• Android异步处理三:Handler+Looper+MessageQueue深入详解


    Android异步处理系列文章索引

    Android异步处理一:使用Thread+Handler实现非UI线程更新UI界面

    Android异步处理二:使用AsyncTask异步更新UI界面

    Android异步处理三:Handler+Looper+MessageQueue深入详解

    Android异步处理四:AsyncTask的实现原理

    在《Android异步处理一:使用Thread+Handler实现非UI线程更新UI界面》中,我们讲到使用Thread+Handler的方式来实现界面的更新,其实是在非UI线程发送消息到UI线程,通知UI线程进行界面更新,这一篇我们将深入学习Android线程间通讯的实现原理。

    概述:Android使用消息机制实现线程间的通信,线程通过Looper建立自己的消息循环,MessageQueue是FIFO的消息队列,Looper负责从MessageQueue中取出消息,并且分发到消息指定目标Handler对象。Handler对象绑定到线程的局部变量Looper,封装了发送消息和处理消息的接口。

    例子:在介绍原理之前,我们先介绍Android线程通讯的一个例子,这个例子实现点击按钮之后从主线程发送消息"hello"到另外一个名为” CustomThread”的线程。

    代码下载

    LooperThreadActivity.java

    1. package com.zhuozhuo; 
    2.  
    3. import android.app.Activity; 
    4. import android.os.Bundle; 
    5. import android.os.Handler; 
    6. import android.os.Looper; 
    7. import android.os.Message; 
    8. import android.util.Log; 
    9. import android.view.View; 
    10. import android.view.View.OnClickListener; 
    11.  
    12. publicclass LooperThreadActivity extends Activity{ 
    13.     /** Called when the activity is first created. */ 
    14.      
    15.     privatefinalint MSG_HELLO = 0
    16.     private Handler mHandler; 
    17.      
    18.     @Override 
    19.     publicvoid onCreate(Bundle savedInstanceState) { 
    20.         super.onCreate(savedInstanceState); 
    21.         setContentView(R.layout.main); 
    22.         new CustomThread().start();//新建并启动CustomThread实例  
    23.          
    24.         findViewById(R.id.send_btn).setOnClickListener(new OnClickListener() { 
    25.              
    26.             @Override 
    27.             publicvoid onClick(View v) {//点击界面时发送消息  
    28.                 String str = "hello"
    29.                 Log.d("Test", "MainThread is ready to send msg:" + str); 
    30.                 mHandler.obtainMessage(MSG_HELLO, str).sendToTarget();//发送消息到CustomThread实例  
    31.                  
    32.             } 
    33.         }); 
    34.          
    35.     } 
    36.      
    37.      
    38.      
    39.      
    40.      
    41.     class CustomThread extends Thread { 
    42.         @Override 
    43.         publicvoid run() { 
    44.             //建立消息循环的步骤  
    45.             Looper.prepare();//1、初始化Looper  
    46.             mHandler = new Handler(){//2、绑定handler到CustomThread实例的Looper对象  
    47.                 publicvoid handleMessage (Message msg) {//3、定义处理消息的方法  
    48.                     switch(msg.what) { 
    49.                     case MSG_HELLO: 
    50.                         Log.d("Test", "CustomThread receive msg:" + (String) msg.obj); 
    51.                     } 
    52.                 } 
    53.             }; 
    54.             Looper.loop();//4、启动消息循环  
    55.         } 
    56.     } 
    package com.zhuozhuo;
    
    import android.app.Activity;
    import android.os.Bundle;
    import android.os.Handler;
    import android.os.Looper;
    import android.os.Message;
    import android.util.Log;
    import android.view.View;
    import android.view.View.OnClickListener;
    
    public class LooperThreadActivity extends Activity{
        /** Called when the activity is first created. */
    	
    	private final int MSG_HELLO = 0;
        private Handler mHandler;
    	
        @Override
        public void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.main);
            new CustomThread().start();//新建并启动CustomThread实例
            
            findViewById(R.id.send_btn).setOnClickListener(new OnClickListener() {
    			
    			@Override
    			public void onClick(View v) {//点击界面时发送消息
    				String str = "hello";
    		        Log.d("Test", "MainThread is ready to send msg:" + str);
    				mHandler.obtainMessage(MSG_HELLO, str).sendToTarget();//发送消息到CustomThread实例
    				
    			}
    		});
            
        }
        
        
        
