Qt使用线程主要有两种方法:
方法一:继承QThread,重写run()的方法
QThread是一个非常便利的跨平台的对平台原生线程的抽象。启动一个线程是很简单的。让我们看一个简短的代码:生成一个在线程内输出"hello"并退出的线程。
// hellothread/hellothread.h
class HelloThread : public QThread
{
Q_OBJECT
private:
void run();
};
我们从QThread派生出一个类,并重新实现run方法。
// hellothread/hellothread.cpp
void HelloThread::run()
{
qDebug() << "hello from worker thread " << thread()->currentThreadId();
}
run方法中包含将在另一个线程中运行的代码。在本例中,一个包含线程ID的消息被打印出来。 QThread::start()将在另一个线程中被调用。
int main(int argc, char *argv[])
{
QCoreApplication app(argc, argv);
HelloThread thread;
thread.start();
qDebug() << "hello from GUI thread " << app.thread()->currentThreadId();
thread.wait(); // do not exit before the thread is completed!
return 0;
}
另一种方法:moveToThread的方法
其实,这个方法太简单,太好用了。定义一个普通的QObject派生类,然后将其对象move到QThread中。使用信号和槽时根本不用考虑多线程的存在。也不用使用QMutex来进行同步,Qt的事件循环会自己自动处理好这个。
/*!
* file main.cpp
*
* Copyright (C) 2010, dbzhang800
* All rights reserved.
*
*/
#include <QtCore/QCoreApplication>
#include <QtCore/QObject>
#include <QtCore/QThread>
#include <QtCore/QDebug>
class Dummy:public QObject
{
Q_OBJECT
public:
Dummy(QObject* parent=0):QObject(parent) {}
public slots:
void emitsig()
{
emit sig();
}
signals:
void sig();
};
class Object:public QObject
{
Q_OBJECT
public:
Object(){}
public slots:
void slot()
{
qDebug()<<"from thread slot:" <<QThread::currentThreadId();
}
};
#include "main.moc"
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
qDebug()<<"main thread:"<<QThread::currentThreadId();
QThread thread;
Object obj;
Dummy dummy;
obj.moveToThread(&thread);
QObject::connect(&dummy, SIGNAL(sig()), &obj, SLOT(slot()));
thread.start();
dummy.emitsig();
return a.exec();
}
运行结果,slot不在主线程
main thread: 0x1a5c
from thread slot: 0x186c
其基本用法包含下面几步:
QThread *thread = new QThread;
threads *thread_slot = new threads;
//移动到另一线程
thread_slot->moveToThread(thread);
thread->start();
//两个类之间的相互通信
QObject::connect(this, SIGNAL(trans_signal()), thread_slot, SLOT(th_trans_code()));