• JS实现非图片动态loading


    功能说明:譬如在按某个button时,显示消息"Loading”,然后每隔一秒后后面加上".",至一定数量的"."时如:"Loading...",再重置此消息为"Loading",继续动态显示,直至按钮事件处理完成。

    代码如下:

    首先实现该功能的js对象LoadingMsg:

    代码
    var Class = {
    create:
    function() {
    return function() { this.init.apply(this,arguments); }
    }
    }
    var LoadingMsg = Class.create();
    LoadingMsg.prototype
    = {
    init:
    function(spanId, spanMsg) {
    this.intervalID = -10000;
    this.spanId = spanId;
    this.spanMsg = spanMsg;
    this.timespan = 1000;
    this.pointNum = 3;
    this.initPointMsg = "...";
    },
    Loading:
    function() {
    var maxLength = this.spanMsg.length + this.pointNum;
    var currentSpanMsg = document.getElementById(this.spanId).innerHTML;
    if (currentSpanMsg.length < maxLength) {
    document.getElementById(
    this.spanId).innerHTML += ".";
    }
    else {
    document.getElementById(
    this.spanId).innerHTML = this.spanMsg;
    }
    },
    Start:
    function() {
    document.getElementById(
    this.spanId).innerHTML = this.spanMsg + this.initPointMsg;
    var callObj = this;
    this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);
    },
    End:
    function() {
    document.getElementById(
    this.spanId).innerHTML = "";
    clearInterval(
    this.intervalID);
    }
    }

    关键点:

     如果把

    var callObj = this;

    this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);

    写成:

    this.intervalID = setInterval(this.Loading, this.timespan);

    在执行Loading方法时则会报找不到this.spanMsg的错误。

    因为在setInterval里的第一个参数里的this是windows对象,而不是LoadingMsg对象。windows.setInterval嘛。

    应用该方法:

    代码
    <body>
    <input type="button" value="Start" onclick="javascript:StartLoading();" />
    <span id="spanId" style="color:Red"></span>
    <br />
    <input type="button" value="End" onclick="javascript:EndLoading();" />
    <br /><br />
    <script type="text/javascript">
    var loadingMsgObj = new LoadingMsg("spanId","loading");
    function StartLoading() {
    loadingMsgObj.Start();
    }

    function EndLoading() {
    loadingMsgObj.End();
    }
    </script>
    </body>

    来源于prototype.js里经典创建Js对象的

    var Class = {
    create:
    function() {
    return function() { this.init.apply(this,arguments); }
    }
    }
    var LoadingMsg = Class.create();

    在Class.create()的时候做了2件事,1个是创建了LoadingMsg的对象,即var LoadingMsg = function() {};

    另外一件事就是调用LoadingMsg的init方法,初始化LoadingMsg里的静态私有变量,相当于c#里的构造函数作用。

    如果你觉得这很装逼的话,如果你更喜欢简单朴实的女孩子的话,也可以改写LoadingMsg对象:

    代码
    var LoadingMsg = function() { };
    LoadingMsg.prototype
    = {
    init:
    function(spanId, spanMsg) {
    this.intervalID = -10000;
    this.spanId = spanId;
    this.spanMsg = spanMsg;
    this.timespan = 1000;
    this.pointNum = 3;
    this.initPointMsg = "...";
    },
    Loading:
    function() {
    var maxLength = this.spanMsg.length + this.pointNum;
    var currentSpanMsg = document.getElementById(this.spanId).innerHTML;
    if (currentSpanMsg.length < maxLength) {
    document.getElementById(
    this.spanId).innerHTML += ".";
    }
    else {
    document.getElementById(
    this.spanId).innerHTML = this.spanMsg;
    }
    },
    Start:
    function(spanId, spanMsg) {
    this.init(spanId, spanMsg);
    document.getElementById(
    this.spanId).innerHTML = this.spanMsg + this.initPointMsg;
    var callObj = this;
    this.intervalID = setInterval(function() { callObj.Loading(); }, this.timespan);
    },
    End:
    function() {
    document.getElementById(
    this.spanId).innerHTML = "";
    clearInterval(
    this.intervalID);
    }
    }

    所不同的是把init的过程调到Start时执行,因此调用的时候也就变成了

    var loadingMsgObj = new LoadingMsg();
    function StartLoading() {
    loadingMsgObj.Start(
    "spanId", "loading");
    }

    从面向对象的习惯上来说,我个人还是倾向第一种写法,在实例化对象的时候即传入参数,而不是执行对象方法的时候传入参数。

    另外关于setInterval方法传参数时,如果参数是简单的string,可以

    setInterval("DisplayXYZ('xyz')",1000);

    如果参数是对象,

    则可以setInterval(function(){DisplayXYZ(obj);},1000);

    LoadingMsg还是主要用在Ajax中,应用于执行时间可能较长的场景,在发送请求后loadingMsgObj.Start(),在成功获取响应时loadingMsgObj.End()。

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  • 原文地址:https://www.cnblogs.com/Leo_wl/p/1765013.html
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