• 迷宫最短路径深度优先


    #include <iostream.h>
    #include <stdlib.h>
    #include <string.h>
    #include <time.h>
    #include <math.h>
    #include <stdio.h>
    typedef struct Point 
    {
        int x;
        int y;
    }Point;
    /*typedef struct Stack
    {
        Point Array[100];
        int length;
    }Stack;*/
    void fun(int (*a)[10],int i,int j,int m,int& flag)
    {
        if(i<0||j<0||i>=m||j>=m||a[i][j]!=1||flag)
        {
            return;
        }
        a[i][j]=2;
        if(i==9&&j==9)
        {
            flag=1;
            return;
        }
        fun(a,i-1,j,m,flag);
        fun(a,i+1,j,m,flag);
        fun(a,i,j-1,m,flag);
        fun(a,i,j+1,m,flag);
        if(flag)  {a[i][j]=3;return;}
        
    }
    typedef struct PointAddr 
    {
        int x;
        int y;
        int orition;
    }PointAddr;
    typedef struct Stack
    {
        PointAddr addr[100];
        int length;
    }Stack;
    void Push(Stack& stack,int i,int j,int (*a)[10],int m)
    {
        if(i<0||j<0||i>=m||j>=m||a[i][j]!=1) return;
        PointAddr temp;
        temp.x=i;temp.y=j;temp.orition=0;
        stack.addr[stack.length]=temp;
        stack.length++;
        a[i][j]=2;
    }
    PointAddr Pop(Stack& stack)
    {
        PointAddr temp=stack.addr[stack.length-1];
        stack.length--;
        return temp;
    }
    PointAddr GetHead(Stack& stack)
    {
    
        return stack.addr[stack.length-1];
    }
    void main()
    {
        srand((unsigned)time(NULL));
        int map[10][10];
        int flag=0;
        while(!flag)
        {
            for (int i=0;i<10;i++)
            {
                for (int j=0;j<10;j++)
                {
                    map[i][j]=rand()%2;
                }
            }
            fun(map,0,0,10,flag);
        }
        
    
        for (int i=0;i<10;i++)
        {
            for (int j=0;j<10;j++)
            {
                if(map[i][j]>0) map[i][j]=1;
                cout<<map[i][j]<<"  ";
            }
            cout<<endl;
        }
        cout<<endl;
        Stack stack;
        stack.length=0;//栈为空
        Push(stack,0,0,map,10);
        Stack temp1;
        temp1.length=100;
        while (stack.length>0)
        {
            PointAddr temp=GetHead(stack);
            if (temp.x==9&&temp.y==9)
            {
                if (temp1.length>stack.length)
                {
                    temp1=stack;
                }
                map[temp.x][temp.y]=1;
                Pop(stack);
                continue;
            }
            switch(temp.orition)
            {
            case 0:
                {
                    stack.addr[stack.length-1].orition++;
                    Push(stack,temp.x+1,temp.y,map,10);
                }
                break;
            case 1:
                {
                    stack.addr[stack.length-1].orition++;
                    Push(stack,temp.x,temp.y+1,map,10);
                }
                break;
            case 2:
                {
                    stack.addr[stack.length-1].orition++;
                    Push(stack,temp.x-1,temp.y,map,10);
                }
                break;
            case 3:
                {
                    stack.addr[stack.length-1].orition++;
                    Push(stack,temp.x,temp.y-1,map,10);
                }
                break;
            case 4:
                {
                    map[temp.x][temp.y]=1;
                    Pop(stack);
                }
                break;
            }
        }
        
        cout<<temp1.length<<endl;
    
        for (i=0;i<temp1.length;i++)
        {
            cout<<temp1.addr[i].x<<","<<temp1.addr[i].y<<endl;
        }
        
    }
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  • 原文地址:https://www.cnblogs.com/GoAhead/p/2708673.html
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