在Android中需要经常对用户手势进行判断,在判断手势时需要精细的分清楚每个触摸事件以及每个View对事件的接收情况,在View,ViewGroup,Activity中都可以接收事件,在对事件进行处理时onInterceptTouchEvent、dispatchTouchEvent及onTouchEvent这三个函数的调用顺序及关系需要好好理清楚。原理代码有点多,如果不对着具体事例,理解起来很难。下面对着代码进行分析。代码地址为:https://github.com/huangtianyu/DispatchTouchEvent,记得帮忙点Star
MainActivity.java
- package com.zqc.dispatchtouchevent;
- import android.app.Activity;
- import android.os.Bundle;
- import android.util.Log;
- import android.view.MotionEvent;
- import android.view.View;
- import static com.zqc.dispatchtouchevent.Constants.TAG;
- public class MainActivity extends Activity implements View.OnTouchListener {
- private MyView myView;
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- Log.e(TAG, "MainActivity onCreate");
- setContentView(R.layout.activity_main);
- myView = (MyView) findViewById(R.id.myview);
- myView.setOnTouchListener(MainActivity.this);
- }
- @Override
- public boolean dispatchTouchEvent(MotionEvent ev) {
- Log.e(TAG, "MainActivity dispatchTouchEvent");
- return super.dispatchTouchEvent(ev);
- }
- @Override
- public boolean onTouchEvent(MotionEvent event) {
- Log.e(TAG, "MainActivity onTouchEvent");
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN:
- Log.e(TAG, "MainActivity onTouchEvent ACTION_DOWN");
- break;
- case MotionEvent.ACTION_MOVE:
- Log.e(TAG, "MainActivity onTouchEvent ACTION_MOVE");
- break;
- case MotionEvent.ACTION_CANCEL:
- Log.e(TAG, "MainActivity onTouchEvent ACTION_CANCEL");
- break;
- case MotionEvent.ACTION_UP:
- Log.e(TAG, "MainActivity onTouchEvent ACTION_UP");
- break;
- default:
- Log.e(TAG, "MainActivity onTouchEvent " + event.getAction());
- break;
- }
- return super.onTouchEvent(event);
- }
- @Override
- protected void onResume() {
- Log.e(TAG, "MainActivity onResume");
- super.onResume();
- }
- @Override
- protected void onPause() {
- Log.e(TAG, "MainActivity onPause");
- super.onPause();
- }
- @Override
- public boolean onTouch(View v, MotionEvent event) {
- Log.e(TAG, "MainActivity onTouch");
- switch (event.getAction() & MotionEvent.ACTION_MASK) {
- case MotionEvent.ACTION_DOWN:
- Log.e(TAG, "MainActivity onTouch ACTION_DOWN");
- break;
- case MotionEvent.ACTION_MOVE:
- Log.e(TAG, "MainActivity onTouch ACTION_MOVE");
- break;
- case MotionEvent.ACTION_CANCEL:
- Log.e(TAG, "MainActivity onTouch ACTION_CANCEL");
- break;
- case MotionEvent.ACTION_UP:
- Log.e(TAG, "MainActivity onTouch ACTION_UP");
- break;
- default:
- Log.e(TAG, "MainActivity onTouchEvent " + event.getAction());
- break;
- }
- return false;
- }
- }
MyView.java
- package com.zqc.dispatchtouchevent;
- import android.content.Context;
- import android.util.AttributeSet;
- import android.util.Log;
- import android.view.GestureDetector;
- import android.view.MotionEvent;
- import android.widget.TextView;
- import static com.zqc.dispatchtouchevent.Constants.MY_GESTURE_TAG;
- import static com.zqc.dispatchtouchevent.Constants.TAG;
- public class MyView extends TextView {
- private Context mContext;
- //private GestureDetector mGesture;
- public MyView(Context context) {
- this(context, null);
- }
- public MyView(Context context, AttributeSet attrs) {
- super(context, attrs);
- Log.e(TAG, "MyView");
- mContext = context;
- //手势初始化
- // mGesture = new GestureDetector(mContext, mGestureListener);
- }
- @Override
- public boolean onTouchEvent(MotionEvent event) {
- Log.e(TAG, "MyView onTouchEvent");
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN:
- Log.e(TAG, "MyView onTouchEvent ACTION_DOWN");
- break;
- case MotionEvent.ACTION_MOVE:
- Log.e(TAG, "MyView onTouchEvent ACTION_MOVE");
