• Javascript学习--时间


    digit =
        [
            [
                [0,0,1,1,1,0,0],
                [0,1,1,0,1,1,0],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [0,1,1,0,1,1,0],
                [0,0,1,1,1,0,0]
            ],//0
            [
                [0,0,0,1,1,0,0],
                [0,1,1,1,1,0,0],
                [0,0,0,1,1,0,0],
                [0,0,0,1,1,0,0],
                [0,0,0,1,1,0,0],
                [0,0,0,1,1,0,0],
                [0,0,0,1,1,0,0],
                [0,0,0,1,1,0,0],
                [0,0,0,1,1,0,0],
                [1,1,1,1,1,1,1]
            ],//1
            [
                [0,1,1,1,1,1,0],
                [1,1,0,0,0,1,1],
                [0,0,0,0,0,1,1],
                [0,0,0,0,1,1,0],
                [0,0,0,1,1,0,0],
                [0,0,1,1,0,0,0],
                [0,1,1,0,0,0,0],
                [1,1,0,0,0,0,0],
                [1,1,0,0,0,1,1],
                [1,1,1,1,1,1,1]
            ],//2
            [
                [1,1,1,1,1,1,1],
                [0,0,0,0,0,1,1],
                [0,0,0,0,1,1,0],
                [0,0,0,1,1,0,0],
                [0,0,1,1,1,0,0],
                [0,0,0,0,1,1,0],
                [0,0,0,0,0,1,1],
                [0,0,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [0,1,1,1,1,1,0]
            ],//3
            [
                [0,0,0,0,1,1,0],
                [0,0,0,1,1,1,0],
                [0,0,1,1,1,1,0],
                [0,1,1,0,1,1,0],
                [1,1,0,0,1,1,0],
                [1,1,1,1,1,1,1],
                [0,0,0,0,1,1,0],
                [0,0,0,0,1,1,0],
                [0,0,0,0,1,1,0],
                [0,0,0,1,1,1,1]
            ],//4
            [
                [1,1,1,1,1,1,1],
                [1,1,0,0,0,0,0],
                [1,1,0,0,0,0,0],
                [1,1,1,1,1,1,0],
                [0,0,0,0,0,1,1],
                [0,0,0,0,0,1,1],
                [0,0,0,0,0,1,1],
                [0,0,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [0,1,1,1,1,1,0]
            ],//5
            [
                [0,0,0,0,1,1,0],
                [0,0,1,1,0,0,0],
                [0,1,1,0,0,0,0],
                [1,1,0,0,0,0,0],
                [1,1,0,1,1,1,0],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [0,1,1,1,1,1,0]
            ],//6
            [
                [1,1,1,1,1,1,1],
                [1,1,0,0,0,1,1],
                [0,0,0,0,1,1,0],
                [0,0,0,0,1,1,0],
                [0,0,0,1,1,0,0],
                [0,0,0,1,1,0,0],
                [0,0,1,1,0,0,0],
                [0,0,1,1,0,0,0],
                [0,0,1,1,0,0,0],
                [0,0,1,1,0,0,0]
            ],//7
            [
                [0,1,1,1,1,1,0],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [0,1,1,1,1,1,0],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [0,1,1,1,1,1,0]
            ],//8
            [
                [0,1,1,1,1,1,0],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [1,1,0,0,0,1,1],
                [0,1,1,1,0,1,1],
                [0,0,0,0,0,1,1],
                [0,0,0,0,0,1,1],
                [0,0,0,0,1,1,0],
                [0,0,0,1,1,0,0],
                [0,1,1,0,0,0,0]
            ],//9
            [
                [0,0,0,0],
                [0,0,0,0],
                [0,1,1,0],
                [0,1,1,0],
                [0,0,0,0],
                [0,0,0,0],
                [0,1,1,0],
                [0,1,1,0],
                [0,0,0,0],
                [0,0,0,0]
            ]//:
        ];
    var canvasWidth = document.documentElement.clientWidth - 20,
        canvasHeight = document.documentElement.clientHeight - 20,
        r = Math.round(canvasWidth * (4 / 5) / 108) - 1,
        marginTop = Math.round(canvasHeight / 5),
        marginLeft = Math.round(canvasWidth / 10);
    
    var curtimeSeconds = getcurtimeSeconds();
    var balls = [];
    var colors = ['#33b5be', '#0099cc', '#aa66cc', '#9933cc', '#99cc00', '#669900', '#ffbb33', '#ff8800', '#ff4444', '#cc0000'];
    var canvas = document.getElementById('canvas');
    var context = canvas.getContext('2d');
    canvas.width = canvasWidth;
    canvas.height = canvasHeight;
    //获取截止时间与当前时间的秒数
    function getcurtimeSeconds() {
        var curTime = new Date();
        //时钟
        var betweenTime = curTime.getHours() * 3600 + curTime.getMinutes() * 60 + curTime.getSeconds();
        return betweenTime;
    }
    
    function renderDigit(x, y, num, ctx) {
        ctx.fillStyle = 'orange';
        for(var i = 0; i < digit[num].length; i++) {
            for(var j = 0; j < digit[num][i].length; j++) {
                if(digit[num][i][j] == 1) {
                    ctx.beginPath();
                    ctx.arc(x + j * 2 * (r + 1) + (r + 1), y + i * 2 * (r + 1) + (r + 1), r, 0, 2 * Math.PI);
                    ctx.fill();
                }
            }
        }
    }
    
