• js动画缓动公式


    缓动公式

    效果:

    • Linear:无缓动效果
    • Quadratic:二次方的缓动(t^2)
    • Cubic:三次方的缓动(t^3)
    • Quartic:四次方的缓动(t^4)
    • Quintic:五次方的缓动(t^5)
    • Sinusoidal:正弦曲线的缓动(sin(t))
    • Exponential:指数曲线的缓动(2^t)
    • Circular:圆形曲线的缓动(sqrt(1-t^2))
    • Elastic:指数衰减的正弦曲线缓动
    • 超过范围的三次方缓动((s+1)t^3 – st^2)
    • 指数衰减的反弹缓动
    /*
     * Tween.js
     * t: current time(当前时间)
     * b: beginning value(初始值)
     * c: change in value(变化量)
     * d: duration(持续时间)
    */
    var Tween = {
        Linear: function(t, b, c, d) { return c*t/d + b; },
        Quad: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t + b;
            },
            easeOut: function(t, b, c, d) {
                return -c *(t /= d)*(t-2) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t + b;
                return -c / 2 * ((--t) * (t-2) - 1) + b;
            }
        },
        Cubic: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t * t + b;
            },
            easeOut: function(t, b, c, d) {
                return c * ((t = t/d - 1) * t * t + 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t*t + b;
                return c / 2*((t -= 2) * t * t + 2) + b;
            }
        },
        Quart: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t * t*t + b;
            },
            easeOut: function(t, b, c, d) {
                return -c * ((t = t/d - 1) * t * t*t - 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
                return -c / 2 * ((t -= 2) * t * t*t - 2) + b;
            }
        },
        Quint: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t * t * t * t + b;
            },
            easeOut: function(t, b, c, d) {
                return c * ((t = t/d - 1) * t * t * t * t + 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
                return c / 2*((t -= 2) * t * t * t * t + 2) + b;
            }
        },
        Sine: {
            easeIn: function(t, b, c, d) {
                return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
            },
            easeOut: function(t, b, c, d) {
                return c * Math.sin(t/d * (Math.PI/2)) + b;
            },
            easeInOut: function(t, b, c, d) {
                return -c / 2 * (Math.cos(Math.PI * t/d) - 1) + b;
            }
        },
        Expo: {
            easeIn: function(t, b, c, d) {
                return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
            },
            easeOut: function(t, b, c, d) {
                return (t==d) ? b + c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if (t==0) return b;
                if (t==d) return b+c;
                if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
                return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
            }
        },
        Circ: {
            easeIn: function(t, b, c, d) {
                return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
            },
            easeOut: function(t, b, c, d) {
                return c * Math.sqrt(1 - (t = t/d - 1) * t) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
                return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
            }
        },
        Elastic: {
            easeIn: function(t, b, c, d, a, p) {
                var s;
                if (t==0) return b;
                if ((t /= d) == 1) return b + c;
                if (typeof p == "undefined") p = d * .3;
                if (!a || a < Math.abs(c)) {
                    s = p / 4;
                    a = c;
                } else {
                    s = p / (2 * Math.PI) * Math.asin(c / a);
                }
                return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
            },
            easeOut: function(t, b, c, d, a, p) {
                var s;
                if (t==0) return b;
                if ((t /= d) == 1) return b + c;
                if (typeof p == "undefined") p = d * .3;
                if (!a || a < Math.abs(c)) {
                    a = c; 
                    s = p / 4;
                } else {
                    s = p/(2*Math.PI) * Math.asin(c/a);
                }
                return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
            },
            easeInOut: function(t, b, c, d, a, p) {
                var s;
                if (t==0) return b;
                if ((t /= d / 2) == 2) return b+c;
                if (typeof p == "undefined") p = d * (.3 * 1.5);
                if (!a || a < Math.abs(c)) {
                    a = c; 
                    s = p / 4;
                } else {
                    s = p / (2  *Math.PI) * Math.asin(c / a);
                }
                if (t < 1) return -.5 * (a * Math.pow(2, 10* (t -=1 )) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
                return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p ) * .5 + c + b;
            }
        },
        Back: {
            easeIn: function(t, b, c, d, s) {
                if (typeof s == "undefined") s = 1.70158;
                return c * (t /= d) * t * ((s + 1) * t - s) + b;
            },
            easeOut: function(t, b, c, d, s) {
                if (typeof s == "undefined") s = 1.70158;
                return c * ((t = t/d - 1) * t * ((s + 1) * t + s) + 1) + b;
            },
            easeInOut: function(t, b, c, d, s) {
                if (typeof s == "undefined") s = 1.70158; 
                if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
                return c / 2*((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
            }
        },
        Bounce: {
            easeIn: function(t, b, c, d) {
                return c - Tween.Bounce.easeOut(d-t, 0, c, d) + b;
            },
            easeOut: function(t, b, c, d) {
                if ((t /= d) < (1 / 2.75)) {
                    return c * (7.5625 * t * t) + b;
                } else if (t < (2 / 2.75)) {
                    return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
                } else if (t < (2.5 / 2.75)) {
                    return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
                } else {
                    return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
                }
            },
            easeInOut: function(t, b, c, d) {
                if (t < d / 2) {
                    return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;
                } else {
                    return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
                }
            }
        }
    }
    Math.tween = Tween;
    