        
        
        class CustomThread extends Thread {
        	@Override
        	public void run() {
        		//建立消息循环的步骤
        		Looper.prepare();//1、初始化Looper
        		mHandler = new Handler(){//2、绑定handler到CustomThread实例的Looper对象
        			public void handleMessage (Message msg) {//3、定义处理消息的方法
        				switch(msg.what) {
        				case MSG_HELLO:
        					Log.d("Test", "CustomThread receive msg:" + (String) msg.obj);
        				}
        			}
        		};
        		Looper.loop();//4、启动消息循环
        	}
        }
    }

    main.xml

    1. <?xmlversion="1.0"encoding="utf-8"?> 
    2. <LinearLayoutxmlns:android="http://schemas.android.com/apk/res/android" 
    3.     android:orientation="vertical" 
    4.     android:layout_width="fill_parent" 
    5.     android:layout_height="fill_parent" 
    6.     > 
    7. <TextView   
    8.     android:layout_width="fill_parent"  
    9.     android:layout_height="wrap_content"  
    10.     android:text="@string/hello" 
    11.     /> 
    12. <Buttonandroid:text="发送消息"android:id="@+id/send_btn"android:layout_width="wrap_content"android:layout_height="wrap_content"></Button> 
    13. </LinearLayout> 
    <?xml version="1.0" encoding="utf-8"?>
    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
        android:orientation="vertical"
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        >
    <TextView  
        android:layout_width="fill_parent" 
        android:layout_height="wrap_content" 
        android:text="@string/hello"
        />
    <Button android:text="发送消息" android:id="@+id/send_btn" android:layout_width="wrap_content" android:layout_height="wrap_content"></Button>
    </LinearLayout>
    

    Log打印结果:

    原理:

    我们看到,为一个线程建立消息循环有四个步骤:

    1、  初始化Looper

    2、  绑定handler到CustomThread实例的Looper对象

    3、  定义处理消息的方法

    4、  启动消息循环

    下面我们以这个例子为线索,深入Android源代码,说明Android Framework是如何建立消息循环,并对消息进行分发的。

    1、  初始化Looper : Looper.prepare()

    Looper.java

    1. privatestaticfinal ThreadLocal sThreadLocal = new ThreadLocal(); 
    2. publicstaticfinalvoid prepare() { 
    3.         if (sThreadLocal.get() != null) { 
    4.             thrownew RuntimeException("Only one Looper may be created per thread"); 
    5.         } 
    6.         sThreadLocal.set(new Looper()); 
    private static final ThreadLocal sThreadLocal = new ThreadLocal();
    public static final void prepare() {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
            }
            sThreadLocal.set(new Looper());
    }
    

    一个线程在调用Looper的静态方法prepare()时,这个线程会新建一个Looper对象,并放入到线程的局部变量中,而这个变量是不和其他线程共享的(关于ThreadLocal的介绍)。下面我们看看Looper()这个构造函数:

    Looper.java

    1. final MessageQueue mQueue; 
    2. private Looper() { 
    3.         mQueue = new MessageQueue(); 
    4.         mRun = true
    5.         mThread = Thread.currentThread(); 
    6.     } 
    final MessageQueue mQueue;
    private Looper() {
            mQueue = new MessageQueue();
            mRun = true;
            mThread = Thread.currentThread();
        }
    

    可以看到在Looper的构造函数中,创建了一个消息队列对象mQueue,此时,调用Looper. prepare()的线程就建立起一个消息循环的对象(此时还没开始进行消息循环)。

    2、  绑定handler到CustomThread实例的Looper对象 : mHandler= new Handler()

    Handler.java

    1. final MessageQueue mQueue; 
    2. final Looper mLooper; 
    3. public Handler() { 
    4.         if (FIND_POTENTIAL_LEAKS) { 
    5.             final Class<? extends Handler> klass = getClass(); 
    6.             if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && 
    7.                     (klass.getModifiers() & Modifier.STATIC) == 0) { 
    8.                 Log.w(TAG, "The following Handler class should be static or leaks might occur: "
    9.                     klass.getCanonicalName()); 
    10.             } 
    11.         } 
    12.  
    13.         mLooper = Looper.myLooper(); 
    14.         if (mLooper == null) { 
    15.             thrownew RuntimeException( 
    16.                 "Can't create handler inside thread that has not called Looper.prepare()"); 
    17.         } 
    18.         mQueue = mLooper.mQueue; 
    19.         mCallback = null
    final MessageQueue mQueue;
     final Looper mLooper;
    public Handler() {
            if (FIND_POTENTIAL_LEAKS) {
                final Class<? extends Handler> klass = getClass();
                if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                        (klass.getModifiers() & Modifier.STATIC) == 0) {
                    Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                        klass.getCanonicalName());
                }
            }
    
            mLooper = Looper.myLooper();
            if (mLooper == null) {
                throw new RuntimeException(
                    "Can't create handler inside thread that has not called Looper.prepare()");
            }
            mQueue = mLooper.mQueue;
            mCallback = null;
    }
    

    Handler通过mLooper = Looper.myLooper();绑定到线程的局部变量Looper上去,同时Handler通过mQueue =mLooper.mQueue;获得线程的消息队列。此时,Handler就绑定到创建此Handler对象的线程的消息队列上了。

    3、定义处理消息的方法:Override public void handleMessage (Message msg){}

         子类需要覆盖这个方法,实现接受到消息后的处理方法。

    4、启动消息循环 : Looper.loop()

