Google自Android4.0出了TextureView,为什么推出呢?就是为了弥补Surfaceview的不足,另外一方面也是为了平衡GlSurfaceView,当然这是本人揣度的。关于TextureView、Surfaceview、SurfaceTexture、GLSurfaceView的关系,待咱家推出GLSurfaceview预览Camera后再专门分析。本文主要介绍使用TextureView预览Camera。
其实关于如何用TextureView预览Camera,官网已经给出了demo,参见这里。另外,链接1 链接2也给出了完整的预览Camera的demo,但都是一堆东西染在一块。本文就利用前文 搭建的一个轻量级的Camera框架来快速替换掉Surfaceview。因为用Surfaceview预览的话传一个SurfaceHolder进去,用Textureview预览的话需要传进去一个SurfaceTexture。其他的Camera流程不变。
一、新建CameraTextureView类继承TextureView,并实现TextureView.SurfaceTextureListener接口。实现这个接口就像实现SurfaceHolder.Callback,最主要的目的是在SurfaceTexture准备好后能够知道,也即onSurfaceTextureAvailable这个函数。
CameraTextureView.java
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1 package org.yanzi.camera.preview; 2 3 import org.yanzi.camera.CameraInterface; 4 5 import android.content.Context; 6 import android.graphics.PixelFormat; 7 import android.graphics.SurfaceTexture; 8 import android.util.AttributeSet; 9 import android.util.Log; 10 import android.view.SurfaceHolder; 11 import android.view.SurfaceView; 12 import android.view.TextureView; 13 14 public class CameraTextureView extends TextureView implements TextureView.SurfaceTextureListener { 15 private static final String TAG = "yanzi"; 16 Context mContext; 17 SurfaceTexture mSurface; 18 public CameraTextureView(Context context, AttributeSet attrs) { 19 super(context, attrs); 20 // TODO Auto-generated constructor stub 21 mContext = context; 22 this.setSurfaceTextureListener(this); 23 } 24 @Override 25 public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, 26 int height) { 27 // TODO Auto-generated method stub 28 Log.i(TAG, "onSurfaceTextureAvailable..."); 29 mSurface = surface; 30 // CameraInterface.getInstance().doStartPreview(surface, 1.33f); 31 } 32 @Override 33 public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) { 34 // TODO Auto-generated method stub 35 Log.i(TAG, "onSurfaceTextureDestroyed..."); 36 CameraInterface.getInstance().doStopCamera(); 37 return true; 38 } 39 @Override 40 public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, 41 int height) { 42 // TODO Auto-generated method stub 43 Log.i(TAG, "onSurfaceTextureSizeChanged..."); 44 } 45 @Override 46 public void onSurfaceTextureUpdated(SurfaceTexture surface) { 47 // TODO Auto-generated method stub 48 Log.i(TAG, "onSurfaceTextureUpdated..."); 49 50 } 51 52 /* 让Activity能得到TextureView的SurfaceTexture 53 * @see android.view.TextureView#getSurfaceTexture() 54 */ 55 public SurfaceTexture _getSurfaceTexture(){ 56 return mSurface; 57 } 58 }
二、在布局文件里把它加上就行了,因为他的父类就是View,当成一般的View就行
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1 <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" 2 xmlns:tools="http://schemas.android.com/tools" 3 android:layout_width="match_parent" 4 android:layout_height="match_parent" 5 tools:context=".CameraActivity" > 6 <FrameLayout 7 android:layout_width="wrap_content" 8 android:layout_height="wrap_content" > 9 <org.yanzi.camera.preview.CameraTextureView 10 android:id="@+id/camera_textureview" 11 android:layout_width="0dip" 12 android:layout_height="0dip" /> 13 </FrameLayout> 14 <ImageButton 15 android:id="@+id/btn_shutter" 16 android:layout_width="wrap_content" 17 android:layout_height="wrap_content" 18 android:background="@drawable/btn_shutter_background" 19 android:layout_alignParentBottom="true" 20 android:layout_centerHorizontal="true" 21 android:layout_marginBottom="10dip"/> 22 </RelativeLayout>
三、在CameraInterface里,我封装了两个函数:
