• C#多线程学习笔记


    不废话,废话都在代码里

    /**********************************************
     * Copyright(C),2013-2014
     * FileName    : 多线程整理文件
     * Author      : ShintoRuan        
     * Date        : 2014/1/10  
     * Description : 练习多线程总结  
     * Others      :  
     * History     :   
    ***********************************************/
    
    namespace Multithreading
    {
        using System;
        using System.Collections.Generic;
        using System.Linq;
        using System.Text;
        using System.Threading;
    
    
        class Program
        {
            static void Main(string[] args)
            {            
                ThreadControlDemo.Run();            
                Console.ReadKey();
            }
        }
    }
    Program
      1 /********************************************************
      2  * Copyright(C),2013-2014,
      3  * FileName    :  
      4  * Author      : ShintoRuan        
      5  * Date        :  
      6  * Description :   
      7  * Others      :  
      8  * History     :   
      9 ********************************************************/
     10 namespace Multithreading
     11 {
     12     using System;
     13     using System.Collections.Generic;
     14     using System.Diagnostics;
     15     using System.Linq;
     16     using System.Text;
     17     using System.Threading;
     18 
     19     internal class ThreadControlDemo
     20     {
     21         public static void Run()
     22         {
     23             ThreadControlDemo demo = new ThreadControlDemo();
     24             Console.WriteLine("程序开始");
     25             //demo.Start();
     26             //demo.Sleep();           
     27             //demo.Abort();          
     28             //demo.SuspendAndResume();
     29             //demo.Join();
     30 
     31             //资源争用
     32             demo.ResourceContention();
     33 
     34             Console.WriteLine("程序结束");
     35         }
     36 
     37         # region Start
     38 
     39         /// <summary>
     40         /// 创建并启用线程
     41         /// </summary>
     42         public void Start()
     43         {
     44             Thread myThread1 = new Thread(new ThreadStart(DemoMethod.Print));
     45             myThread1.Start();
     46             Thread myThread2 = new Thread(new ParameterizedThreadStart(DemoMethod.Print));
     47             myThread2.Start("x");
     48             Console.WriteLine("End:StartDemo");
     49         }
     50         #endregion
     51 
     52         #region Sleep
     53 
     54         /// <summary>
     55         /// 线程睡眠
     56         /// </summary>
     57         public void Sleep()
     58         {
     59             Thread myThread = new Thread(new ParameterizedThreadStart(DemoMethod.Print));
     60             myThread.Start("x");
     61             //睡觉2000毫秒
     62             Thread.Sleep(2000);
     63             Console.WriteLine("我睡了多久了?");
     64         }
     65 
     66         #endregion
     67 
     68         #region Abort
     69 
     70         /// <summary>
     71         /// 线程终止
     72         /// </summary>
     73         public void Abort()
     74         {
     75             Thread myThread1 = new Thread(new ThreadStart(DemoMethod.Print));
     76             myThread1.Start();
     77             Thread.Sleep(30);
     78 
     79             //通过引发异常来终止指定线程
     80             myThread1.Abort();
     81 
     82             Console.WriteLine("线程被终止");
     83         }
     84         #endregion
     85 
     86         #region Suspend And Resume
     87 
     88         /// <summary>
     89         /// 挂起与解挂
     90         /// </summary>
     91         /// <remarks>
     92         /// 这下两个方法已过时,容易导致程序死锁。
     93         /// (使用Mutex类的Wait...方法代替)未验证-网上说安全与性能之间的取舍,
     94         /// 当你确定不会出现死锁等问题时,放心大胆的用,就像使用指针一样,C#也是不推荐使用的
     95         /// (难怪我到现在都没用过,C里面的核心啊,改天研究下C#里的指针使用)
     96         /// DemoMethod.Print为一个Console的方法、当挂起后,这是主线程再调用Console就会出现死锁
     97         /// 因为myThread线程占用了输出窗口、在它还没运行完时,被挂起了,但没有释放该资源,这时
     98         /// 主线程请求该资源,得不到请求,线程重新进入就绪队列,等待资源,直到myThread释放该资源
     99         /// 而myThread线程则在等待主线程给它解挂,所以就死锁了
    100         /// </remarks>
    101         public void SuspendAndResume()
    102         {
    103             Thread myThread = new Thread(new ThreadStart(DemoMethod.Print));
    104             myThread.Start();
    105 
    106             Console.WriteLine("线程挂起");
