• Windows/Android/iOS平台H265编码视频播放器EasyPlayerPro支持高码率视频播放和D3D画面旋转代码参考


    EasyPlayerPro是一款全功能的流媒体播放器,支持RTSP、RTMP、HTTP、HLS、UDP、RTP、File等多种流媒体协议播放、支持本地文件播放,支持本地抓拍、本地录像、播放旋转、多屏播放等多种功能特性,核心基于ffmpeg,稳定、高效、可靠,支持Windows、Android、iOS三个平台,EasyPlayerPro播放器可广泛应用于流媒体客户端、互联网直播、在线教育、IPTV、赛事直播、本地视频文件播放等项目中。

    我们今天介绍一下EasyPlayerPro-win版的D3D画面旋转实现方法,可以从 https://github.com/tsingsee/EasyPlayerPro-Win 下载到工程代码。

    其中定义的tagEASY_PARAM_ID枚举和EasyPlayerPro_Setparam(Easy_PlayerPro_Handle player, EASY_PARAM_ID param_id, EASY_HANDLE param)函数可以完成很多功能。

    typedef enum tagEASY_PARAM_ID
    {
    	//++ public
    	// duration & position
    	EASY_PARAM_MEDIA_DURATION = 0x1000,
    	EASY_PARAM_MEDIA_POSITION,
    
    	// media detail info
    	EASY_PARAM_MEDIA_INFO,
    	EASY_PARAM_VIDEO_WIDTH,
    	EASY_PARAM_VIDEO_HEIGHT,
    
    	// video display mode
    	EASY_PARAM_VIDEO_MODE,
    
    	// audio volume control
    	EASY_PARAM_AUDIO_VOLUME,
    
    	// playback speed control
    	EASY_PARAM_PLAY_SPEED,
    	EASY_PARAM_PLAY_SPEED_TYPE,
    
    	// video decode thread count
    	EASY_PARAM_DECODE_THREAD_COUNT,
    
    	// visual effect mode
    	EASY_PARAM_VISUAL_EFFECT,
    
    	// audio/video sync diff
    	EASY_PARAM_AVSYNC_TIME_DIFF,
    
    	// player event/audio/video callback
    	EASY_PARAM_PLAYER_CALLBACK,
    	// player event/audio/video callback userdata
    	EASY_PARAM_PLAYER_USERDATA,
    
    	// audio/video stream
    	EASY_PARAM_AUDIO_STREAM_TOTAL,
    	EASY_PARAM_VIDEO_STREAM_TOTAL,
    	EASY_PARAM_SUBTITLE_STREAM_TOTAL,
    	EASY_PARAM_AUDIO_STREAM_CUR,
    	EASY_PARAM_VIDEO_STREAM_CUR,
    	EASY_PARAM_SUBTITLE_STREAM_CUR,
    
    	//++ for media record 
    	EASY_PARAM_RECORD_TIME,
    	EASY_PARAM_RECORD_PIECE_ID,
    	//-- for media record
    	//-- public
    
    	//++ for audio render type
    	EASY_PARAM_ADEV_RENDER_TYPE = 0x2000,
    	EASY_PARAM_ADEV_GET_CONTEXT,
    	EASY_PARAM_ADEV_MUTE,
    	//-- for audio render type
    
    	//++ for vdev
    	EASY_PARAM_VDEV_RENDER_TYPE = 0x3000,
    	EASY_PARAM_VDEV_FRAME_RATE,
    	EASY_PARAM_VDEV_GET_CONTEXT,
    	EASY_PARAM_VDEV_POST_SURFACE,
    	EASY_PARAM_VDEV_GET_D3DDEV,
    	EASY_PARAM_VDEV_D3D_ROTATE,
    	EASY_PARAM_VDEV_RENDER_SHOW,
    	//-- for vdev
    
    	//++ for render
    	EASY_PARAM_RENDER_UPDATE = 0x4000,
    	EASY_PARAM_RENDER_START_PTS,
    	//-- for render
    
    }EASY_PARAM_ID;
    
    

    枚举类型中 EASY_PARAM_VDEV_D3D_ROTATE 为D3D画面旋转需要用到的类型,在HandleCommand函数中,如下方法实现旋转(每次旋转90度):

    case POP_MENU_STREAM_D3D_ROTATE: //d3d视频旋转
    	{
    		int angle = 0;
    		EasyPlayerPro_Getparam(m_pMainDlg->m_hPlayer, EASY_PARAM_VDEV_D3D_ROTATE, &angle);
    		angle += 90; angle %= 360;
    		EasyPlayerPro_Setparam(m_pMainDlg->m_hPlayer, EASY_PARAM_VDEV_D3D_ROTATE, &angle);
    	}
    	break;
    
    

    下面我们看下实际效果:

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  • 原文地址:https://www.cnblogs.com/TSINGSEE/p/14062356.html
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