    var tween = {
        easeInQuad: function(pos){
          return Math.pow(pos, 2);
        },
     
        easeOutQuad: function(pos){
          return -(Math.pow((pos-1), 2) -1);
        },
     
        easeInOutQuad: function(pos){
          if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,2);
          return -0.5 * ((pos-=2)*pos - 2);
        },
     
        easeInCubic: function(pos){
          return Math.pow(pos, 3);
        },
     
        easeOutCubic: function(pos){
          return (Math.pow((pos-1), 3) +1);
        },
     
        easeInOutCubic: function(pos){
          if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,3);
          return 0.5 * (Math.pow((pos-2),3) + 2);
        },
     
        easeInQuart: function(pos){
          return Math.pow(pos, 4);
        },
     
        easeOutQuart: function(pos){
          return -(Math.pow((pos-1), 4) -1)
        },
     
        easeInOutQuart: function(pos){
          if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,4);
          return -0.5 * ((pos-=2)*Math.pow(pos,3) - 2);
        },
     
        easeInQuint: function(pos){
          return Math.pow(pos, 5);
        },
     
        easeOutQuint: function(pos){
          return (Math.pow((pos-1), 5) +1);
        },
     
        easeInOutQuint: function(pos){
          if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,5);
          return 0.5 * (Math.pow((pos-2),5) + 2);
        },
     
        easeInSine: function(pos){
          return -Math.cos(pos * (Math.PI/2)) + 1;
        },
     
        easeOutSine: function(pos){
          return Math.sin(pos * (Math.PI/2));
        },
     
        easeInOutSine: function(pos){
          return (-.5 * (Math.cos(Math.PI*pos) -1));
        },
     
        easeInExpo: function(pos){
          return (pos==0) ? 0 : Math.pow(2, 10 * (pos - 1));
        },
     
        easeOutExpo: function(pos){
          return (pos==1) ? 1 : -Math.pow(2, -10 * pos) + 1;
        },
     
        easeInOutExpo: function(pos){
          if(pos==0) return 0;
          if(pos==1) return 1;
          if((pos/=0.5) < 1) return 0.5 * Math.pow(2,10 * (pos-1));
          return 0.5 * (-Math.pow(2, -10 * --pos) + 2);
        },
     
        easeInCirc: function(pos){
          return -(Math.sqrt(1 - (pos*pos)) - 1);
        },
     
        easeOutCirc: function(pos){
          return Math.sqrt(1 - Math.pow((pos-1), 2))
        },
     
        easeInOutCirc: function(pos){
          if((pos/=0.5) < 1) return -0.5 * (Math.sqrt(1 - pos*pos) - 1);
          return 0.5 * (Math.sqrt(1 - (pos-=2)*pos) + 1);
        },
     
        easeOutBounce: function(pos){
          if ((pos) < (1/2.75)) {
            return (7.5625*pos*pos);
          } else if (pos < (2/2.75)) {
            return (7.5625*(pos-=(1.5/2.75))*pos + .75);
          } else if (pos < (2.5/2.75)) {
            return (7.5625*(pos-=(2.25/2.75))*pos + .9375);
          } else {
            return (7.5625*(pos-=(2.625/2.75))*pos + .984375);
          }
        },
     
