#include<windows.h> LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { HWND hwnd; static TCHAR szAppName[] = TEXT("Window Base App"); MSG msg; WNDCLASS wndclass; wndclass.style = CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = hInstance; wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wndclass.lpszMenuName = NULL; wndclass.lpszClassName = szAppName; if (!RegisterClass(&wndclass)) { MessageBox(NULL, TEXT("This program requires Windows NT!"), szAppName, MB_ICONERROR); return 0; } hwnd = CreateWindow( szAppName, TEXT("My Window App!"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL ); ShowWindow(hwnd, iCmdShow); UpdateWindow(hwnd); while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hdc; PAINTSTRUCT ps; RECT rect; int x, y; POINT apt[5] = { 100, 100, 200, 100, 200, 200, 100, 200, 100, 100 }; switch (message) { case WM_PAINT: hdc = BeginPaint(hwnd, &ps); GetClientRect(hwnd, &rect); /*for (x = 0; x <= rect.right; x += 100) { MoveToEx(hdc, x, 0, NULL); //改变当前位置 LineTo(hdc, x, rect.bottom); } for (y = 0; y <= rect.bottom; y += 100) { MoveToEx(hdc, 0, y, NULL); LineTo(hdc, rect.right, y); }*/ /*MoveToEx(hdc, apt[0].x, apt[0].y, NULL); for (int i = 1; i < 5; i++) { LineTo(hdc, apt[i].x, apt[i].y); }*/ /*Polyline(hdc, apt, 5); */ //不使用和改变当前位置 MoveToEx(hdc, apt[0].x, apt[0].y, NULL); PolylineTo(hdc, apt + 1, 4); EndPaint(hwnd, &ps); return 0; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, message, wParam, lParam); }
如何想在释放设备环境时保存设备环境属性,就需要wndclass.style = CS_OWNDC
使用CS_OWNDC时,只需要初始化一次设备环境属性,在再次改变之前,属性会一直有效。
CS_OWNDC只会影响GetDC和BeginPaint,而GetWindowDC不影响。
如果想改变设备环境属性,然后使用变更后的属性进行绘制,接着再恢复原来的属性,
则可以idSaved = SaveDC(hdc)进行属性保存,现在可以改变属性并进行绘图,然后调用RestoreDC(hdc, idSaved)恢复属性。可以在调用RestoreDC之前多次调用SaveDC。RestoreDC(hdc, -1)可以恢复到最近依次有SaveDC保存的属性。