- break;
- case MotionEvent.ACTION_CANCEL:
- Log.e(TAG, "MyView onTouchEvent ACTION_CANCEL");
- break;
- case MotionEvent.ACTION_UP:
- Log.e(TAG, "MyView onTouchEvent ACTION_UP");
- break;
- default:
- Log.e(TAG, "MyView onTouchEvent " + event.getAction());
- break;
- }
- // 设置手势监听
- // mGesture.onTouchEvent(event);
- return super.onTouchEvent(event);
- }
- @Override
- public boolean dispatchTouchEvent(MotionEvent event) {
- Log.e(TAG, "MyView dispatchTouchEvent");
- return super.dispatchTouchEvent(event);
- }
- }
MyViewGroup.java
- package com.zqc.dispatchtouchevent;
- import android.content.Context;
- import android.util.AttributeSet;
- import android.util.Log;
- import android.view.MotionEvent;
- import android.widget.RelativeLayout;
- import static com.zqc.dispatchtouchevent.Constants.TAG;
- public class MyViewGroup extends RelativeLayout {
- public MyViewGroup(Context context) {
- this(context, null);
- }
- public MyViewGroup(Context context, AttributeSet attrs) {
- super(context, attrs);
- Log.e(TAG, "MyViewGroup");
- }
- @Override
- public boolean onInterceptTouchEvent(MotionEvent ev) {
- Log.e(TAG, "MyViewGroup onInterceptTouchEvent");
- return super.onInterceptTouchEvent(ev);
- }
- @Override
- public boolean dispatchTouchEvent(MotionEvent ev) {
- Log.e(TAG, "MyViewGroup dispatchTouchEvent");
- return super.dispatchTouchEvent(ev);
- }
- @Override
- public boolean onTouchEvent(MotionEvent event) {
- Log.e(TAG, "MyViewGroup onTouchEvent");
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN:
- Log.e(TAG, "MyViewGroup onTouchEvent ACTION_DOWN");
- break;
- case MotionEvent.ACTION_MOVE:
- Log.e(TAG, "MyViewGroup onTouchEvent ACTION_MOVE");
- break;
- case MotionEvent.ACTION_CANCEL:
- Log.e(TAG, "MyViewGroup onTouchEvent ACTION_CANCEL");
- break;
- case MotionEvent.ACTION_UP:
- Log.e(TAG, "MyViewGroup onTouchEvent ACTION_UP");
- break;
- default:
- Log.e(TAG, "MyViewGroup onTouchEvent " + event.getAction());
- break;
- }
- return super.onTouchEvent(event);
- }
- }
Contants.java
- package com.zqc.dispatchtouchevent;
- public class Constants {
- public final static String TAG = "MY_LOG";
- public final static String MY_GESTURE_TAG = "GESTURE_TAG";
- }
在代码中将每个函数分别列出并加上Log输出,这样对着Log日志进行分析,则一目了然。
1.让所有的onInterceptTouchEvent、dispatchTouchEvent及onTouchEvent均返回super.onTouchEvent即均返回false时,轻轻点击MyView然后快速抬起,查看相应的Log:
通过Log能清楚的查看代码执行的流程,具体流程如下:
DOWN事件:MainActivity.dispatchTouchEvent->MyViewGroup.dispatchTouchEvet->MyViewGroup.onInterceptTouchEvent->MyView.dispatchTouchEvent->setOnTouchListener.onTouch->MyView.onTouchEvent->MyViewGroup.onTouchEvent->MainActivity.onTouchEvent
UP事件:MainActivity.dispatchTouchEvent->MainActivity.onTouchEvent
从上面流程可以看出,点击事件最先传给窗口Activity的dispatchTouchEvent函数进行事件分发,然后对于View类,是先传给对应的父View的dispatchTouchEvent进行事件分发,然后在传给里面点击的View。当down事件没有被各个view消费时,最终会调用Acitivity的onTouchEvent,并在在Down后续的UP事件不在传给MyViewGroup和MyView,直接传给MainAcitivity。所以当事件没有被窗口中的View消费时,最终都是给了该窗口Activity类中的onTouchEvent事件处理。从Log中也可以看出setOnTouchListener中的onTouch事件是在对应View的onTouchEvent事件之前被执行。
2.当MainAcivity中dispathTouchEvent返回true时,轻轻点击MyView,查看对应Log:
通过Log可以看到当窗口Activity的dispatchTouchEvent返回true时,DOWN事件没有往View中传,也就没有调用任何的onTouchEvent事件,UP事件也是走到Activity的dispatchTouchEvent时也就结束了。
3.重新置Activity中dispatchTouchEvent返回false,然后置ViewGroup中onInterceptTouchEvent返回true时,轻轻点击MyView查看对应Log:
这时DOWN事件和UP事件的执行流程如下:
DOWN事件:MainActivity.dipatchTouchEvent->MyViewGroup.dispatchTouchEvent->MyViewGroup.onInterceptTouchEvent->MyViewGroup.onTouchEvent->MainActivity.onTouchEvent.
UP事件:MainActiviy.dispatchTouchEvent->MainActivity.onTouchEvent.
