• 点和线的绘制一


    #include<windows.h>
    
    LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
    
    int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
    {
        HWND hwnd;
        static TCHAR szAppName[] = TEXT("Window Base App");
        MSG msg;
        WNDCLASS wndclass;
    
        wndclass.style = CS_HREDRAW | CS_VREDRAW;
        wndclass.lpfnWndProc = WndProc;
        wndclass.cbClsExtra = 0;
        wndclass.cbWndExtra = 0;
        wndclass.hInstance = hInstance;
        wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
        wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
        wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
        wndclass.lpszMenuName = NULL;
        wndclass.lpszClassName = szAppName;
    
        if (!RegisterClass(&wndclass))
        {
            MessageBox(NULL, TEXT("This program requires Windows NT!"), szAppName, MB_ICONERROR);
            return 0;
        }
    
        hwnd = CreateWindow(
            szAppName,
            TEXT("My Window App!"),
            WS_OVERLAPPEDWINDOW,
            CW_USEDEFAULT,
            CW_USEDEFAULT,
            CW_USEDEFAULT,
            CW_USEDEFAULT,
            NULL,
            NULL,
            hInstance,
            NULL
        );
    
        ShowWindow(hwnd, iCmdShow);
        UpdateWindow(hwnd);
    
        while (GetMessage(&msg, NULL, 0, 0))
        {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }
        return msg.wParam;
    }
    
    LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
    {
        HDC hdc;
        PAINTSTRUCT ps;
        RECT rect;
        int x, y;
        POINT apt[5] = { 100, 100, 200, 100, 200, 200, 100, 200, 100, 100 };
        switch (message)
        {
        case WM_PAINT:
            hdc = BeginPaint(hwnd, &ps);
            GetClientRect(hwnd, &rect);
            
            
            /*for (x = 0; x <= rect.right; x += 100)
            {
                MoveToEx(hdc, x, 0, NULL);                //改变当前位置
                LineTo(hdc, x, rect.bottom);
            }
    
            for (y = 0; y <= rect.bottom; y += 100)
            {
                MoveToEx(hdc, 0, y, NULL);
                LineTo(hdc, rect.right, y);
            }*/
            
            
            /*MoveToEx(hdc, apt[0].x, apt[0].y, NULL);
            for (int i = 1; i < 5; i++)
            {
                LineTo(hdc, apt[i].x, apt[i].y);
            }*/
            
            
            /*Polyline(hdc, apt, 5);            */            //不使用和改变当前位置
    
            MoveToEx(hdc, apt[0].x, apt[0].y, NULL);
            PolylineTo(hdc, apt + 1, 4);
            EndPaint(hwnd, &ps);
            return 0;
        case WM_DESTROY:
            PostQuitMessage(0);
            return 0;
    
        }
        return DefWindowProc(hwnd, message, wParam, lParam);
    }
    如何想在释放设备环境时保存设备环境属性,就需要wndclass.style = CS_OWNDC
     
    使用CS_OWNDC时,只需要初始化一次设备环境属性,在再次改变之前,属性会一直有效。
    CS_OWNDC只会影响GetDC和BeginPaint,而GetWindowDC不影响。
     
    如果想改变设备环境属性,然后使用变更后的属性进行绘制,接着再恢复原来的属性,
    则可以idSaved  = SaveDC(hdc)进行属性保存,现在可以改变属性并进行绘图,然后调用RestoreDC(hdc, idSaved)恢复属性。可以在调用RestoreDC之前多次调用SaveDC。RestoreDC(hdc, -1)可以恢复到最近依次有SaveDC保存的属性。
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  • 原文地址:https://www.cnblogs.com/Lu3ky-Athena/p/13647181.html
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