & 0x3f]; fval |= SP3[(work >> 16) & 0x3f]; fval |= SP1[(work >> 24) & 0x3f]; work = left ^ wKey[round * 4 + 3]; fval |= SP8[work & 0x3f]; fval |= SP6[(work >> 8) & 0x3f]; fval |= SP4[(work >> 16) & 0x3f]; fval |= SP2[(work >> 24) & 0x3f]; right ^= fval; } right = (right << 31) | (right >> 1); work = (left ^ right) & 0xaaaaaaaa; left ^= work; right ^= work; left = (left << 31) | (left >> 1); work = ((left >> 8) ^ right) & 0x00ff00ff; right ^= work; left ^= (work << 8); work = ((left >> 2) ^ right) & 0x33333333; right ^= work; left ^= (work << 2); work = ((right >> 16) ^ left) & 0x0000ffff; left ^= work; right ^= (work << 16); work = ((right >> 4) ^ left) & 0x0f0f0f0f; left ^= work; right ^= (work << 4); //处理数组长度不够8的情况 for (uint i = 0; i < 8; ++i) { if (outOff + i >= outp.Length) break; if (i < 4) { outp[outOff + i] = (byte)((right >> shiftOffset[i]) & 0xff); } else { outp[outOff + i] = (byte)((left >> shiftOffset[i]) & 0xff); } } //outp[outOff + 0] = (byte)((right >> 24) & 0xff); //outp[outOff + 1] = (byte)((right >> 16) & 0xff); //outp[outOff + 2] = (byte)((right >> 8) & 0xff); //outp[outOff + 3] = (byte)(right & 0xff); //outp[outOff + 4] = (byte)((left >> 24) & 0xff); //outp[outOff + 5] = (byte)((left >> 16) & 0xff); //outp[outOff + 6] = (byte)((left >> 8) & 0xff); //outp[outOff + 7] = (byte)(left & 0xff); } public string toString() { return "des"; } }