cocos2d ipad支持retina (Use Retina Graphics In iPad)
very easy:
in ccFileUtils.m search for
+(NSString*) getDoubleResolutionImage:(NSString*)path
and change the line
if( CC_CONTENT_SCALE_FACTOR() == 2)
for the line
if( CC_CONTENT_SCALE_FACTOR() == 2 || (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad))
Activate the retina in the appdelegate and DONE!
http://michaelgilkes.info/cocos2d-using-hd-images-for-ipad-in-a-universal-app/
iphone移植到ipad版:子龙山人(译)如何使用cocos2d制作一个打地鼠的游戏
http://www.cnblogs.com/andyque/archive/2011/05/20/2050426.html