从Log中可以看出,当onInterceptTouchEvent返回true时,事件即被MyViewGroup拦截了,这时事件就直接传给MyViewGroup.onTouchEvent,不在往子View传,由于MyViewGroup.onTouchEvent返回的是false,即MyViewGroup并没有消费事件,这时事件会传给窗口Activity,UP事件会传给最后一个接受Down事件的窗口或View。
4.当MyView中onTouchEvent返回true时,即MyView会消费传给他的事件。轻点MyView查看对应的Log:
继续分析DOWN事件的流程:
DOWN事件:MainActivity.dispatchTouchEvent->MyViewGroup.dispatchTouchEvet->MyViewGroup.onInterceptTouchEvent->MyView.dispatchTouchEvent->setOnTouchListener.onTouch->MyView.onTouchEvent
UP事件:MainActivity.dispatchTouchEvent->MyViewGroup.dispatchTouchEvet->MyViewGroup.onInterceptTouchEvent->MyView.dispatchTouchEvent->setOnTouchListener.onTouch->MyView.onTouchEvent
从上面的执行流程可以看出当事件被MyView消费后,事件不会在往上传,后续的UP事件也直接通过dispatchTouchEvent分发给对应的View,这里还是提一下,在MainAcitivy中设置的setOnTouchListener中的onTouch事件是在MyView自身的onTouchEvent事件之前被执行,因而设置的setOnTouchEvent的onTouch函数还是会被执行。
先只分析这几种场景,MOVE事件和UP事件一样只要DOWN事件被某个View消耗了,那么MOVE事件也就直接传到这个View。可以下载代码运行后,在MyView上面滑动下看下Log,具体Log我也贴一份。
情况1:
情况2:
下面对着Android源码来具体分析View的触摸事件到底是怎么执行的。首先根据Log可以最先接收到消息的是Activity的dispatchTouchEvent,在该处设置断点,然后查看对应的调用方法栈(你会发现在调到MainActivity的dispatchTouchEvent时,前面已经调用了很多方法),如下:
由于Android系统启动后会先启动Zygote进程,该进程会在手机开机后一直运行,Android中的几个系统服务都是由Zygote进程fork出来的,一个应用在启动时所分配到的进程也是由Zygote进程fork出来的,通常说一个应用的起点是Application里面的onCreate函数,其实真正的起点是ActivityThread里面的main函数,看到这个main函数是不是有种熟悉的感觉啊。在main函数中初始化了应用程序的主线程,同时初始化了主线程的消息队列,并调用了Looper.loop()函数使主线程不断的对消息队列进行循环检测,有消息则进行处理。点击事件产生一个消息,该消息传到InputEventReceiver后,由InputEventReceiver的继承类WindowInputEventReceiver去处理,WindowInputEventReceiver类是ViewRootImpl类的内部类,查看对应代码如下:
ViewRootImpl.java
- final class WindowInputEventReceiver extends InputEventReceiver {
- public WindowInputEventReceiver(InputChannel inputChannel, Looper looper) {
- super(inputChannel, looper);
- }
- @Override
- public void onInputEvent(InputEvent event) {
- enqueueInputEvent(event, this, 0, true);
- }
- @Override
- public void onBatchedInputEventPending() {
- if (mUnbufferedInputDispatch) {
- super.onBatchedInputEventPending();
- } else {
- scheduleConsumeBatchedInput();
- }
- }
- @Override
- public void dispose() {
- unscheduleConsumeBatchedInput();
- super.dispose();
- }
- }
查看代码可以当点击消息过来时,直接调用ViewRootImpl类中的enqueueInputEvent(event,this,0,true)方法:
ViewRootImpl.java
- void enqueueInputEvent(InputEvent event,
- InputEventReceiver receiver, int flags, boolean processImmediately) {
- adjustInputEventForCompatibility(event);
- QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);
- // Always enqueue the input event in order, regardless of its time stamp.
- // We do this because the application or the IME may inject key events
- // in response to touch events and we want to ensure that the injected keys
- // are processed in the order they were received and we cannot trust that
- // the time stamp of injected events are monotonic.
- QueuedInputEvent last = mPendingInputEventTail;
- if (last == null) {
- mPendingInputEventHead = q;
- mPendingInputEventTail = q;
- } else {
- last.mNext = q;
- mPendingInputEventTail = q;
- }
- mPendingInputEventCount += 1;
- Trace.traceCounter(Trace.TRACE_TAG_INPUT, mPendingInputEventQueueLengthCounterName,
- mPendingInputEventCount);
- if (processImmediately) {
- doProcessInputEvents();
- } else {
- scheduleProcessInputEvents();
- }
- }
由于processImmediately为true,因而是立即处理,即直接调用doProcessInputEvents();
ViewRootImpl.java
- void doProcessInputEvents() {
- // Deliver all pending input events in the queue.
- while (mPendingInputEventHead != null) {
- QueuedInputEvent q = mPendingInputEventHead;
- mPendingInputEventHead = q.mNext;
- if (mPendingInputEventHead == null) {
- mPendingInputEventTail = null;
- }
- q.mNext = null;
- mPendingInputEventCount -= 1;
- Trace.traceCounter(Trace.TRACE_TAG_INPUT, mPendingInputEventQueueLengthCounterName,
- mPendingInputEventCount);
- long eventTime = q.mEvent.getEventTimeNano();
- long oldestEventTime = eventTime;
- if (q.mEvent instanceof MotionEvent) {
- MotionEvent me = (MotionEvent)q.mEvent;
- if (me.getHistorySize() > 0) {
- oldestEventTime = me.getHistoricalEventTimeNano(0);
- }
- }
- mChoreographer.mFrameInfo.updateInputEventTime(eventTime, oldestEventTime);
- deliverInputEvent(q);
- }
- // We are done processing all input events that we can process right now
- // so we can clear the pending flag immediately.
