一、在项目下新建RibbonForm 命名为:useSkin
二、添加引用DevExpress.OfficeSkins
DevExpress.UserSkins.BonusSkins
DevExpress.UserSkins.BonusSkins
三、将ribbonPage1的Text属性设置为:皮肤
ribbonPageGroup1的Text属性设置为:更换皮肤
在ribbonPageGroup1下新建个ribbonGalleryBarItem1,将其Caption的属性设置为:请选择您喜欢的皮肤,并添GalleryItemClick 事件:ribbonGalleryBarItem1_GalleryItemClick
四、在应用程序的主入口里添加:
static void Main() { //皮肤 DevExpress.UserSkins.OfficeSkins.Register(); DevExpress.UserSkins.BonusSkins.Register(); DevExpress.Skins.SkinManager.EnableFormSkins(); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Exercises.useSkin()); }
五、添加命名空间using System.Xml;
在事件ribbonGalleryBarItem1_Click里添加代码:
private void ribbonGalleryBarItem1_Click(object sender, DevExpress.XtraBars.Ribbon.GalleryItemClickEventArgs e) { string name = string.Empty; string caption = string.Empty; if (ribbonGalleryBarItem1.Gallery == null) return; caption = ribbonGalleryBarItem1.Gallery.GetCheckedItems()[0].Caption;//主题的描述 caption = caption.Replace("主题:", ""); //name = bsiPaintStyle.Manager.PressedLink.Item.Tag.ToString();//主题的名称 ribbonGalleryBarItem1.Caption = "主题:" + caption; XmlDocument doc = new XmlDocument(); doc.Load("SkinInfo.xml"); XmlNodeList nodelist = doc.SelectSingleNode("SetSkin").ChildNodes; foreach (XmlNode node in nodelist) { XmlElement xe = (XmlElement)node;//将子节点类型转换为XmlElement类型 if (xe.Name == "Skinstring") { xe.InnerText = caption; } } doc.Save("SkinInfo.xml"); //XtraMessageBox.Show("您选择了主题:" + caption); }
添加命名空间
using DevExpress.XtraBars.Helpers;
using DevExpress.LookAndFeel;
六、添加命名空间using DevExpress.XtraEditors;
在Load下添加代码:
public string defaultSkinName;//皮肤 private void useSkin_Load(object sender, EventArgs e) { SkinHelper.InitSkinGallery(ribbonGalleryBarItem1); CheckFile();//检查文件 GetXmlSkin();//获取xml主题 UserLookAndFeel.Default.SetSkinStyle(defaultSkinName);//设置主题样式 ribbonGalleryBarItem1.Caption = "主题:" + defaultSkinName; } #region 检查XML文件是否存在 public void CheckFile() { try { if (System.IO.File.Exists("SkinInfo.xml") == false) { //XtraMessageBox.Show("不存在XML"); CreateXml(); } } catch (Exception ex) { XtraMessageBox.Show(ex.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } } #region 创建XML文件 public void CreateXml() { XmlDocument doc = new XmlDocument(); //建立xml定义声明 XmlDeclaration dec = doc.CreateXmlDeclaration("1.0", "utf-8", null); doc.AppendChild(dec); //创建根节点 XmlElement root = doc.CreateElement("SetSkin"); XmlElement rootone = doc.CreateElement("Skinstring");//皮肤 //将one,two,插入到root节点下 doc.AppendChild(root); root.AppendChild(rootone); doc.Save("SkinInfo.xml"); } #endregion #region 读取Xml节点内容 public void GetXmlSkin() { try { XmlDocument mydoc = new XmlDocument(); mydoc.Load("SkinInfo.xml"); XmlNode ressNode = mydoc.SelectSingleNode("SetSkin"); defaultSkinName = ressNode.SelectSingleNode("Skinstring").InnerText; } catch (Exception ex) { XtraMessageBox.Show(ex.ToString(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } } #endregion #endregion
好了,现在就可以为自己的窗体选择喜欢的皮肤了。
看一下效果吧。。。。
天再高,踮起脚尖就能更接近阳光