        easeInBack: function(pos){
          var s = 1.70158;
          return (pos)*pos*((s+1)*pos - s);
        },
     
        easeOutBack: function(pos){
          var s = 1.70158;
          return (pos=pos-1)*pos*((s+1)*pos + s) + 1;
        },
     
        easeInOutBack: function(pos){
          var s = 1.70158;
          if((pos/=0.5) < 1) return 0.5*(pos*pos*(((s*=(1.525))+1)*pos -s));
          return 0.5*((pos-=2)*pos*(((s*=(1.525))+1)*pos +s) +2);
        },
     
        elastic: function(pos) {
          return -1 * Math.pow(4,-8*pos) * Math.sin((pos*6-1)*(2*Math.PI)/2) + 1;
        },
     
        swingFromTo: function(pos) {
          var s = 1.70158;
          return ((pos/=0.5) < 1) ? 0.5*(pos*pos*(((s*=(1.525))+1)*pos - s)) :
            0.5*((pos-=2)*pos*(((s*=(1.525))+1)*pos + s) + 2);
        },
     
        swingFrom: function(pos) {
          var s = 1.70158;
          return pos*pos*((s+1)*pos - s);
        },
     
        swingTo: function(pos) {
          var s = 1.70158;
          return (pos-=1)*pos*((s+1)*pos + s) + 1;
        },
     
        bounce: function(pos) {
          if (pos < (1/2.75)) {
            return (7.5625*pos*pos);
          } else if (pos < (2/2.75)) {
            return (7.5625*(pos-=(1.5/2.75))*pos + .75);
          } else if (pos < (2.5/2.75)) {
            return (7.5625*(pos-=(2.25/2.75))*pos + .9375);
          } else {
            return (7.5625*(pos-=(2.625/2.75))*pos + .984375);
          }
        },
     
        bouncePast: function(pos) {
          if (pos < (1/2.75)) {
            return (7.5625*pos*pos);
          } else if (pos < (2/2.75)) {
            return 2 - (7.5625*(pos-=(1.5/2.75))*pos + .75);
          } else if (pos < (2.5/2.75)) {
            return 2 - (7.5625*(pos-=(2.25/2.75))*pos + .9375);
          } else {
            return 2 - (7.5625*(pos-=(2.625/2.75))*pos + .984375);
          }
        },
     
        easeFromTo: function(pos) {
          if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,4);
          return -0.5 * ((pos-=2)*Math.pow(pos,3) - 2);
        },
     
        easeFrom: function(pos) {
          return Math.pow(pos,4);
        },
     
        easeTo: function(pos) {
          return Math.pow(pos,0.25);
        },
     
        linear:  function(pos) {
          return pos
        },
     
        sinusoidal: function(pos) {
          return (-Math.cos(pos*Math.PI)/2) + 0.5;
        },
     
        reverse: function(pos) {
          return 1 - pos;
        },
     
        mirror: function(pos, transition) {
          transition = transition || tween.sinusoidal;
          if(pos<0.5)
            return transition(pos*2);
          else
            return transition(1-(pos-0.5)*2);
        },
     
        flicker: function(pos) {
          var pos = pos + (Math.random()-0.5)/5;
          return tween.sinusoidal(pos < 0 ? 0 : pos > 1 ? 1 : pos);
        },
     
        wobble: function(pos) {
          return (-Math.cos(pos*Math.PI*(9*pos))/2) + 0.5;
        },
     
        pulse: function(pos, pulses) {
          return (-Math.cos((pos*((pulses||5)-.5)*2)*Math.PI)/2) + .5;
        },
     
        blink: function(pos, blinks) {
          return Math.round(pos*(blinks||5)) % 2;
        },
     
        spring: function(pos) {
          return 1 - (Math.cos(pos * 4.5 * Math.PI) * Math.exp(-pos * 6));
        },
     
        none: function(pos){
          return 0
        },
     
        full: function(pos){
          return 1
        }
      }
    
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  • 原文地址:https://www.cnblogs.com/aahan/p/14137589.html
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