- if (mProcessInputEventsScheduled) {
- mProcessInputEventsScheduled = false;
- mHandler.removeMessages(MSG_PROCESS_INPUT_EVENTS);
- }
- }
z之后调用了deliverInputEvent(q)
ViewRootImpl.java
- private void deliverInputEvent(QueuedInputEvent q) {
- Trace.asyncTraceBegin(Trace.TRACE_TAG_VIEW, "deliverInputEvent",
- q.mEvent.getSequenceNumber());
- if (mInputEventConsistencyVerifier != null) {
- mInputEventConsistencyVerifier.onInputEvent(q.mEvent, 0);
- }
- InputStage stage;
- if (q.shouldSendToSynthesizer()) {
- stage = mSyntheticInputStage;
- } else {
- stage = q.shouldSkipIme() ? mFirstPostImeInputStage : mFirstInputStage;
- }
- if (stage != null) {
- stage.deliver(q);
- } else {
- finishInputEvent(q);
- }
- }
在这里初始化了一个InputStage类的实例,然后调用了该类的deliver(q),具体方法如下:
- /**
- * Base class for implementing a stage in the chain of responsibility
- * for processing input events.
- * <p>
- * Events are delivered to the stage by the {@link #deliver} method. The stage
- * then has the choice of finishing the event or forwarding it to the next stage.
- * </p>
- */
- abstract class InputStage {
- private final InputStage mNext;
- protected static final int FORWARD = 0;
- protected static final int FINISH_HANDLED = 1;
- protected static final int FINISH_NOT_HANDLED = 2;
- /**
- * Creates an input stage.
- * @param next The next stage to which events should be forwarded.
- */
- public InputStage(InputStage next) {
- mNext = next;
- }
- /**
- * Delivers an event to be processed.
- */
- public final void deliver(QueuedInputEvent q) {
- if ((q.mFlags & QueuedInputEvent.FLAG_FINISHED) != 0) {
- forward(q);
- } else if (shouldDropInputEvent(q)) {
- finish(q, false);
- } else {
- apply(q, onProcess(q));
- }
- }
- /**
- * Marks the the input event as finished then forwards it to the next stage.
- */
- protected void finish(QueuedInputEvent q, boolean handled) {
- q.mFlags |= QueuedInputEvent.FLAG_FINISHED;
- if (handled) {
- q.mFlags |= QueuedInputEvent.FLAG_FINISHED_HANDLED;
- }
- forward(q);
- }
- /**
- * Forwards the event to the next stage.
- */
- protected void forward(QueuedInputEvent q) {
- onDeliverToNext(q);
- }
- /**
- * Applies a result code from {@link #onProcess} to the specified event.
- */
- protected void apply(QueuedInputEvent q, int result) {
- if (result == FORWARD) {
- forward(q);
- } else if (result == FINISH_HANDLED) {
- finish(q, true);
- } else if (result == FINISH_NOT_HANDLED) {
- finish(q, false);
- } else {
- throw new IllegalArgumentException("Invalid result: " + result);
- }
- }
- /**
- * Called when an event is ready to be processed.
- * @return A result code indicating how the event was handled.
- */
- protected int onProcess(QueuedInputEvent q) {
- return FORWARD;
- }
- /**
- * Called when an event is being delivered to the next stage.
- */
- protected void onDeliverToNext(QueuedInputEvent q) {
- if (DEBUG_INPUT_STAGES) {
- Log.v(TAG, "Done with " + getClass().getSimpleName() + ". " + q);
- }
- if (mNext != null) {
- mNext.deliver(q);
- } else {
- finishInputEvent(q);
- }
- }
- protected boolean shouldDropInputEvent(QueuedInputEvent q) {
- if (mView == null || !mAdded) {
- Slog.w(TAG, "Dropping event due to root view being removed: " + q.mEvent);
- return true;
- } else if ((!mAttachInfo.mHasWindowFocus
- && !q.mEvent.isFromSource(InputDevice.SOURCE_CLASS_POINTER)) || mStopped
- || (mPausedForTransition && !isBack(q.mEvent))) {
- // This is a focus event and the window doesn't currently have input focus or
- // has stopped. This could be an event that came back from the previous stage
- // but the window has lost focus or stopped in the meantime.
- if (isTerminalInputEvent(q.mEvent)) {
- // Don't drop terminal input events, however mark them as canceled.
- q.mEvent.cancel();
- Slog.w(TAG, "Cancelling event due to no window focus: " + q.mEvent);
- return false;
- }
- // Drop non-terminal input events.
- Slog.w(TAG, "Dropping event due to no window focus: " + q.mEvent);
- return true;
- }
- return false;
- }
- void dump(String prefix, PrintWriter writer) {
- if (mNext != null) {
- mNext.dump(prefix, writer);
- }
- }
- private boolean isBack(InputEvent event) {
- if (event instanceof KeyEvent) {
- return ((KeyEvent) event).getKeyCode() == KeyEvent.KEYCODE_BACK;
- } else {
- return false;
- }
- }
- }
对应方法栈可以看出,进过一些列调用最终会调用到ViewPostImeInputStage类的processPointerEvent方法.