1 /**使用Surfaceview开启预览 2 3 * @param holder 4 * @param previewRate 5 */ 6 public void doStartPreview(SurfaceHolder holder, float previewRate){ 7 Log.i(TAG, "doStartPreview..."); 8 if(isPreviewing){ 9 mCamera.stopPreview(); 10 return; 11 } 12 if(mCamera != null){ 13 try { 14 mCamera.setPreviewDisplay(holder); 15 } catch (IOException e) { 16 // TODO Auto-generated catch block 17 e.printStackTrace(); 18 } 19 initCamera(previewRate); 20 } 21 22 23 } 24 /**使用TextureView预览Camera 25 * @param surface 26 * @param previewRate 27 */ 28 public void doStartPreview(SurfaceTexture surface, float previewRate){ 29 Log.i(TAG, "doStartPreview..."); 30 if(isPreviewing){ 31 mCamera.stopPreview(); 32 return; 33 } 34 if(mCamera != null){ 35 try { 36 mCamera.setPreviewTexture(surface); 37 } catch (IOException e) { 38 // TODO Auto-generated catch block 39 e.printStackTrace(); 40 } 41 initCamera(previewRate); 42 } 43 44 }
分别对应Surfaceview和TextureView预览。可以看到就是传进来的参数不一样,initCamera()的东西都一样。
1 private void initCamera(float previewRate){ 2 3 if(mCamera != null){ 4 mParams = mCamera.getParameters(); 5 mParams.setPictureFormat(PixelFormat.JPEG);//设置拍照后存储的图片格式 6 // CamParaUtil.getInstance().printSupportPictureSize(mParams); 7 // CamParaUtil.getInstance().printSupportPreviewSize(mParams); 8 //设置PreviewSize和PictureSize 9 Size pictureSize = CamParaUtil.getInstance().getPropPictureSize( 10 mParams.getSupportedPictureSizes(),previewRate, 800); 11 mParams.setPictureSize(pictureSize.width, pictureSize.height); 12 Size previewSize = CamParaUtil.getInstance().getPropPreviewSize( 13 mParams.getSupportedPreviewSizes(), previewRate, 800); 14 mParams.setPreviewSize(previewSize.width, previewSize.height); 15 mCamera.setDisplayOrientation(90); 16 // CamParaUtil.getInstance().printSupportFocusMode(mParams); 17 List<String> focusModes = mParams.getSupportedFocusModes(); 18 if(focusModes.contains("continuous-video")){ 19 mParams.setFocusMode(Camera.Parameters.FOCUS_MODE_CONTINUOUS_VIDEO); 20 } 21 mCamera.setParameters(mParams); 22 mCamera.startPreview();//开启预览 23 isPreviewing = true; 24 mPreviwRate = previewRate; 25 mParams = mCamera.getParameters(); //重新get一次 26 Log.i(TAG, "最终设置:PreviewSize--With = " + mParams.getPreviewSize().width 27 + "Height = " + mParams.getPreviewSize().height); 28 Log.i(TAG, "最终设置:PictureSize--With = " + mParams.getPictureSize().width 29 + "Height = " + mParams.getPictureSize().height); 30 } 31 }
四、在Activity里,依旧开一个线程去open Camera
1 Thread openThread = new Thread(){ 2 3 @Override 4 public void run() { 5 // TODO Auto-generated method stub 6 CameraInterface.getInstance().doOpenCamera(CameraActivity.this); 7 } 8 }; 9 openThread.start();
在Camera Open完的回调里开预览:
@Override public void cameraHasOpened() { // TODO Auto-generated method stub SurfaceTexture surface = textureView._getSurfaceTexture(); CameraInterface.getInstance().doStartPreview(surface, previewRate); }
之后就能正常运行了,可以看到与前文Surfaceview预览Camera 改动非常之小。
几个注意事项:
1、TextureView是Android 4.0之后加入的,低版本么这个类。TextureView必须工作在开启硬件加速的环境中,也即配置文件里Activity的设置项里:android:hardwareAccelerated="true" 默认的这个属性就是true,因此不用再写了。但如果写成false,可以看到onSurfaceTextureAvailable()这个回调就进不来了,TextureView没有了SurfaceTexture还玩个屁啊。
2、本文demo打开camera并预览的正常log是:
1 Line 417: 06-22 12:37:43.682 I/yanzi ( 4917): Camera open.... 2 Line 489: 06-22 12:37:43.758 I/yanzi ( 4917): onSurfaceTextureAvailable... 3 Line 533: 06-22 12:37:43.819 I/yanzi ( 4917): Camera open over.... 4 Line 535: 06-22 12:37:43.819 I/yanzi ( 4917): doStartPreview... 5 Line 537: 06-22 12:37:43.825 I/yanzi ( 4917): PictureSize : w = 1280h = 720 6 Line 539: 06-22 12:37:43.825 I/yanzi ( 4917): PreviewSize:w = 800h = 448 7 Line 555: 06-22 12:37:43.874 I/yanzi ( 4917): 最终设置:PreviewSize--With = 800Height = 448 8 Line 557: 06-22 12:37:43.874 I/yanzi ( 4917): 最终设置:PictureSize--With = 1280Height = 720 9 Line 577: 06-22 12:37:44.106 I/yanzi ( 4917): onSurfaceTextureUpdated... 10 Line 579: 06-22 12:37:44.138 I/yanzi ( 4917): onSurfaceTextureUpdated... 11 Line 583: 06-22 12:37:44.169 I/yanzi ( 4917): onSurfaceTextureUpdated... 12 Line 585: 06-22 12:37:44.220 I/yanzi ( 4917): onSurfaceTextureUpdated... 13 Line 587: 06-22 12:37:44.253 I/yanzi ( 4917): onSurfaceTextureUpdated...