          所有准备工作都准备好了,是时候启动消息循环了!Looper的静态方法loop()实现了消息循环。

    Looper.java

    1. publicstaticfinalvoid loop() { 
    2.        Looper me = myLooper(); 
    3.        MessageQueue queue = me.mQueue; 
    4.         
    5.        // Make sure the identity of this thread is that of the local process,  
    6.        // and keep track of what that identity token actually is.  
    7.        Binder.clearCallingIdentity(); 
    8.        finallong ident = Binder.clearCallingIdentity(); 
    9.         
    10.        while (true) { 
    11.            Message msg = queue.next(); // might block  
    12.            //if (!me.mRun) {  
    13.            //    break;  
    14.            //}  
    15.            if (msg != null) { 
    16.                if (msg.target == null) { 
    17.                    // No target is a magic identifier for the quit message.  
    18.                    return
    19.                } 
    20.                if (me.mLogging!= null) me.mLogging.println( 
    21.                        ">>>>> Dispatching to " + msg.target + " " 
    22.                        + msg.callback + ": " + msg.what 
    23.                        ); 
    24.                msg.target.dispatchMessage(msg); 
    25.                if (me.mLogging!= null) me.mLogging.println( 
    26.                        "<<<<< Finished to    " + msg.target + " " 
    27.                        + msg.callback); 
    28.                 
    29.                // Make sure that during the course of dispatching the  
    30.                // identity of the thread wasn't corrupted.  
    31.                finallong newIdent = Binder.clearCallingIdentity(); 
    32.                if (ident != newIdent) { 
    33.                    Log.wtf("Looper", "Thread identity changed from 0x" 
    34.                            + Long.toHexString(ident) + " to 0x" 
    35.                            + Long.toHexString(newIdent) + " while dispatching to " 
    36.                            + msg.target.getClass().getName() + " " 
    37.                            + msg.callback + " what=" + msg.what); 
    38.                } 
    39.                 
    40.                msg.recycle(); 
    41.            } 
    42.        } 
    43.    } 
     public static final void loop() {
            Looper me = myLooper();
            MessageQueue queue = me.mQueue;
            
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
            
            while (true) {
                Message msg = queue.next(); // might block
                //if (!me.mRun) {
                //    break;
                //}
                if (msg != null) {
                    if (msg.target == null) {
                        // No target is a magic identifier for the quit message.
                        return;
                    }
                    if (me.mLogging!= null) me.mLogging.println(
                            ">>>>> Dispatching to " + msg.target + " "
                            + msg.callback + ": " + msg.what
                            );
                    msg.target.dispatchMessage(msg);
                    if (me.mLogging!= null) me.mLogging.println(
                            "<<<<< Finished to    " + msg.target + " "
                            + msg.callback);
                    
                    // Make sure that during the course of dispatching the
                    // identity of the thread wasn't corrupted.
                    final long newIdent = Binder.clearCallingIdentity();
                    if (ident != newIdent) {
                        Log.wtf("Looper", "Thread identity changed from 0x"
                                + Long.toHexString(ident) + " to 0x"
                                + Long.toHexString(newIdent) + " while dispatching to "
                                + msg.target.getClass().getName() + " "
                                + msg.callback + " what=" + msg.what);
                    }
                    
                    msg.recycle();
                }
            }
        }
    

    while(true)体现了消息循环中的“循环“,Looper会在循环体中调用queue.next()获取消息队列中需要处理的下一条消息。当msg != null且msg.target != null时,调用msg.target.dispatchMessage(msg);分发消息,当分发完成后,调用msg.recycle();回收消息。

    msg.target是一个handler对象,表示需要处理这个消息的handler对象。Handler的void dispatchMessage(Message msg)方法如下:

    Handler.java

    1. publicvoid dispatchMessage(Message msg) { 
    2.         if (msg.callback != null) { 
    3.             handleCallback(msg); 
    4.         } else
    5.             if (mCallback != null) { 
    6.                 if (mCallback.handleMessage(msg)) { 
    7.                     return
    8.                 } 
    9.             } 
    10.             handleMessage(msg); 
    11.         } 
    public void dispatchMessage(Message msg) {
            if (msg.callback != null) {
                handleCallback(msg);
            } else {
                if (mCallback != null) {
                    if (mCallback.handleMessage(msg)) {
                        return;
                    }
                }
                handleMessage(msg);
            }
    }
    

    可见,当msg.callback== null 并且mCallback == null时,这个例子是由handleMessage(msg);处理消息,上面我们说到子类覆盖这个方法可以实现消息的具体处理过程。

     

    总结:从上面的分析过程可知,消息循环的核心是Looper,Looper持有消息队列MessageQueue对象,一个线程可以把Looper设为该线程的局部变量,这就相当于这个线程建立了一个对应的消息队列。Handler的作用就是封装发送消息和处理消息的过程,让其他线程只需要操作Handler就可以发消息给创建Handler的线程。由此可以知道,在上一篇《Android异步处理一:使用Thread+Handler实现非UI线程更新UI界面》中,UI线程在创建的时候就建立了消息循环(在ActivityThread的public static final void main(String[] args)方法中实现),因此我们可以在其他线程给UI线程的handler发送消息,达到更新UI的目的。

    本博文地址:http://blog.csdn.net/mylzc/article/details/6771331 转载请注明出处

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  • 原文地址:https://www.cnblogs.com/LiaoHao/p/3270008.html
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