#include <iostream>
#include <string>
using namespace std;
#include "../../src/socket/TCPSocketEx.h"
#include <cocos2d.h>
using namespace cocos2d;
#include "../../src/socket/Private/MemoryPool.h"
#include "../../src/socket/ServerService.h"
#include "external/xxtea/xxtea.h"
#include "cocos/base/ccUtils.h"
extern "C"
{
#include "md5/md5.h"
}
#include "SOIL2.h"
int main()
{
const int w = 100;
const int h = 100;
const int size = w * h * 4;
unsigned char data[size] = { 0 };
for (int i = 0; i < size; i += 4)
{
data[i] = 255;//r
data[i + 1] = 0;//g
data[i + 2] = 0;//b
data[i + 3] = 255;//a
}
auto ret = SOIL_save_image("D:/PriPro/NDKLIB/t.png", SOIL_SAVE_TYPE_PNG, w, h, SOIL_LOAD_RGBA, data);
printf("ret %d
", ret);
unsigned char buf[40000] = { 0 };
int W, H, C;
auto d = SOIL_load_image("D:/PriPro/NDKLIB/test.png", &W, &H, &C, 0);
memcpy(buf, d,40000);
int var = 0;
return 0;
}