    107             //myThread.Suspend();
    108 
    109             //Console.WriteLine("死锁了没");
    110             Thread.Sleep(1000);//暂停1秒
    111 
    112             Console.WriteLine("线程解挂");
    113             myThread.Resume();
    114         }
    115 
    116         #endregion
    117 
    118         #region Join
    119 
    120         /// <summary>
    121         /// Join方法
    122         /// </summary>
    123         /// <remarks>
    124         /// 阻塞调用线程、直到myThread结束或规定时间后
    125         /// </remarks>
    126         public void Join()
    127         {
    128             Thread myThread1 = new Thread(new ThreadStart(DemoMethod.Print));
    129 
    130             Thread myThread2 = new Thread(new ParameterizedThreadStart(DemoMethod.Print));
    131             myThread1.Start();
    132 
    133             myThread1.Join();
    134 
    135             myThread2.Start("x");
    136 
    137             //输出结果为,myThread1执行完,myThread2开始执行
    138         }
    139         #endregion
    140 
    141         #region 多线程资源争用问题
    142 
    143         /// <summary>
    144         /// 资源争用
    145         /// </summary>
    146         /// <remarks>
    147         /// 资源争用问题是多线程常见问题,当资源有限时,争用开始显现,
    148         /// 特别是人多肉少时,更为突出,(解决方案:操作系统中的资源分配)
    149         /// </remarks>
    150         public void ResourceContention()
    151         {
    152             Thread myThread1 = new Thread(new ParameterizedThreadStart(new SampleTask().RaceCondition));
    153             Thread myThread2 = new Thread(new ParameterizedThreadStart(new SampleTask().RaceCondition));
    154             Thread myThread3 = new Thread(new ParameterizedThreadStart(new SampleTask().RaceCondition));
    155             StateObject resource = new StateObject();
    156             myThread1.Start(resource);
    157             myThread2.Start(resource);
    158             myThread3.Start(resource);
    159         }
    160         #endregion
    161     }
    162 
    163     internal class DemoMethod
    164     {
    165         /// <summary>
    166         /// 打印1000次
    167         /// </summary>
    168         public static void Print()
    169         {
    170 
    171             for (int i = 0; i < 1000; i++)
    172             {
    173                 //if (i==88)
    174                 //{    
    175                 //    //在这里挂起线程,Print会释放掉它所占用的控制台资源  
    176                 //    Thread.CurrentThread.Suspend();
    177                 //}
    178                 Console.Write("_");
    179             }
    180 
    181         }
    182 
    183         /// <summary>
    184         /// 打印指定文字
    185         /// </summary>
    186         /// <param name="x">指定文字</param>
    187         public static void Print(object x)
    188         {
    189             for (int i = 0; i < 1000; i++)
    190             {
    191                 Console.Write(x.ToString());
    192             }
    193         }
    194     }
    195 
    196     #region 线程问题
    197 
    198 
    199     /// <summary>
    200     /// 争用条件测试
    201     /// </summary>
    202     public class SampleTask
    203     {
    204         public void RaceCondition(object o)
    205         {
    206             //断言:但第一个表达式为false时,引发异常
    207             Trace.Assert(o is StateObject, "o must be of type StateObject");
    208             StateObject state = o as StateObject;
    209 
    210             int i = 0;
    211             while (true)
    212             {
    213                 // 在被争用资源前加入Lock,使得资源不可被同时访问
    214                 // lock (state)
    215                 // {
    216                 state.ChangeState(i++);
    217                 // }
    218             }
    219         }
    220     }
    221 
    222     /// <summary>
    223     /// 被争用条件
    224     /// </summary>
    225     public class StateObject
    226     {
    227         private int state = 5;
    228 
    229         public void ChangeState(int loop)
    230         {
    231             if (state == 5)
    232             {
    233                 state++;
    234 
    235                 Trace.Assert(state == 6, "Race condition occurred after " + loop + " loops");
    236 
    237             }
    238             state = 5;
    239         }
    240     }
    241     #endregion
    242 }
    ThreadControlDemo

     懒人写不出好博客,这种纯代码我自己都懒的看,全当以后回忆用

    2014/1/11,在这个孤单的日子里,又把线程状态搞了下,贴到这里来,那么多线程算差不多了

    当然,后面还有很多, 留着以后研究了。

    前台线程和后台线程的区别:直观点说,当父线程结束时,需等待所有前台进程结束...