ViewRootImpl.java
- private int processPointerEvent(QueuedInputEvent q) {
- final MotionEvent event = (MotionEvent)q.mEvent;
- mAttachInfo.mUnbufferedDispatchRequested = false;
- boolean handled = mView.dispatchPointerEvent(event);
- if (mAttachInfo.mUnbufferedDispatchRequested && !mUnbufferedInputDispatch) {
- mUnbufferedInputDispatch = true;
- if (mConsumeBatchedInputScheduled) {
- scheduleConsumeBatchedInputImmediately();
- }
- }
- return handled ? FINISH_HANDLED : FORWARD;
- }
在该方法中调用了mView的dispatchPointerEvent,这个mView的初始化可以查看Activity的创建代码,在Activity创建的时候会给Activity设置一个根布局也就是DecorView,这里的mView就是DecorView,这个DecorView是PhoneWindow的私有内部类,它继承于FrameLayout并实现了RootViewSurfaceTaker接口,但是该方法是View类的一个final方法,子类无法覆写,直接查看View中的相应代码即可。代码如下:
View.java
- /**
- * Dispatch a pointer event.
- * <p>
- * Dispatches touch related pointer events to {@link #onTouchEvent(MotionEvent)} and all
- * other events to {@link #onGenericMotionEvent(MotionEvent)}. This separation of concerns
- * reinforces the invariant that {@link #onTouchEvent(MotionEvent)} is really about touches
- * and should not be expected to handle other pointing device features.
- * </p>
- *
- * @param event The motion event to be dispatched.
- * @return True if the event was handled by the view, false otherwise.
- * @hide
- */
- public final boolean dispatchPointerEvent(MotionEvent event) {
- if (event.isTouchEvent()) {
- return dispatchTouchEvent(event);
- } else {
- return dispatchGenericMotionEvent(event);
- }
- }
继续查看DecorView类中的dispatchTouchEvent方法,代码如下:
PhoneWindow.java
- @Override
- public boolean dispatchTouchEvent(MotionEvent ev) {
- final Callback cb = getCallback();
- return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev)
- : super.dispatchTouchEvent(ev);
- }
这个getCallback也就是当前的Activity,当当前Activity没有destroy的时候即调用该Activity的dispatchTouchEvent,这里代码就回到了应用层了,框架层完成了很多操作,这些操作只有查看源码才知道,这里终于回到了我们编写代码的地方了。当然这之后还是会通过框架层将对应的Touch事件传给对应的ViewGroup和View。下面先看下Activity中dispatchTouchEvent的代码:
Activity.java
- /**
- * Called to process touch screen events. You can override this to
- * intercept all touch screen events before they are dispatched to the
- * window. Be sure to call this implementation for touch screen events
- * that should be handled normally.
- *
- * @param ev The touch screen event.
- *
- * @return boolean Return true if this event was consumed.
- */
- public boolean dispatchTouchEvent(MotionEvent ev) {
- if (ev.getAction() == MotionEvent.ACTION_DOWN) {
- onUserInteraction();
- }
- if (getWindow().superDispatchTouchEvent(ev)) {//这个getWindow就是PhoneWindow,也就是通过PhoneWindow继续对touch事件进行分发。
- return true;
- }//当上面返回true,也就是View把事件消费了,那么就不再调用Activity的onTouchEvent函数了。
- return onTouchEvent(ev);
- }
果然这里又回到了框架层,这里getWindow就是PhoneWindow,继续查看PhoneWindow的代码:
PhoneWindow.java
- @Override
- public boolean superDispatchTouchEvent(MotionEvent event) {
- return mDecor.superDispatchTouchEvent(event);
- }
这里把事件就传给了DecorView进行分发。
PhoneWindow.java->DecorView
- public boolean superDispatchTouchEvent(MotionEvent event) {
- return super.dispatchTouchEvent(event);
- }
前面说过DecorView继承于FrameLayout,这里super.dispatchTouchEvent就是调用了FrameLayout里面的dispatchTouchEvent,而FrameLayout类中并未重写dispatchTouchEvent,因而直接调用的是ViewGroup中的dispatchTouchEvent。继续查看代码:
ViewGroup.java
- /**
- * {@inheritDoc}
- */
- @Override
- public boolean dispatchTouchEvent(MotionEvent ev) {
- if (mInputEventConsistencyVerifier != null) {
- mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
- }
- // If the event targets the accessibility focused view and this is it, start
- // normal event dispatch. Maybe a descendant is what will handle the click.
- if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
- ev.setTargetAccessibilityFocus(false);
- }
- boolean handled = false;
- if (onFilterTouchEventForSecurity(ev)) {
- final int action = ev.getAction();
- final int actionMasked = action & MotionEvent.ACTION_MASK;
- // Handle an initial down.
- if (actionMasked == MotionEvent.ACTION_DOWN) {
- // Throw away all previous state when starting a new touch gesture.
- // The framework may have dropped the up or cancel event for the previous gesture
- // due to an app switch, ANR, or some other state change.
- cancelAndClearTouchTargets(ev);
- resetTouchState();
- }
- // Check for interception.
- final boolean intercepted;
- if (actionMasked == MotionEvent.ACTION_DOWN
- || mFirstTouchTarget != null) {
- final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
- if (!disallowIntercept) {
- intercepted = onInterceptTouchEvent(ev);
- ev.setAction(action); // restore action in case it was changed
- } else {
- intercepted = false;
- }
- } else {
- // There are no touch targets and this action is not an initial down
- // so this view group continues to intercept touches.
- intercepted = true;
- }
- // If intercepted, start normal event dispatch. Also if there is already
- // a view that is handling the gesture, do normal event dispatch.