测试手机为中兴Geek,这个手机Camera还是很牛逼的,比手里的华为G700强,就是偶尔会连不上Camera Service,汗。从log可以看到,onSurfaceTextureAvailable这个回调需要一定时间。Camera.open()这句话用了130多ms。但有两点跟Surfaceview不同。第一,TextureView创建过程中没有进到onSurfaceTextureSizeChanged()这个函数里。而SurfaceView在创建过程中,从无到有的时候会进到大小发生变化回调里。第二,onSurfaceTextureUpdated()这个函数每上来一帧数据,这块就进来一次。这是跟Surfaceview相比,最伟大的一个地方。通过这个接口,可以将上来的SurfaceTexture送给OpenGL再去处理。这个回调是实时的,而非用Camera的PreviewCallback这种2次回调的方式。从时间看,基本上每32ms左右上来一帧数据,即每秒30帧,跟本手机的Camera的性能吻合。
3、Camera再执行startPreview时必须保证TextureView的SurfaceTexture上来了,如果因为一些性能原因onSurfaceTextureAvailable()这个回调上不来就开预览,就开不了的。如果发生这种情况,就在onSurfaceTextureAvailable()回调里执行open和startPreview操作,保证万无一失。
4、TextureView本身就有getSurfaceTexture()这个函数,我又封装了个:
/* 让Activity能得到TextureView的SurfaceTexture * @see android.view.TextureView#getSurfaceTexture() */ public SurfaceTexture _getSurfaceTexture(){ return mSurface; }
这里的mSurface就是onSurfaceTextureAvailable()回调里传上来的SurfaceTexture。测试证明,开预览时直接调
textureView.getSurfaceTexture(),把它传给Camera: mCamera.setPreviewTexture(surface);也是能正常预览的。但是推荐使用前者,原因见官方上的这段话:
A TextureView's SurfaceTexture can be obtained either by invoking getSurfaceTexture()
or by using a TextureView.SurfaceTextureListener
. It is important to know that a SurfaceTexture is available only after the TextureView is attached to a window (and onAttachedToWindow()
has been invoked.) It is therefore highly recommended you use a listener to be notified when the SurfaceTexture becomes available.
两种方式获得SurfaceTexture,推荐使用监听。因为只有在TextureView执行完onAttachedToWindow时,它的tSurfaceTexture才上来。
5、SurfaceTexture和TextureView的关系:
Using a TextureView is simple: all you need to do is get its SurfaceTexture
. The SurfaceTexture
can then be used to render content
如果说TextureView是一幅画的话,那SurfaceTexture就是画布,真正渲染的载体是SurfaceTexture。
6、TextureView可以像一般View执行各种变化,其中有个textureView.setAlpha(1.0f);默认不写这句话,它的alpha也是1.0f,即不透明。如果设成透明0.0f,可以看到啥都看不到了,这一点跟Surfaceview刚好相反。Surfaceview的SurfaceHolder一般要设一下Transparent即透明。但TextureView因为是个view,任何一个png的照片透明度设成0肯定啥都看不到。
7、如果认为预览个Camera这就是TextureView和SurfaceTexture的使命的话,就大错特错了,真正用意是和OpenGL无缝连接。
--------------------本文系原创,转载请注明作者yanzi1225627
版本号:PlayCamera_V2.0.0[2014-6-22].zip
CSDN下载链接:http://download.csdn.net/detail/yanzi1225627/7540903