• UGUI的9个重要回调函数


    using UnityEngine;
    using System.Collections;
    using UnityEngine.EventSystems;
    
    //句柄
    public class ButtonFuc : MonoBehaviour,
    IPointerEnterHandler,IPointerExitHandler,//进入,离开
    IPointerDownHandler,IPointerUpHandler,//按下抬起
    IPointerClickHandler,//点击
    IBeginDragHandler,IDragHandler,IEndDragHandler//拖拽
    {
        public void OnPointerEnter (PointerEventData eventData)
        {
            Debug.Log ("Enter");
        }
    
        public void OnPointerExit(PointerEventData eventData)
        {
            Debug.Log ("Exit");
        }
    
        public void OnPointerDown (PointerEventData eventData)
        {
            Debug.Log ("Down");
        }
    
        public void OnPointerUp (PointerEventData eventData)
        {
            Debug.Log ("Up");
        }
    
        public void OnPointerClick (PointerEventData eventData)
        {
            Debug.Log ("Click");
        }
    
        public void OnBeginDrag (PointerEventData eventData)
        {
            Debug.Log ("BeginDrag");
        }
    
        public void OnDrag (PointerEventData eventData)
        {
            Debug.Log ("Drag");
        }
    
        public void OnEndDrag (PointerEventData eventData)
        {
            Debug.Log ("EndDrag");
        }
    }
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  • 原文地址:https://www.cnblogs.com/VR-1024/p/6011777.html
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