- if (intercepted || mFirstTouchTarget != null) {
- ev.setTargetAccessibilityFocus(false);
- }
- // Check for cancelation.
- final boolean canceled = resetCancelNextUpFlag(this)
- || actionMasked == MotionEvent.ACTION_CANCEL;
- // Update list of touch targets for pointer down, if needed.
- final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
- TouchTarget newTouchTarget = null;
- boolean alreadyDispatchedToNewTouchTarget = false;
- if (!canceled && !intercepted) {
- // If the event is targeting accessiiblity focus we give it to the
- // view that has accessibility focus and if it does not handle it
- // we clear the flag and dispatch the event to all children as usual.
- // We are looking up the accessibility focused host to avoid keeping
- // state since these events are very rare.
- View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
- ? findChildWithAccessibilityFocus() : null;
- if (actionMasked == MotionEvent.ACTION_DOWN
- || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
- || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
- final int actionIndex = ev.getActionIndex(); // always 0 for down
- final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
- : TouchTarget.ALL_POINTER_IDS;
- // Clean up earlier touch targets for this pointer id in case they
- // have become out of sync.
- removePointersFromTouchTargets(idBitsToAssign);
- final int childrenCount = mChildrenCount;
- if (newTouchTarget == null && childrenCount != 0) {
- final float x = ev.getX(actionIndex);
- final float y = ev.getY(actionIndex);
- // Find a child that can receive the event.
- // Scan children from front to back.
- final ArrayList<View> preorderedList = buildOrderedChildList();
- final boolean customOrder = preorderedList == null
- && isChildrenDrawingOrderEnabled();
- final View[] children = mChildren;
- for (int i = childrenCount - 1; i >= 0; i--) {
- final int childIndex = customOrder
- ? getChildDrawingOrder(childrenCount, i) : i;
- final View child = (preorderedList == null)
- ? children[childIndex] : preorderedList.get(childIndex);
- // If there is a view that has accessibility focus we want it
- // to get the event first and if not handled we will perform a
- // normal dispatch. We may do a double iteration but this is
- // safer given the timeframe.
- if (childWithAccessibilityFocus != null) {
- if (childWithAccessibilityFocus != child) {
- continue;
- }
- childWithAccessibilityFocus = null;
- i = childrenCount - 1;
- }
- if (!canViewReceivePointerEvents(child)
- || !isTransformedTouchPointInView(x, y, child, null)) {
- ev.setTargetAccessibilityFocus(false);
- continue;
- }
- newTouchTarget = getTouchTarget(child);
- if (newTouchTarget != null) {
- // Child is already receiving touch within its bounds.
- // Give it the new pointer in addition to the ones it is handling.
- newTouchTarget.pointerIdBits |= idBitsToAssign;
- break;
- }
- resetCancelNextUpFlag(child);
- if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
- // Child wants to receive touch within its bounds.
- mLastTouchDownTime = ev.getDownTime();
- if (preorderedList != null) {
- // childIndex points into presorted list, find original index
- for (int j = 0; j < childrenCount; j++) {
- if (children[childIndex] == mChildren[j]) {
- mLastTouchDownIndex = j;
- break;
- }
- }
- } else {
- mLastTouchDownIndex = childIndex;
- }
- mLastTouchDownX = ev.getX();
- mLastTouchDownY = ev.getY();
- newTouchTarget = addTouchTarget(child, idBitsToAssign);
- alreadyDispatchedToNewTouchTarget = true;
- break;
- }
- // The accessibility focus didn't handle the event, so clear
- // the flag and do a normal dispatch to all children.
- ev.setTargetAccessibilityFocus(false);
- }
- if (preorderedList != null) preorderedList.clear();
- }
- if (newTouchTarget == null && mFirstTouchTarget != null) {
- // Did not find a child to receive the event.
- // Assign the pointer to the least recently added target.
- newTouchTarget = mFirstTouchTarget;
- while (newTouchTarget.next != null) {
- newTouchTarget = newTouchTarget.next;
- }
- newTouchTarget.pointerIdBits |= idBitsToAssign;
- }
- }
- }
- // Dispatch to touch targets.
- if (mFirstTouchTarget == null) {
- // No touch targets so treat this as an ordinary view.
- handled = dispatchTransformedTouchEvent(ev, canceled, null,
- TouchTarget.ALL_POINTER_IDS);
- } else {
- // Dispatch to touch targets, excluding the new touch target if we already
- // dispatched to it. Cancel touch targets if necessary.
- TouchTarget predecessor = null;
- TouchTarget target = mFirstTouchTarget;
- while (target != null) {
- final TouchTarget next = target.next;
- if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
- handled = true;
- } else {
- final boolean cancelChild = resetCancelNextUpFlag(target.child)
- || intercepted;
- if (dispatchTransformedTouchEvent(ev, cancelChild,
- target.child, target.pointerIdBits)) {
- handled = true;
- }
- if (cancelChild) {
- if (predecessor == null) {
- mFirstTouchTarget = next;
- } else {
- predecessor.next = next;
- }
- target.recycle();
- target = next;
- continue;
- }
- }
- predecessor = target;
- target = next;
- }
- }
- // Update list of touch targets for pointer up or cancel, if needed.
