• FactoryMethod工厂方法模式升级成AbstractFactory抽象工厂模式


    具体参考抽象工厂(AbstractFactory)模式-创建型模式,本文在FactoryMethod工厂方法模式(创建型模式)的基础上进行业务进一步抽象,不做详细原理介绍.

    1、在FactoryMethod工厂方法模式(创建型模式)的基础上,提出了一个代码上的需求,需要对前面的风格进行抽象,将相同风格的道路和房屋工厂类型进行抽象,这就是抽象工厂,代码如下:

        #region 抽象工厂
        ///// <summary>
        ///// 抽象的游戏建造系统
        ///// </summary>
        public class BuildSystem
        {
            /// <summary>
            /// 具体的构建方法,Build方法的逻辑变化较慢(只需要创建2种风格的房屋和道路,总共8个对象),但是风格变化较快,由于需求变化,可能需要创建诸如卡通风格、另类风格等的房屋和道路
            /// </summary>
            public void Build(AbstractFactory cartoonFactory, AbstractFactory alternativeFactory)
            {
                House HFirstStyleOne = cartoonFactory.CreateHouse();
                Console.WriteLine(HFirstStyleOne.ShowHouseStyle());
                House HFirstStyleTwo = cartoonFactory.CreateHouse();
                Console.WriteLine(HFirstStyleTwo.ShowHouseStyle());
                Road RFirstStyleOne = cartoonFactory.CreateRoad();
                Console.WriteLine(RFirstStyleOne.ShowRoadStyle());
                Road RFirstStyleTwo = cartoonFactory.CreateRoad();
                Console.WriteLine(RFirstStyleTwo.ShowRoadStyle());
                House HSecondStyleOne = alternativeFactory.CreateHouse();
                Console.WriteLine(HSecondStyleOne.ShowHouseStyle());
                House HSecondStyleTwo = alternativeFactory.CreateHouse();
                Console.WriteLine(HSecondStyleTwo.ShowHouseStyle());
                Road RSecondStyleOne = alternativeFactory.CreateRoad();
                Console.WriteLine(RSecondStyleOne.ShowRoadStyle());
                Road RSecondTwo = alternativeFactory.CreateRoad();
                Console.WriteLine(RSecondTwo.ShowRoadStyle());
            }
        }
    
        #region 抽象
        public abstract class House
        {
            public abstract string ShowHouseStyle();
        }
    
        public abstract class Road
        {
            public abstract string ShowRoadStyle();
        }
    
        #endregion
    
        #region 抽象工厂
        public abstract class AbstractFactory
        {
            public abstract House CreateHouse();
    
            public abstract Road CreateRoad();
        }
        #endregion
    
        #region 具体抽象工厂-负责系列对象的创建
        public class ModernFactory : AbstractFactory
        {
            public override House CreateHouse()
            {
                return new ModernHouse();
            }
    
            public override Road CreateRoad()
            {
                return new ModernRoad();
            }
        }
    
        public class ClassicalFactory : AbstractFactory
        {
            public override House CreateHouse()
            {
                return new ClassicalHouse();
            }
    
            public override Road CreateRoad()
            {
                return new ClassicalRoad();
            }
        }
    
        public class CartoonFactory : AbstractFactory
        {
            public override House CreateHouse()
            {
                return new CartoonHouse();
            }
    
            public override Road CreateRoad()
            {
                return new CartoonRoad();
            }
        }
    
        public class AlternativeFactory : AbstractFactory
        {
            public override House CreateHouse()
            {
                return new AlternativeHouse();
            }
    
            public override Road CreateRoad()
            {
                return new AlternativeRoad();
            }
        }
        #endregion
    
        #region 具体的实现
        public class ModernHouse : House
        {
            public override string ShowHouseStyle()
            {
                return "Modern现代化风格房屋";
            }
        }
    
        public class ModernRoad : Road
        {
            public override string ShowRoadStyle()
            {
                return "Modern现代化风格道路";
            }
        }
    
        public class ClassicalHouse : House
        {
            public override string ShowHouseStyle()
            {
                return "Classical古典化风格房屋";
            }
        }
    
        public class ClassicalRoad : Road
        {
            public override string ShowRoadStyle()
            {
                return "Classical古典化风格道路";
            }
        }
    
        public class CartoonHouse : House
        {
            public override string ShowHouseStyle()
            {
                return "Cartoon卡通化风格房屋";
            }
        }
    
        public class CartoonRoad : Road
        {
            public override string ShowRoadStyle()
            {
                return "Cartoon卡通化风格道路";
            }
        }
    
        public class AlternativeHouse : House
        {
            public override string ShowHouseStyle()
            {
                return "Alternative另类化风格房屋";
            }
        }
    
        public class AlternativeRoad : Road
        {
            public override string ShowRoadStyle()
            {
                return "Alternative另类化风格道路";
            }
        }
        #endregion 
    
        #endregion

    客户端调用代码如下:

            static void Main(string[] args)
            {
                #region 抽象工厂
                BuildSystem buildSystem = new BuildSystem();
                buildSystem.Build(new CartoonFactory(), new AlternativeFactory());
                #endregion
    
                Console.ReadKey();
            }

    ok,根据输出可以发现,输出可以发现,抽象工厂也可以很好的解决提出的需求,而且,对工厂模式中的工厂类进行抽象,减少了工厂类.提供了代码的扩展性和可读性的同时,精简了代码,如果想继续减少工厂类,让代码保持前面的优势的同时,精简代码请参考:原型模式(创建型模式)

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  • 原文地址:https://www.cnblogs.com/GreenLeaves/p/9795696.html
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