      1 /********************************************************
      2  * Copyright(C),2013-2014,iFLYTEK
      3  * FileName    :  
      4  * Author      : ShintoRuan        
      5  * Date        :  
      6  * Description :   
      7  * Others      :  
      8  * History     :   
      9 ********************************************************/
     10 
     11 namespace Multithreading
     12 {
     13     using System;
     14     using System.Collections.Generic;
     15     using System.Linq;
     16     using System.Text;
     17     using System.Threading;
     18 
     19     public class ThreadStateDemo
     20     {
     21         /// <summary>
     22         /// 定义一个全局变量,用于记录主线程状态
     23         /// </summary>
     24         public static Thread threadBackup { get; set; }
     25 
     26         /// <summary>
     27         /// 该测试主入口
     28         /// </summary>
     29         public static void Run()
     30         {
     31             ThreadStateDemo test = new ThreadStateDemo();
     32             test.StateTest();
     33         }
     34 
     35         /// <summary>
     36         /// 主方法
     37         /// </summary>
     38         public void StateTest()
     39         {
     40             threadBackup = Thread.CurrentThread;
     41 
     42             Thread myThread1 = new Thread(new ThreadStart(TestTarget.print));
     43 
     44             Thread myThread2 = new Thread(new ThreadStart(TestTarget.print));
     45 
     46             Thread myThread3 = new Thread(new ThreadStart(TestTarget.IsBackGroundTest));
     47 
     48             Console.WriteLine("开始前:{0}",myThread1.ThreadState);
     49             myThread1.Start();
     50             Console.WriteLine("开始时:{0}", myThread1.ThreadState);
     51             Thread.Sleep(1000);
     52             Console.WriteLine("睡眠时:{0}", myThread1.ThreadState);
     53             Thread.Sleep(2000);
     54 
     55             //这种方法无法打印出suspendRequest状态,
     56             Console.WriteLine("挂起时:{0}", myThread1.ThreadState);
     57             myThread1.Resume();
     58             Console.WriteLine("解挂后:{0}", myThread1.ThreadState);
     59             myThread1.Join();
     60 
     61             //=======================Start:myThread2==========================
     62 
     63             myThread2.Start();
     64             myThread2.Abort();
     65             Console.WriteLine("Abort瞬间:{0}",myThread2.ThreadState);
     66             Thread.Sleep(50);
     67             Console.WriteLine("Abort完成:{0}", myThread2.ThreadState);
     68 
     69             //======================IsbackGround===============================
     70             myThread3.IsBackground = false;                        //默认为false
     71             myThread3.Name = myThread3.IsBackground ? "后台线程" : "前台线程";
     72             myThread3.Start();
     73             Thread.CurrentThread.Abort();
     74         }
     75     }
     76 
     77     /// <summary>
     78     /// 目标类
     79     /// </summary>
     80     public class TestTarget
     81     {
     82         /// <summary>
     83         /// 打印+号
     84         /// </summary>
     85         public static void print()
     86         {
     87             for (int i = 0; i < 1; i++)
     88             {
     89                 //在这暂停2秒
     90                 if (i==0)
     91                 {
     92                     Thread.Sleep(2000);
     93                 }
     94 
     95                 //到这被挂起,等待解挂
     96                 if (i==0)
     97                 {
     98                     Thread.CurrentThread.Suspend();
     99                 }
    100 
    101                 //在这缓冲一下,防止下面方法在myThread1.Join()之前运行
    102                 if (i==0)
    103                 {
    104                     Thread.Sleep(30);
    105                 }
    106 
    107                 //打印主线程被Join后的状态
    108                 if (i==0)
    109                 {
    110                     Console.WriteLine("Join后:{0}",ThreadStateDemo.threadBackup.ThreadState);
    111                 }
    112                 
    113                 //终于可以打印加号了
    114                 Console.WriteLine("+");
    115                 
    116             }
    117 
    118         }
    119 
    120         public static void IsBackGroundTest()
    121         {
    122             Thread.Sleep(2000);
    123             Console.WriteLine("2秒后你将得到救赎!");
    124         }
    125 
    126     }
    127 }
    StateTest
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  • 原文地址:https://www.cnblogs.com/Ruan/p/3514230.html
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