- if (canceled
- || actionMasked == MotionEvent.ACTION_UP
- || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
- resetTouchState();
- } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
- final int actionIndex = ev.getActionIndex();
- final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
- removePointersFromTouchTargets(idBitsToRemove);
- }
- }
- if (!handled && mInputEventConsistencyVerifier != null) {
- mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
- }
- return handled;
- }
代码有点多,通过调试可知将会调用dispatchTransformedTouchEvent,查看代码如下:
ViewGroup.java
- /**
- * Transforms a motion event into the coordinate space of a particular child view,
- * filters out irrelevant pointer ids, and overrides its action if necessary.
- * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
- */
- private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
- View child, int desiredPointerIdBits) {
- final boolean handled;
- // Canceling motions is a special case. We don't need to perform any transformations
- // or filtering. The important part is the action, not the contents.
- final int oldAction = event.getAction();
- if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
- event.setAction(MotionEvent.ACTION_CANCEL);
- if (child == null) {
- handled = super.dispatchTouchEvent(event);
- } else {
- handled = child.dispatchTouchEvent(event);
- }
- event.setAction(oldAction);
- return handled;
- }
- // Calculate the number of pointers to deliver.
- final int oldPointerIdBits = event.getPointerIdBits();
- final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
- // If for some reason we ended up in an inconsistent state where it looks like we
- // might produce a motion event with no pointers in it, then drop the event.
- if (newPointerIdBits == 0) {
- return false;
- }
- // If the number of pointers is the same and we don't need to perform any fancy
- // irreversible transformations, then we can reuse the motion event for this
- // dispatch as long as we are careful to revert any changes we make.
- // Otherwise we need to make a copy.
- final MotionEvent transformedEvent;
- if (newPointerIdBits == oldPointerIdBits) {
- if (child == null || child.hasIdentityMatrix()) {
- if (child == null) {
- handled = super.dispatchTouchEvent(event);
- } else {
- final float offsetX = mScrollX - child.mLeft;
- final float offsetY = mScrollY - child.mTop;
- event.offsetLocation(offsetX, offsetY);
- handled = child.dispatchTouchEvent(event);
- event.offsetLocation(-offsetX, -offsetY);
- }
- return handled;
- }
- transformedEvent = MotionEvent.obtain(event);
- } else {
- transformedEvent = event.split(newPointerIdBits);
- }
- // Perform any necessary transformations and dispatch.
- if (child == null) {
- handled = super.dispatchTouchEvent(transformedEvent);
- } else {
- final float offsetX = mScrollX - child.mLeft;
- final float offsetY = mScrollY - child.mTop;
- transformedEvent.offsetLocation(offsetX, offsetY);
- if (! child.hasIdentityMatrix()) {
- transformedEvent.transform(child.getInverseMatrix());
- }
- handled = child.dispatchTouchEvent(transformedEvent);
- }
- // Done.
- transformedEvent.recycle();
- return handled;
- }
在该函数中调用了child.dispatchTouchEvent(),这里便走到了子View的dispatchTouchEvent中。子View也就是MyView,也就走到了TextView的dispathTouchEvent中,由于TextView并未重写dispathTouchEvent,因而直接进入View的dispatchTouchEvent中,代码如下:
View.java
- /**
- * Pass the touch screen motion event down to the target view, or this
- * view if it is the target.
- *
- * @param event The motion event to be dispatched.
- * @return True if the event was handled by the view, false otherwise.
- */
- public boolean dispatchTouchEvent(MotionEvent event) {
- // If the event should be handled by accessibility focus first.
- if (event.isTargetAccessibilityFocus()) {
- // We don't have focus or no virtual descendant has it, do not handle the event.
- if (!isAccessibilityFocusedViewOrHost()) {
- return false;
- }
- // We have focus and got the event, then use normal event dispatch.
- event.setTargetAccessibilityFocus(false);
- }
- boolean result = false;
- if (mInputEventConsistencyVerifier != null) {
- mInputEventConsistencyVerifier.onTouchEvent(event, 0);
- }
- final int actionMasked = event.getActionMasked();
- if (actionMasked == MotionEvent.ACTION_DOWN) {
- // Defensive cleanup for new gesture
- stopNestedScroll();
- }
- if (onFilterTouchEventForSecurity(event)) {
- //noinspection SimplifiableIfStatement
- ListenerInfo li = mListenerInfo;
- if (li != null && li.mOnTouchListener != null
- && (mViewFlags & ENABLED_MASK) == ENABLED
- && li.mOnTouchListener.onTouch(this, event)) {//在这里就调用了setOnTouchListener中的onTouch函数,如果有一个消费了,那么result=true
- result = true;
- }
- if (!result && onTouchEvent(event)) {//当上面的result为true时,子View的onTouchEvent便不会执行了。
- result = true;
- }
- }
- if (!result && mInputEventConsistencyVerifier != null) {
- mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
- }
- // Clean up after nested scrolls if this is the end of a gesture;
- // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
- // of the gesture.