    function renderM(ctx) {
        renderDigit(marginLeft + 30 * (r + 1), marginTop, 10, ctx);
        renderDigit(marginLeft + 69 * (r + 1), marginTop, 10, ctx);
    }
    //闪烁的冒号
    function bilibili(ctx) {
        var nowTime = new Date();
        var nowString = nowTime.getTime().toString();
        var cutTime = nowString.substr(-4);
        var nowSeconds = parseInt(cutTime);
    //    console.log(nowSeconds);
        if(Math.round(nowSeconds / 1000) === Math.floor(nowSeconds / 1000)) {
            renderM(ctx);
        }
    }
    
    function updateBalls() {
        for(var i = 0; i < balls.length; i++) {
            balls[i].x += balls[i].vx;
            balls[i].y += balls[i].vy;
            balls[i].vy += balls[i].g;
            //碰撞检测
            if(balls[i].y >= canvasHeight - r) {
                balls[i].y = canvasHeight - r;
                balls[i].vy = -balls[i].vy * 0.8;
    
            }
        }
        //删除画布外的球,提高性能
        var count = 0;
        for(var i = 0; i < balls.length; i++) {
            if(balls[i].x + r > 0 && balls[i].x - r < canvasWidth) {
                balls[count++] = balls[i];
            }
        }
        while(balls.length > count) {
            balls.pop();
        }
    }
    
    function addBalls(x, y, num) {
        for(var i = 0; i < digit[num].length; i++) {
            for(var j = 0; j < digit[num][i].length; j++) {
                if(digit[num][i][j] == 1) {
                    var aBall = {
                        x: x + j * 2 * (r + 1) + (r + 1),
                        y: y + i * 2 * (r + 1) + (r + 1),
                        g: 1.5 + Math.random(), //重力加速度
                        vx: Math.pow(-1, Math.ceil(Math.random() * 1000)) * 3,
                        vy: -5,
                        color: colors[Math.floor(Math.random() * colors.length)]
                    }
                    balls.push(aBall);
                }
            }
        }
    }
    
    function render(ctx) {
        ctx.clearRect(0, 0, canvasWidth, canvasHeight);
        var hours = parseInt(curtimeSeconds / 3600),
            minutes = parseInt((curtimeSeconds - hours * 3600) / 60),
            seconds = curtimeSeconds % 60;
        renderDigit(marginLeft, marginTop, parseInt(hours / 10), ctx);
        renderDigit(marginLeft + 15 * (r + 1), marginTop, parseInt(hours % 10), ctx);
    
        renderDigit(marginLeft + 39 * (r + 1), marginTop, parseInt(minutes / 10), ctx);
        renderDigit(marginLeft + 54 * (r + 1), marginTop, parseInt(minutes % 10), ctx);
    
        renderDigit(marginLeft + 78 * (r + 1), marginTop, parseInt(seconds / 10), ctx);
        renderDigit(marginLeft + 93 * (r + 1), marginTop, parseInt(seconds % 10), ctx);
    
        //绘制掉落的小球
        for(var i = 0; i < balls.length; i++) {
            ctx.fillStyle = balls[i].color;
            ctx.beginPath();
            ctx.arc(balls[i].x, balls[i].y, r, 0, 2 * Math.PI);
            ctx.closePath();
            ctx.fill();
        }
    }
    //更新时间,为小球掉落运动做准备
    function update() {
        var nexttimeSeconds = getcurtimeSeconds();
        var nextHours = parseInt(nexttimeSeconds / 3600),
            nextMinutes = parseInt((nexttimeSeconds - nextHours * 3600) / 60),
            nextSeconds = nexttimeSeconds % 60;
        var curHours = parseInt(curtimeSeconds / 3600),
            curMinutes = parseInt((curtimeSeconds - curHours * 3600) / 60),
            curSeconds = curtimeSeconds % 60;
    
        if(nextSeconds != curSeconds) {
            //小时
            if(parseInt(curHours / 10) != parseInt(nextHours / 10)) {
                addBalls(marginLeft, marginTop, parseInt(curHours / 10));
            }
            if(parseInt(curHours % 10) != parseInt(nextHours % 10)) {
                addBalls(marginLeft + 15 * (r + 1), marginTop, parseInt(curHours / 10));
            }
            //
            if(parseInt(curMinutes / 10) != parseInt(nextMinutes / 10)) {
                addBalls(marginLeft + 39 * (r + 1), marginTop, parseInt(curMinutes % 10));
            }
            if(parseInt(curMinutes % 10) != parseInt(nextMinutes % 10)) {
                addBalls(marginLeft + 54 * (r + 1), marginTop, parseInt(curMinutes % 10));
            }
            //
            if(parseInt(curSeconds / 10) != parseInt(nextSeconds / 10)) {
                addBalls(marginLeft + 78 * (r + 1), marginTop, parseInt(curSeconds / 10));
            }
            if(parseInt(curSeconds % 10) != parseInt(nextSeconds % 10)) {
                addBalls(marginLeft + 93 * (r + 1), marginTop, parseInt(curSeconds % 10));
            }
    
            //如果时间变化,那么改变时间
            curtimeSeconds = nexttimeSeconds;
        }
        updateBalls();
    }
    
    setInterval(function() {
        render(context);
        update();
        bilibili(context);
    }, 50);
    <!DOCTYPE html>
    <html>
        <head>
            <meta charset="utf-8" />
            <title>倒计时</title>
        </head>
        <body>
            <canvas id="canvas" style="height: 100%; 100%;"></canvas>
            <script type="text/javascript" src="js/digit.js" ></script>
            <script type="text/javascript" src="js/countdown.js" ></script>
        </body>
    </html>
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  • 原文地址:https://www.cnblogs.com/ZXdeveloper/p/7866139.html
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