- if (actionMasked == MotionEvent.ACTION_UP ||
- actionMasked == MotionEvent.ACTION_CANCEL ||
- (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
- stopNestedScroll();
- }
- return result;
- }
在该函数中看到了在MainActivity中设置的setOnTouchListener对应的Listener接口,当setListener中的onTouch返回true时,MyView本身的onTouchEvent便不被调用。接下来看下View的onTouchEvent代码:
View.java
- public boolean onTouchEvent(MotionEvent event) {
- final float x = event.getX();
- final float y = event.getY();
- final int viewFlags = mViewFlags;
- final int action = event.getAction();
- if ((viewFlags & ENABLED_MASK) == DISABLED) {
- if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
- setPressed(false);
- }
- // A disabled view that is clickable still consumes the touch
- // events, it just doesn't respond to them.
- return (((viewFlags & CLICKABLE) == CLICKABLE
- || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
- || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
- }
- if (mTouchDelegate != null) {//一个View还可以设置TouchDelegate,也可以在TouchDelegate的onTouchEvent里面处理点击事件
- if (mTouchDelegate.onTouchEvent(event)) {
- return true;
- }
- }
- if (((viewFlags & CLICKABLE) == CLICKABLE ||
- (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
- (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
- switch (action) {
- case MotionEvent.ACTION_UP:
- boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
- if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
- // take focus if we don't have it already and we should in
- // touch mode.
- boolean focusTaken = false;
- if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
- focusTaken = requestFocus();
- }
- if (prepressed) {
- // The button is being released before we actually
- // showed it as pressed. Make it show the pressed
- // state now (before scheduling the click) to ensure
- // the user sees it.
- setPressed(true, x, y);
- }
- if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
- // This is a tap, so remove the longpress check
- removeLongPressCallback();
- // Only perform take click actions if we were in the pressed state
- if (!focusTaken) {
- // Use a Runnable and post this rather than calling
- // performClick directly. This lets other visual state
- // of the view update before click actions start.
- if (mPerformClick == null) {
- mPerformClick = new PerformClick();
- }
- if (!post(mPerformClick)) {
- performClick();
- }
- }
- }
- if (mUnsetPressedState == null) {
- mUnsetPressedState = new UnsetPressedState();
- }
- if (prepressed) {
- postDelayed(mUnsetPressedState,
- ViewConfiguration.getPressedStateDuration());
- } else if (!post(mUnsetPressedState)) {
- // If the post failed, unpress right now
- mUnsetPressedState.run();
- }
- removeTapCallback();
- }
- mIgnoreNextUpEvent = false;
- break;
- case MotionEvent.ACTION_DOWN:
- mHasPerformedLongPress = false;
- if (performButtonActionOnTouchDown(event)) {
- break;
- }
- // Walk up the hierarchy to determine if we're inside a scrolling container.
- boolean isInScrollingContainer = isInScrollingContainer();
- // For views inside a scrolling container, delay the pressed feedback for
- // a short period in case this is a scroll.
- if (isInScrollingContainer) {
- mPrivateFlags |= PFLAG_PREPRESSED;
- if (mPendingCheckForTap == null) {
- mPendingCheckForTap = new CheckForTap();
- }
- mPendingCheckForTap.x = event.getX();
- mPendingCheckForTap.y = event.getY();
- //这个注意下,这里会调用ViewRootImpl内部函数也就是后面的MOVE为啥知道前面DOWN了
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); } else { // Not inside a scrolling container, so show the feedback right away setPressed(true, x, y);
- //这个去检查是否有长按事件
checkForLongClick(0); } break; case MotionEvent.ACTION_CANCEL: setPressed(false); removeTapCallback(); removeLongPressCallback(); mInContextButtonPress = false; mHasPerformedLongPress = false; mIgnoreNextUpEvent = false; break; case MotionEvent.ACTION_MOVE: drawableHotspotChanged(x, y); // Be lenient about moving outside of buttons if (!pointInView(x, y, mTouchSlop)) { // Outside button removeTapCallback(); if ((mPrivateFlags & PFLAG_PRESSED) != 0) { // Remove any future long press/tap checks removeLongPressCallback(); setPressed(false); } } break; } return true; } return false; }这里仅分析下DOWN事件的处理,这里会先处理按钮自身的一些事件,具体事件见如下代码:
- /**
- * Performs button-related actions during a touch down event.
- *
- * @param event The event.
- * @return True if the down was consumed.
- *
- * @hide
- */
- protected boolean performButtonActionOnTouchDown(MotionEvent event) {
- if (event.getToolType(0) == MotionEvent.TOOL_TYPE_MOUSE &&
- (event.getButtonState() & MotionEvent.BUTTON_SECONDARY) != 0) {
- showContextMenu(event.getX(), event.getY(), event.getMetaState());
- mPrivateFlags |= PFLAG_CANCEL_NEXT_UP_EVENT;
- return true;
- }
- return false;
- }
然后判断当前View的父View是否在滚动,如果不在滚动就调用postDelayed:
View.java
- public boolean postDelayed(Runnable action, long delayMillis) {
- final AttachInfo attachInfo = mAttachInfo;
- if (attachInfo != null) {
- return attachInfo.mHandler.postDelayed(action, delayMillis);
- }
- // Assume that post will succeed later
- ViewRootImpl.getRunQueue().postDelayed(action, delayMillis);
- return true;
- }
将action延迟一段时间,用于后续判断(是否长按事件,后续MOVE事件,UP事件)。